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      Revamp WoW's user interfaces and bring a fresh aesthetic to the game

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    5. Retroporting

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  6. Model-Changing Archive (Read Only)

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    • Wow this one looks awesome! Can´t wait to test it out! 
    • I found the download link for the WOTLK Classic client here. It comes from another project, but it provides the download link for the client. I have already downloaded it, and it is indeed version number 54261. This should be the final version of WOTLK Classic for global servers. The Chinese servers belong to a different version, which I am not interested in. You can download 3.4.3.54261 client for Windows x64 [here](https://mega.nz/folder/ZiVS1B7A#WRq9Ba3iBOSFjRG1k_3QdQ) or [there](https://drive.google.com/file/d/1rbu3qp2AIk6j2VFmx2yAb8nTIANRZLqp/view?usp=sharing) (extractors and launcher are included)  Also there are some useful tools and services: [WagoTools](https://wago.tools/) [SpellWork](https://github.com/RioMcBoo/SpellWork) [WowPacketParser](https://github.com/RioMcBoo/WowPacketParser) These resources come from the FractalCore discord, thank you!  
    • I think it really depends on the kind of work you want to do. Most .m2 models are retroportable using a combination of a customized fork of the multiconverter, m2mod and wow blender studio. here is the copy of the multiconverter https://drive.google.com/file/d/1q7ZBpxGHTDU-Wmxl503LZJAhkYRXJrwA/view?usp=drive_link   m2mod can be found here https://bitbucket.org/suncurio/m2mod/downloads/   Here is a link to an old forumpost with some explanation on the two previous softwares.   And wow blender studio can be found on the wow blender studio discord.   Other very important tools are Amaroth's templates for 010 Editor, especially those for the .m2 files (sometimes the new models will mix up the flying and swimming animations as in WotLK they were one and the same ans also have the Z source of the particles flippe, so they have to be changed by hand) If you are planning on working on .WMO models, things become much more ocmplicated as in mid Dragonflight Blizzard decided to change how materials were coded into the models and sometimes importing them in Blender will scramble the textures AND change the collision into an untextured polygonal model, so for those there is a whole lot of extra work to do and it's beyond my current abilities.
    • I'm not sure if this post will get much traction with the forums being basically dead. But is there anywhere to find modern retro-porting tools to retroport models from current expansions to WotLK?
    • New Interface PACK V3! - LOGIN SCREEN + CHARACTERSELECT + CHARACTERCREATE World of Warcraft 3.3.5, LUA, XML   https://zagan.framer.ai/shop/interface-custom-v3    



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