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  1. AdtChunkSelector.py

    Simple Chunk Selection tool to be used with ADTEditor
     

    19 downloads

    Updated

  2. Sigmur's Water Bender (3.3.5) - broken

    BE CAREFUL - WORK FOR SOME CHUNKS BUT NOT FOR OTHERS WHER IT FUCKS UP LIQUIDS
    This is an old tool i made in 2015 and never realy used.
    You can edit and fine tune water on adts, chunk by chunk, subchunk by subchunk (8x8 water map on every chunk), set transparency, type, height, etc etc.
    Idk if it's useful at all nowadays, there is probably another tool for that released years ago.
    Tested on 3.3.5 adts (v18), it will probably not work for other versions.
    Usage example :

    46 downloads

    Updated

  3. Noggit Red

    This is an archive release of a private Noggit version.
    Most of the features are implemented in Qt Noggit.
    For UID sync pay attention to uid.kdb file.
    For using model painter pay attention to ModelGroups.cfg file.
    Use at your own risk. It may break your map, I am not responsible for the consequences of using this tool.

    622 downloads

    Updated

  4. FuTa Red | Batch alpha map import/export

    This is a version of the well-known FuTa tool by Hanfer that is able to extract and import alpha maps to ADT.
    In contrast to original version:
    It is able to batch export all layers from the ADTs. (File menu) It is able to batch import images from a folder with ADT files. Just place them into the folder where you have your ADT file opened, name the images appropriately (e.g. Azeroth_31_32_layer_1.png / Azeroth_31_32_layer_2.png / Azeroth_31_32_layer_3.png) and click on "Template import" in FuTa Red. Sadly, source code is lost to time.

    172 downloads

    Submitted

  5. Blender to WoW Template

    (WIP ALPHA 0.2 Already overhauled the Template but it needs a bit Optimization)
    This is a Template File, which allows you to Create awesome Terrains for the WoW Version 3.3.5. 
    The (EXAMPLE) in the Zip File uses Shadowlands and BFA Tilesets otherwise they will displayed as Errors but you can easily switch those Textures.
    It uses the usage of the Programs:
    ObjtoADT Prints the Height of the Model into an WoW ADT.
    Futa Prints the Alphamaps into an ADT.
    A tutorial Video can you find here of the Export Progress:
     

    124 downloads

    Updated

  6. Amaroth's WMOListFile.exe - Fixed by SquireTester

    As the title says, I am uploading a fixed version of Amaroth's original tool (WMOListfile.exe) that was fixed by Squire Tester. 
    Any normal user of this program will know that it wasn't perfect, and in most scenarios every listfile generated needed a little "helping hand". Things like certain characters in the generated strings (spaces, underscores, dashes, etc) would cause certain texture or model paths to break, leaving you to fix them manually (quite a laborious task when porting in bulk).
     
    This version should have all the known issues fixed.
    The only difference between the original and the fixed version is that the latter has further dependencies needed to run it. The tool now also deletes the tmp.txt that is generated, so the .bat included with the tool has also been adjusted accordingly.
    A massive thanks to both Amaroth for the original tool, and Tester for fixing the really annoying day to day problems it had.
     
    Note: Tester asked me to release this, as after fixing the tool - he was too lazy/bored to write a post about it. Pogchamp
    Take care, and happy retroporting.
    Soldan

    137 downloads

    Updated

  7. M2Redux

    Here is the Download link for the lastest M2Redux since the last version i found here on MC was 4.5 or 4.6.1 so here you have the lastest one
    I do not take credits for this it mere repost the file was taken from 
    https://bitbucket.org/suncurio/m2mod/downloads/
     
    M2Mod tool prives way to operate with Blizzard World fo Warcraft model files (*.M2 and *.skin). It reinterprets them in *.m2i files, that can be imported into Blender with scripts. If you wish, you can produce *.M2 from your edited *.m2i
    How to use.
        Install Blender     Download latest Blender m2i Scripts and install them into blender     Use M2Mod to produce m2i file and import it into Blender     Edit your model     Export your model to m2i file     Use M2Mod to create new m2 file based on exported m2i and base m2.
     

    617 downloads

    Updated

  8. Tester's Toolpack

    Alastor has inspired me to post most of my tools for people, minus a couple people have asked me to omit. Credits to those who made some, some are edited, etc etc etc. No readme, not writing a guide on  it all. Good luck.
    https://mega.nz/folder/s5gUXIxY#trILR21Wwg2Fi5wQcDV-RA

    251 downloads

    Submitted

  9. TXID Fixer

    This tool was made by to me unknown developer and posted on wow modding discord a long time ago but thru numerous occasions ppl were too lazy to seach for it so im pinning it here
    This version of FixTXID is modified and recompiled slightly by me beacuse it was stopping with each convert waiting for user input so I removed that function

    Usage:
    Download THIS LISTFILE from wow.tools and place it next to the FixTXID.exe Drag'n'drop M2s(that still have TXID chunk) on it You can also run cmd loop --- Example :   for /r %%i in (*.m2) do FixTXID.exe "%%i"  

    492 downloads

    Updated

  10. WOTLK Patched for realtime changes in game

    1. Thanks to Tester in the modding discord for helping make this happen!

    2. To make this work, you have to make a folder MPQ, like this
    https://imgur.com/a/HI998mi, a tutorial will be at the end.
    - put your map that you want to edit in real time to this folder
    - put the .exe in where your normal wow.exe is
    - set your noggit project path to your folder patch
    - log in to your server 
    - teleport to your map
    - make changes in noggit, then save
    - Load out of the map then load back in with this macro (thanks Skarn for telling me about this):
    .tele gmisland
    .recall
    - your changes should be there!
     
     
    HOW TO SET UP A FOLDER MPQ

    1. Create a folder in the Data directory of your wrath of the lich king install.
    2. Name that folder Patch-(A-Z,1-9).MPQ, i.e. Patch-F.mpq

    515 downloads

    Updated

  11. Terrain Generator Blender 2.8

    A Blender Scene with an Alphamap Generator and the Original ADT Size. 
    USED ADDONS BLENDER:
    A.N.T. Official Blender Addon,
    WoW Blender Studio,
    UNITY:
    Terrain Tools
    Unity works extremely well with the Terrain Generation using the 2019 Version in combination with the Terrain Tools and a Terrain Export Script and the Alpha Generator from Blender you can take any terrain shape from any Expansion and print it into a Unity Terrain aswell Texturing. The Terrain inside the Grid is 1 ADT. To get the Raw data out of the Terrain, on the top you can export the Terrain as .OBJ and with the Terrain Tools under the Menu Asset/Terrain Tool you can export your texture Layers as RGB the PNG is in a weird format, open it with your favourite Image Editor and Seperate the Image by Color, RGB and there are now the 3 Texture Layers-> Desaturate them and theyre ready to use for FUTA. 
    To Convert the Terrain to an ADT use the ObjtoADT:
    OBJtoADT

    151 downloads

    Updated

  12. ADTConverter

    ADTConverter [Deprecated]
    Convert your ADTs from Wotlk(3.3.5) to WoD(6.x.x)/Legion(7.x.x)
     
    The ADTConverter is deprecated and no longer supported
    Requirements
    The converter requires NET Framework 4.0
    How to use
    Put your Wotlk ADTs in the data Folder Start the ConvertADTs.cmd Issues
    Please post your Issues here
    Thanks
    PTNGee for the "PTNG_ADT_Converter"

    451 downloads

    Updated

  13. LFAR

    What the application can do?
    For example, you want to recompile your server or start a new project. But you want to use the same worldserver/authserver configurations from your old project.
    We know that trinitycore is updating often and want to keep up with.
    Collections
    On the right top corner, you have an option to save or delete the current collection of lines to replace
     

    41 downloads

    Submitted

  14. Phillip TNG's Tools

    All known Phillip TNGs tools that he used.

    300 downloads

    Submitted

  15. Keira3: modern and cross-platform database editor for WoW

    Keira3
    Cross-platform desktop application featuring a Database Editor for the AzerothCore MMORPG framework.
    With Keira3 you don't have to know the SQL language in order to change contents: it will generate the SQL queries automatically for you. The SQL code will be displayed, so you can learn, and then you can copy or execute it directly to your database.
    Made with ❤ and TypeScript, Electron, Angular, Bootstrap.

     

     

     

     

    87 downloads

    Submitted

  16. Legion -> Wotlk Multi Converter

    Someone picked up the development, go >here< to follow the progress and send your issues
     
     
    Here is my multi converter, it can convert m2, wmo, adt, wdt and anim (7.3.5) from Legion to be used on wotlk (map can be visited with the client or edited with noggit).
    M2 using .skel are not supported.
     
    To use it just open it then drag and drop the files you want to convert (or a folder containing some, subfolder included) and click on "Fix", the files will be overwritten and it will delete the files that are unused on wotlk. If the .skin files are in the same folder they will be converted too.
     
    M2 already converted to LK format won't be converted again. As for WMO converting them multiple time won't affect them.
    ADT need their _tex0 and _obj0 counterpart to be converted.
    Warning: don't take the WDL files from blizzard, they have changed and causes wow error.
    Warning 2: the next releases of Noggit will require you to use the version 3.3 or newer, the m2 converted with the old versions were missing some data that Noggit now need, without it'll crash.
    What needs to be done :
    Fix forward flying animation for a few models Animation particles Set WMOs liquid types that correspond when the ID is too high Set fel liquid to green lava on adt for a better / more accurate look Some map might not look good because several effect like texture scaling that aren't there in wotlk, the 2 additional layers for texture introduced in wod, ...
     
    For those who want to report a problem :
    Tell me on which model(s) you've seen the problem and add screen(s), it help me fixing the problem faster. And send me your error.log where there are errors during the conversion !!
    And please use an external website to upload the screens because each time I upload a new version the screenshots in comments appear in the changelog for some reasons and I have to delete them which also delete them from the comments
    Thanks a lot to :
    All those who contributed / are contributing to the wiki, I couldn't have done it without this precious source of informations! Mjollna for her m2 converter and awesome ADT diagram! PhillipTNG for his m2 conversion script which helped me write mine in the beginning.  
    Sources are now available, see last release.

    7,877 downloads

    Updated

  17. Amaroth's Toolpack

    There was a report about this supposedly containing malware, though my PC is clean, the pack is clean, and the reporting person's antimalware was behaving in a very odd and jumpy manner overall. Note that this pack contains couple of apps which are pretty much straight up hacks and many apps from "unknown publishers", there's also file downloading launcher and whatnot - it is susceptible material to being marked by antimalware. It should be clean. But it's up to you whether you trust me on that.
    As a rule of thumb, please, check README.txt file in any directory where such file is before using that part to ensure you know all the important info. Contents:
    AmarothTools AmarothsLauncherRelease - a fairly primitive launcher based on reading config files and downloading/uploading changelog, patches and addons from FTP. AmarothsToolkit - old version of my toolkit, later I decided to split the project into the following tools. ClientItem - a pair of tools fo syncing item_template <-> Item.dbc. GobGenerator - generates gobjects in gameobject_template out of models provided in GameObjectDisplayInfo.dbc ListfileCreation - do not use unless you know what are you doing. NPCGenerator - for Creature displayID WMV > DBC > DB pipeline. WMOListFile - for obtaining a full list of files used by ADTs, M2/MDX and WMO in the folders under this. Note that its code sucks and is not 100% perfect. CASC CascView - 32 and 64bit versions of CascView, required for obtaining Blizzard files for conversion into WotLK. Listfile - listfiles for extracting files with CascView. DBC LightMapper - can be used for a great visualisation of lights on a map. WoWSpellEditor_1.8.8 - haven't gotten to actually testing this tool yet, but definitely worth sharing. WDBX Editor - for DBC editing, DBC <-> CSV conversions etc. EnGBBlizzlikeDBCs - just blizzlike DBCs, can be useful as a backup. Map AdtAdder - a small tool for mass copy-pasting ADT for inicial filling of a new map/newly expanded map, don't forget to run offsetfix afterwards as well. ADTGrids - some helpers you can use, reflecting basic grids on ADTs. FuTa - a tool for importing and exporting alpha maps (painting textures on ADTs with Photoshop). GroundEffects - tools for applying, removing or changing ground effects on ADT. GruulMeWDT - my preferred way of editing (editing, not creating!) WDT files. NoggitQt_3_2771 - an up to date test version of map editor. NoggitSDL_3_1408 - this is old SDL version of Noggit. It is non-public release, newer than SDL 1.4, fairly stable, may be able to open something Qt cannot. Rius Zone Masher - I do not really remember why I have not ever been using this tool for creation of new maps - I just know I have not been using this tool :D. Sharing it regardless. Models anim porter - I do not even remember what this is for, do not know wthere it is up to date, nor whether it is still useful at all. M2ModRedux 4.6.1 - same like anim porter. MDLVIS 1.40 - same like anim porter. MDX - same like anim porter. MultiConverter_3.3.0 - Officially Legion > WotLK converter, but seems to do alright with BFA as well. Scripts - a mix of random stuff, same like anim porter. OBJtoM2 could be useful if you for any reasons cannot use WoW Blender Studio. Leaving it here for the time being. WoW Blender Studio - still under development, but should make all the other stuff in Models section outdated and redundant. MPQ FuckItUp.exe - removes (listfile) from MPQ, making files more difficult to extract, and thus edit or steal. MPQEditor.exe - v3.2.0.535 is a very old version, but I found it to be very reliable. I had issues with up to date versions, and rather reverted back instead of risking having files corrupted. Other 010 - scripts and templates for 010 Editor. Mordred_LoginScreen - what I have used to make my own custom login screens. PuTTy_0.73 - for managing the server WMT335a - camera hack, light testing. WMV - couple of versions of WoW Model Viewer. HxDsetup.exe - HxD can be used as an alternative hex editor, unlikely to be useful to any 010 Editor owner. xyz-hack.exe - useful for precise gobject spawning. This is a hack, please, do not abuse. Textures BLPConverterGUI - enables mass PNG <-> BLP converting. BLPPhotoshopPlugin_1.0 - Photoshop BLP file support. README.txt - version, release date, links… Wow.exe - removed MD5 check, enabling UI edits within patches etc. Share this with your players, especially if you want to customize anything in your UI, including the login screen.  
     
    If you are following my english YT channel, this is a toolpack I will be using there.
    Overview video:
    My Eng YT channel HERE

    5,565 downloads

    Updated

  18. WoW.exe 2.4.3 Question Mark Icon fix

    User BenjaminLSR of the Rochenoire team released a 2.4.3 .exe file which mimics the vanilla client in terms of item caching.
    This means that you don't need any custom MPQ files or other tools as wowme to add custom items to your 2.4.3 server anymore.
    I also copied the image of the modified bytes so this information doesn't get lost:

     
    Original Reddit post:
     

    61 downloads

    Submitted

  19. Phillip TNG's WotLK > Cata/Mop/Wod ADT converter

    This is Philip TNG's ADT converter 010 Editor based.

    194 downloads

    Submitted

  20. BitMask Converter

    A little tool to quickly convert to bitmask and back, e.g. for editing RaceMask and ClassMask fields in DBCs.
     
    Usage example - getting RaceMask for races Human (1),  Gnome (7), and Void Elf (29):

     
    Written in Python and compiled with PyInstaller.

    141 downloads

    Submitted

  21. GetDB2Hash

    Hello, this is my first share in this community,
    This little tool allows to find the hash of a DB2 for TrinityCore hotfixes tables (7.x and more)
     

    392 downloads

    Updated

  22. WotLK (3.3.5a) LightIntBand.dbc Editor

    There are generic .dbc editors available, but they are absolutely not geared towards being good for editing specific .dbc files, the first one I came across being LightIntBand.dbc. So I decided to make a program that is much easier to use, intuitive, and gives you an idea of what your changes will look like.
    Made with Delphi community edition. Should work on XP, will definitely work on Windows 7, 8, 8.1, and 10. Github repository: https://github.com/MajinCry/WotLK---LightIntBand-Editor
    It's very simple to use. Here are the steps:
    1. Much of the interface is disabled when first run. To enable it, click on File -> Load... -> Select LightIntBand.dbc
    2. Now the interface will appear, after freezing for a couple seconds. That's normal, the tree list of all the records just takes a short while to be populated due to all the records present.
    2a. If you want to add new records, make sure the tree list is selected, and press the insert key.
    2b. If you want to remove records, make sure a node is selected, and press the delete key.
    3. Select a record from the list. There is a text box above it where you can enter an ID to go straight to that record.
    4. The two text boxes above the 16 GUI entries on the right show the ID of the currently selected record, and the number of entries that will be processed by the client.
    5. To change the number of entries that will be processed, click on the text box to the right with the drop-down arrow, and pick a number from the list.
    6. To keep your changes, click on the Apply button. Note: This does not save the changes to the file.
    7. To save the changes to a file, click on File -> Save... -> Save as LightIntBand.dbc
     
    --
     
    There shouldn't be any bugs, as I've tested extensively. If any appear, please report them with as much detail as possible.

    269 downloads

    Updated

  23. BLP Plugin [Photoshop]

    Supported Formats
    Windows x64 Windows x86 (32-bit) Mac OS X 10.6 (Lion)+ CS4 6.0 CS5 CS5 7.0 CS6 CS6 CS CC CC CS2 CC 2014 CC 2014 CS3     CS4     CS5     CS6     CC     CC 2014  
    Installation

    Windows
    Find your Photoshop Folder (x64) C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\ (x32) C:\Program Files\Adobe\Adobe Photoshop CS6\ From that folder, go to \Plug-ins\File Formats\ (create "File Formats" folder if it doesn't exist) Drop the appropriate plugin (x64 or x86) in that folder.  Run Photoshop
    OS X
    Find your Photoshop Folder e.g.  \Applications\Photoshop CS6\ From that folder, go to \Plug-ins\File Formats\ (create "File Formats" folder if it doesn't exist) Drop BLP.plugin in that folder Run Photoshop
    Supported Variants

    It was my goal to support every variant of the BLP format that Blizzard uses in WoW - for both opening and saving. The end result is a total of 11 different combinations of compression and transparency. Below is a listing of these.

    Alpha Bit Depths
    This is the amount of detail allowed in transparency of your image.
    0-bit - No transparency at all 1-bit - simple transparency, similar to GIFs. It's either transparent or not. 4-bit - slightly better range of transparency, but will turn smooth fades into visible "steps" 8-bit - This is the same level of transparency you'll ordinarily see in PNG/TGA formats, with 256 levels of transparency.
    Compression Types
    Indexed (256 Color) - Very similar to a GIF, as it uses a palette that can fit up to 256 colors, but BLP files have indipendent transparency. Indexed BLPs can make use of all 4 types of alpha. DXT - This is the defacto compression type used in modern games, with the most popular format that uses this, being .dds. DXT compression gives you a better color range, with a slightly larger size, than indexed. It also supports all 4 levels of transparency. DXT-5 - Would normally be lumped in with the above category, however it's the second DXT type that supports 8-bit alpha. The result is a bit better color, and a slightly larger file size than the 8-bit alpha under the DXT category. Uncompressed - Very much like a Bitmap, with no compression to speak of. It can support either 0-bit or 8-bit alpha. This version is only used by Blizzard for sky textures, where every bit of color detail is necessary.  
     

    541 downloads

    Updated

  24. List_root exe

    Datamining/analysis tool for listing contents of root files by schlumpf

    293 downloads

    Updated

  25. Wow.exe 4.3.4 patched (Cracked)

    Hello, I made a patched Wow.exe for 4.3.4 it works with WoW FREAKZ client, otherwise it will cause error "Cannot stream required archive data" WoW FREAKZ client link: https://www.freakz.ro/forum/Cataclysm-How-to-Install-Play-EN-t110531.html
    This is necessary to test ingame custom MPQs. I hope it will work.

    186 downloads

    Updated


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