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Client Patches

73 files

  1. Allow flying in Draenei and Blood Elf areas (WotLK, 3.3.5)

    Increase height of the upper plane of the bounding box for flying (MFBO) in Draenei and Blood Elf areas (no "hiccups" anymore if the server allows flying there).

    89 downloads

    Updated

  2. Water+

    Updates the water throughout Azeroth to create a more mellowed out Cata-like appearance.
    Reuploads/edits permissable

    111 downloads

    Updated

  3. Leeviathan's HD Character Models

    This is a patch for Classic/TBC/WotLK private servers that replaces the original character models with updated HD models.

    -Option to replace boney Forsaken with with a less boney version that keeps armor intact (screenshot below)
    -Option to replace Draenei with Broken Draenei, complete with female models and a complete set of new player voiceovers (screenshot and showcase video below)
    -------------
    Installation:
    -------------
    Download the archive for your client, I can't add names to the files so...
    File 1 = WotLK
    File 2 = TBC
    File 3 = CL
    Copy patch-?.MPQ into your game's "data" folder. See "info.txt" for details specific to your game client (CL/TBC/WotLK)

     
     
     


    https://youtu.be/s1kL_rSWoQg?si=D-Lp5OvZqEzmohr4
     

    214 downloads

    Updated

  4. Leeviathan's Cohesive Druid Forms

    This patch replaces the original WoW Druid Forms with more visually cohesive ones for Classic/TBC/WotLK private servers. This is not strictly a downport from later expansions, I've modified many of the models and textures including fixes to existing eyeglow effects and entirely new race-tailored Travel and Aquatic forms for Tauren.
     
    There are three downloadable files corresponding to the game client. I can't give each file a name so...
    File 1 = WotLK
    File 2 = TBC
    File 3 = CL

    102 downloads

    Updated

  5. Slaughter to Prevail

    Hey everybody most people won't use this, but if there are any Slaughter to Prevail fans out there this is a patch to replace your login screen music to their new song "VIKING". If you don't want to use this download, you could always find a song you do want to use on Youtube, copy the URL and paste it into Youtube to Mp3 Converter - Youtube Video Downloader | YtMp3Hub and download. When choosing the download opt for the smallest one (for some reason the larger wouldn't work for me). After downloading the mp3 that you want to use, open up your desired patch and make a file named "sound", inside of that make another folder named "Music", inside of that add another one named "GlueStringMusic", paste your mp3 in this folder and rename it to WotLK_main_title.mp3. Close your patch delete your cache and BOOM should have new music. Hope somebody could either  enjoy the one I picked or atleast learn something from this post! Enjoy!

    23 downloads

    Updated

  6. Dracthyr Login Screen

    Was messing around tonight with trying to convert login screens using wow.export and adspartan’s converter and was able to turn the Dracthyr character screen into the login screen because why not. Also messed around with downloading music from Dragonflight using wow.export and ended up choosing Ruby Life Pools for the background music at login. After you download change the name of patch to patch-4 and use an edited exe https://drive.google.com/file/d/1UjRtiTrhNYiJyC_aHiuiF8KC06DEqtAj/view. Enjoy

    90 downloads

    Submitted

  7. 8.1.5 - 10.1.7 WMOs downconverted to WotLK

    Recently needed to get modern WMOs for map viewing/upconversion and since all massfuckport packs don't have post-filedataid WMOs or they are straight up broken - here are mine (they are still fuckports and some might still be broken).
    7zip Archive (2.55gb) - Download Here
    MPQ Format (3.98gb) - Download Here
    Should include WMOs from: 8.1.5 Arathi/Warsong, Warfronts, 8.2 Nazjatar/Mechagon, 8.3 Nyalotha/Horrific Visions, NPE, 9.0 Shadowlands (Beta), 9.1 Korthia, 9.2 Zereth Mortis, 10.0 Dragon Isles, 10.1 Underground (PTR), 10.1.5 Dawn of the Infinite, as well as dungeon kits and unknown models.
    Some might have been missed, a handful fucked ones were cut. Tested all of them in Noggit so no clue how broken they will be ingame.
    Things to note:
    -no m2s in this release, just wmos and blps (wow.export has problems extracting blend textures so those might occasionally be missing)
    -9.0 WMOs are from the earliest SL client so might be early versions
    -9.2+ Has new "split groups" tech, WMOs that use it will have broken collision and it will look like there's a missing portal between interior groups
    -10.0+ Has new "multiple materials" tech, some textures will look just wrong
    All of these can be redone/fixed by hand in Blender, I just needed these to be renderable in noggit
    For porting:
    Modern clients use filedataid, filenames are community-only. Names/folders might change from time to time but filedataid stays the same, so with a change in listfile adt converters might not find the proper references and break. If you are planning on using these to upconvert maps to BFA/SL/DF use this listfile.
    Tools used: wow.export, ayahne's wmo converter,  adspartan's multiconverter.
     

    216 downloads

    Updated

  8. The Exploration Museum

    Disclaimer:
    If you have the knowledge and experience, access to genuine clients remember that it's always best to explore on the proper builds, this release is purely for convenience.
    Downporting is not a 1-to-1 thing, a lot of rendering functionality is absent compared to the later expansions, upported assets were generated with outdated/unfinished tools etc.
     
    Welcome to the museum!
    This release is in part a culmination of several months of work on restoring the original Development Land, as well as a collection of developer,
    prototype, unreleased, secret maps and assets from the earliest 0.5.3 Alpha to 9.2.5 Shadowlands that I have accumulated.
    All necessary assets are downported to 3.3.5.
    The museum is showcased in a video of mine Prototypes Unseen and Forgotten.
    Also enjoy a little preview of the exhibits made by Dovah.
    Link to the museum on MEGA.
    Now has alternative google drive links for the main assets patch.
    Contents:
    1. Development Land.
    A map that is beloved by the exploration community, considered by some to be one of the coolest maps to ever exist, with an interesting story behind it. Originally leaked in a Cata PTR in 2011 and then quickly deleted, only a handful of broken parts of it were gathered. The map was later revealed and released by MoD on Ownedcore. The map that we got was broken, some zones were missing terrain, _obj, _tex files or usually all 3 of them. Over the years people tried to get around this in a few ways in order to explore it, but the map was still broken. I had an idea of recreating terrain for it from the heightmap stored in the WDL file, with the help of schlumpf that was achieved. Thanks to him as well, textures were somewhat restored with an image to vertex tool using the cata minimap as a source. This is a custom fix, by no means it comes close to the original that we never got, it is still broken, but this is the best we have now.
    2. Misc developer maps.
    LevelDesignLand-DevOnly - one of the WoD developer maps, around 50 early garrison variations, unreleased arenas, bgs, locations, wod intro prototypes, it has it all.
    Propland-DevOnly another WoD map, housing a copy of Shadowmoon Burial Grounds, with the way m2s render inside a wmo it's best explored in noggit or another external renderer.
    Expansion5QAModelMap houses a big chunk of assets built for WoD, also early graybox wmos for the moving parts of Grimrail Depot can be found here.
    2168 - BfA level design map, houses 4 prototype parts of Kultiras.
    3. Scenarios and Island prototypes.
    AkazamarakHatScenario - unreleased scenario, not very interesting on 3.3.5 since it's missing the npc and gameobjects, but fully functional on live (cred. Dovah).
    IllidansRock - a map where you were supposed to interact with Illidan while he was jailed in Legion.
    TheMawofNashal, AssassinsScenarioDRU, DKMountScenario, WarfrontsDarkshoreAlliance, GorgrondOrcs all early/unreleased versions of different scenarios, featuring placeholder or alpha models.
    8BoostExperienceHorde - a prototype for a boost location, which is itself an early version of Seething Shore, in Shadowlands Blizzard decided to reuse the map and added an untextured Northrend with a blockout of ICC.
    Artifact-Warrior Fury Acquisition - a unreleased version of early Helheim.
    AcquisitionHavoc - this map has unreferenced tiles with what looks like pre-alpha parts of Suramar planing. unused - not much is known about this map.
    TanaanLegionTest - an early version of Tanaan Jungle.
    Warlockarea - a map that later became the warlock orderhall during Legion, this is its early prototype from MoP.
    ThePurgeOfGrommarScenario - a cut scenario from WoD.
    Artifact-PortalWorldAcqusition is an early version of the scenario by the same name, though the scenery in this one is drastically different due to some assets that were cut down the line. 
    Islands_7VR_Swamp_Prototype2, Islands888 Josh, Islands666 Katalina, Islands9 Sinkhole, Islands420 Wonderland, Islands803 Mesa, Islands805 Cursed are unreleased prototypes of island expeditions, they vary in the level of polish, but undoubtedly strong contenders for the coolest unreleased maps.
    HearhstoneTavern - an unreleased scenario that first appeared in game files in BFA, regarded by some as the most detailed interior in wow.
    4. Dungeons, Raids, BGs, Arenas.
    AbyssalMaw - a well known unreleased dungeon from Cata, this particular version is raised above the deathline.
    Legion Dungeon - also a well known unreleased dungeon.
    DungeonBlockout - prototype Arcway, made of versatile "lego" m2 blocks.
    SnakeCave - one of the first versions of Temple of Sethraliss, though with a very different layout.
    PirateTownDungeon - early Freehold with an interesting top part added to it, the unreferenced tile to the top left is also of interest.
    DevMapG - the Motherlode, also has some unreferenced tiles.
    MechagnomeIsland - early Mechagon prototype.
    Argus 1 - early Argus, has several technical prototypes for the locations and the raid.
    Nagadungeon - the top unreferenced tile is an early Eye of Azshara.
    DefenseOfTheAleHouseBG - the unreleased Dota BG.
    WarcraftHeroes - another BG we didn't get to see.
    SmallBattlegroundA - a collection of prototype arenas from WoD.
    SilithusBG - Seething Strand, a version of the azerite bg but located in Silithus, never released.
    AzeriteBG1 - early Seething Shore BG.
    ValsharahArena - early versions of the arena housed in unreferenced tiles.
    TheGreatWall and EastTemple are early versions of Gate of the Setting Sun and Temple of the Jade Serpent which have some pre-alpha tiles from MOP development.
    Argus_Rifts and early version of invasions, most of these are now unreferenced in game files, what appears to be  a part of early Vol'dun can also be found here.
    UnderrotDungeon - very early underrot, still with design and planning markings.
    AITestMap8 is a modified version of the Arathi Basin with ships as starting point, most points of interest on the map are swapped to small cave wmos.
    Firelands1 - it's hard to pinpoint a particular patch or time-frame for this, but this was acquired by combining partial 4.0.0 Firelands with incremental PTR patches, the result is an early mock-up version of the retail Firelands raid, massive thank you to Marlamin and RIdPEF for their archives.
    Abandonedmines appears to be an unreleased expedition set in a mining town.
    Robodrome - layout prototypes for the retail arena.
    9devland2 houses one of six wmos that were spotted on that map during the 2019 design panel at Blizzcon.
    Nzoth - prototype Nazjatar that was shipped by mistake in 8.3.0, compared to the retail version there's an additional part of the zone present - Nzoth himself.
    GMdungeon2 is an unofficial name for a dev/gm wmo that houses a few testing areas.
    ExteriorTest - originally a developer map with some terrain work, the version here adds some of the unused wmos and m2s from the gamefiles (raid/dungeon blockouts, greyboxes etc.).
    ScarletSanctuaryArmoryAndLibrary - an early version of the updated scarlet monastery from MoP Beta that has what seems to be a layout/draft of Pandaria.
    MantisDungeon, MantisRaid - early prototypes of Siege of Niuzao and Heart of Fear.
    OrgrimmarRaid - the earliest public PTR version of the raid.
    Nazjatar - a piece of the first version of the map with a level design kit that was used for promotional materials during Blizzcon.
    Torghast - the earliest version of the torghast map with many modular prototypes.
    5. Earliest Contintents.
    0.5.3 Eastern Kingdoms, Kalimdor and some alpha wmos have been added. Terrain files for 0.5.5 Kalimdor. 2.0.0 Outland and 3.0.1 Northrend with their respective wmos are also now present, 4.0.0 Eastern Kingdoms, Kalimdor, Deepholm, 6.0.1 Draenor and 8.0.1 KulTiras.
    6. Through the Years.
    This section has a selection of early maps throughout their development, every version (available to me) that had meaningful changes is included. As of now there are: Ahn'Kahet, Alterac Valley, Arathi Basin, Azshara Crater, Black Temple, Emerald Dream, Kalidar, Old Outland, Onyxia's Lair, Plains of Snow, Ulduar, ICC, Violet Hold and Zul'Aman.
    7. Extra.
    A single patch with the earliest WMOs from 2.0.0, 3.0.1, 4.0.0, 5.0.1, 6.0.1, 7.0.1, 8.0.1.
    Three 8.3 Epsilon patches with AbandonedMines, Nazjatar (level design kit), Nzoth.
     
    Please take a look at the instructions file inside the museum. Every patch has coordinates and links to their minimaps on wow.tools. If you have any questions, problems you can message me on discord (implave#7038), if you want to post some screenshots, feel free to do that in the Exploration Discord.
     
    Special thanks
    A massive thank you to Schlumpf for writing the wdl -> adt tool, modifying paintwow, making the filedata adt converter, his work on noggit, helping me along the way. Thank you to Marlamin for his work on wow.tools, help, archives and in general being awesome. Thank you to Dovah, Nyarly, Fean and others for helping me test/acquire files for this release. Thank you to Ayahne for his time and conversions of post-8.3 wmos. Thank you to Reznik for providing a worldmap for the development and his wiki. Thank you to MoD for releasing the files for the development way back when. Thank you to Adspartan, Barncasle, Gamh, Mjolna for their tools, archives. Thank you to the exploration community in general for inspiration.
    Take it slow, enjoy, have fun and happy exploring!
       

    272 downloads

    Updated

  9. Stromgarde

    Hello MC

    This is the final version of Stromgarde from Isdir, I don't think I'll be returning to it in any way other than minimal bug fixes (if any are found).
    My project from 6 years ago, based on my own personal experience of WoW. 
    The capital of Stromgrade became the first source of inspiration for me, unfortunately in WoW itself it is presented as a burned village. If we read a little lore about Stromgarde, we will stumble upon a record that Strom (the original name of Stromgarde) was the capital of the great empire of Arathor, and this great legacy in the game is represented by a destroyed piece of wall and 5 ruins
    I really like the design of Theramore in Vanilla WoW, so I did a lot of little things and details based on this example.
    Stromgarde Port is based on the Vrykul past of the first people, so I tried to create this kind of melting pot of cultures architecture. 
    The High Elf embassy in the middle of the city is a reference to lore.
    Most importantly, I am very grateful to "SinisterX" ("MTL Media") and Krysik (https://www.youtube.com/@MTLMedia/featured), I stumbled upon MTL video by accident, and it gave me back the motivation to complete this project. Their work is great, I used their models of Stromgarde banners, probably one of the highest quality banner models that were in the history of warcraft, great animation. 

    It's also worth noting that I'm using a client with a HD texture pack, you may have a slightly different appearance of some textures, but this will not affect the game in any way.
     
    If someone wants to use this to play or work on another project, then do what you want, just leave a link to the MC or sign "SinisterX" ("MTL Media"), Krysik and my name, thank you.

    85 downloads

    Updated

  10. Summer Event Deluxe

    Summer Tiki and sandy Dalaran.
     

    12 downloads

    Submitted

  11. Easter Event Deluxe

    My Easter event mod

    38 downloads

    Submitted

  12. Valentine

    Valentine download from the Event Deluxe project

    17 downloads

    Submitted

  13. Alpha Pack Community Client

    Alpha Pack Download Link :
    https://drive.google.com/drive/folders/1tDZ_DKJqtjCLIO5nNWtMnfSGI7TH0qt0?usp=share_link
    Includes :
    Patch-C : Creature & Textures
    Patch-I : Item Cata-Mop-WoD
    Patch-L : Item Legion 7.0.1 > 7.1.5 (Not Fully Added in dbc)
    Patch-W : Buildings
    Patch-H : HD Pack (HD Pack Required For 3D Belt) Credits to Thrind
    Server Side : DBC
    Server Side : Item_Template SQL  
    -- Update 1 :
    Added : Spell.dbc (enGB, frFR, enUS)
    Added : SqlScript.sql
    Added : Patch-enGB-4.MPQ (Spell for enGB client)
    Added : Patch-enUS-4.MPQ (Spell for enUS client)
    Added : CoreScript
    - Transmog Script for 3D Belt
    - SpellGeneric.cpp
    Added : Readme.
    -- Update 2 :
    Added Sql for Legion Artifact Weapons
    PS : Looking for extra hands to work with me on this project.

    -- Update 3
    update Patch-enGB-4/Patch-frFR-4/Patch-EnUS-4
    Updated Spell.dbc brings 314 New Compagnon list here : http://www.wowhead.com/spells/compan...lls:200+1+17+2
    -- Update 4
    Patch-W Should no more cause the game to have green texture in some place of azeroth.
    Say Thanks also help me continue the project !
     
    The Goal :
    I'm aiming to help every new and old server to get a decent content. Patches won't be encrypted.
    A Community Top Site will be launched.
    A Community Launcher is in preparation (in c#)
    A Community DBC Files Checker is in preparation (so we see if your server is compatible)
    the idea is that all server / player use this client as a base. and server would only make download their custom maps if they have one.
     
     
    Join the retrolution : https://www.facebook.com/WoWRetrolution/
     

    823 downloads

    Updated

  14. Christmas

    Christmas Event Mod
    Should work with most other mods, just model replace and some edits on the light.

    54 downloads

    Submitted

  15. Stormwind Fire

    I'm sorry that I removed the Durotar patch, but I still have Stormwind, I hope someone likes it

    105 downloads

    Updated

  16. Improved Water for 3.3.5a [WORKING]

    This patch includes the improved procedural water that was tested in the 3.3.5a client.

    Please note that whilst this water is improved, it does not look like Cataclysm water. This was made possible due to the fact that Blizzard were experimenting with improved water in 3.3.5a. In outdoor zones, it generally looks better than the old water.
     
     
     

    1,766 downloads

    Updated

  17. Ayahne's wmo pack :)

    I will let You test some off my work
    4 wmos from shadowlands  converted to lk 3.3.5 i pick latest file's
    i will not update it to another expasions do it on Your own
    Have fun

    168 downloads

    Updated

  18. Blood Mage Fel Orb Particle Effect Replacer for 3.3.5a

    Added the Blood Mage effect that Kael'thas has over the Mage Armor spell, and made the visual last the entire time you have Mage Armor on. I used an MPQ so you can plug-and-play, just rename it to any letter (for example, Patch-A) and it'll be all good! Will conflict with anything that alters the SpellVisual and SpellVisualKit dbcs, so I also added the loose files so more experienced members can add it themselves. Let me know if there are any issues!

    217 downloads

    Updated

  19. Shadowlands character creator mix 3.3.5a

    This character screen creator based on amazing work warfoll02.  Work on WoW 3.3.5a
    In package is link for download.
    If someone known how add banners over character race please help me.
     
    Big Thanks for warfoll02 who give me permission for modyfing this amazing character screen creator .
    Link  for original post: 
     

    399 downloads

    Updated

  20. World of Warcraft 3.3.5a taskbar flashing

    Hi everyone, I present to u a patch for World of Warcraft 3.3.5a executable. what adds lua API for window flashing. Using it you can flash the game window on various events in game and not worry that you will miss something while you in alt+tab, like a retail wow.
    Installation, simply way:
    1) Unpack folder Interface and file WowFlashWindow.exe to game directory
    2) And use WowFlashWindow.exe for start game everytime
     
    Hard way, if for example you want to combine this patch with some other
    1) Unpack Interface folder to game directory, and somewhere FlashWindow_Wow12340.1337
    2) Download x64dbg (https://x64dbg.com/#start) and launch x32 version
    3) File - Open - Wow.exe
    4) File - Patch file - Import - Select path to  FlashWindow_Wow12340.1337 - OK
    5) Patch File - enter new exe name - Save
     
    Project page on github: https://github.com/FrostAtom/FlashWindow_Wow12340
    Us discord where u can find more patches, or can request to make anything for World of Warcraft - https://discord.gg/NNnBTK5c8e 
    Telegram - https://t.me/wow_soft
    YouTube - https://youtube.com/channel/UCVws9TRZN49QxiIk4Q3VOgg
    VK - https://vk.com/wow_soft
     

    65 downloads

    Submitted

  21. WoW 3.3.5 Patcher (Custom Item Fix)

    WoW 3.3.5.12340 Patcher

    This treat is for people who like to make custom items for 3.3.5.
    So I stumbled upon this reddit thread Reddit - [2.4.3] Patched Executable - Override item.dbc (Question Mark Icon fix)  and figured if this was possible for 3.3.5 too.
    Well, 3.3.5 is quite different and it wasn't as simple as that, but after some tinkering I could made it work.
    When you patch your wow.exe with this, you don't need to make MPQ patches or edit the item.dbc at all.
    Just add the custom items you want to the "item_template" table in your SQL database and you're good to go.
    There are eight fields in Item.dbc: itemID, ItemClass, ItemSubClass, sound_override_subclassid, MaterialID, ItemDisplayInfo, InventorySlotID , SheathID
    And they all should work with the exception of Material. AFAIK it only affects which sound an item makes when moving it around in your inventory. So currently custom items won't have that sound. If anyone has expertise in reverse-engineering and can help me find the correct spot(s) for it, please PM me.
    I did some preliminary testing and everything has worked so far. But it still needs some more testing and I think it's 90-95% done. That's why I named it "Custom Item Fix (BETA) v1".
    I've tested this to work with the latest TrinityCore, but any core which supports custom items should work. If using TrinityCore make sure to set "DBC.EnforceItemAttributes = 0" in your worldserver.conf.
    If you find any bugs, post them and I will try hunting them down.
    TL;DR: Item.dbc patching is history
     
    Currently supported versions (r001):
    3.3.5.12340 enUS
     
    Patcher supports Windows XP and newer. Currently it does not check whether you are on a 32-bit (x86) or a 64-bit (x64) system (forgot to do it, will include in r002) so if you are running a very old 32-bit system, do not use the "4GB RAM" patch. On the other hand, everyone on "new" (not from 20 years ago) systems should use "4GB RAM" patch.
    Patcher expects a clean and unmodified WoW.exe for it to work. This safeguard is in place so it can make sure the patch is applied correctly, as with binary patches it is absolutely necessary to have every byte in the right place to not have undefined behaviour or crashes. If you run into "invalid or corrupt wow.exe" error, it means your exe is modified and you need to use a clean wow.exe. You can find checksums for the unmodified wow binaries here: https://github.com/anzz1/wow-client-checksums
    The patcher was made mainly for this Custom Item Fix, but I decided to add some other popular patches for a clean all-in-one solution.
    "4GB RAM" - sets the "Large Address Aware" /LAA flag to allow a 32-bit WoW.exe to use 4GB of RAM instead of 2GB in 64-bit machines (More Info) "Allow Interface Edits" - allows editing interface files like the login screen "Cast Bar Fix" - shows cast bars on default nameplates "Disable Cache" - disables saving WDB cache  
    Thanks:
    @Asides and @rajkosto at the Rochenoire team for the original TBC version of the patch and with it pointing me to the right direction on where to start.
    Original creators of the "Allow Interface Edits" and "Cast Bar Fix" patches, whoever they are.
     
    Github Issue tracker:
    https://github.com/anzz1/WoWPatcher335/issues
     

    498 downloads

    Updated

  22. ArtifactSoulrendRed

    Converted with TXID Fixer and Multiconverter 3.3.0 for WOTLK.
    Ordinary m2, blp files. drag and drop into mpq patch and create dbc entry. Optional: use HeidiSQL to create new items with displayID for the weapon.

    90 downloads

    Submitted

  23. AshbringerLightningWhite

    Converted with TXID Fixer and Multiconverter 3.3.0 for WOTLK.
    Ordinary m2, blp files. drag and drop into mpq patch and create dbc entry. Optional: use HeidiSQL to create new items with displayID for the weapon.

    91 downloads

    Submitted

  24. LoginTweaks (WotLK)

    Before we go any further, it is important to note YOUR PASSWORD WILL BE STORED IN PLAIN TEXT INSIDE YOUR CONFIG.WTF FILE. THIS IS AN OBVIOUS SECURITY RISK, SO UNDERSTAND YOU ARE WEIGHING CONVENIENCE OVER SECURITY BY USING THIS PATCH. CONTINUE AT YOUR OWN RISK.

    Hello there! My name is Marotheit, and today I wanted to share my login screen tweaks for Wrath of the Lich King. This compilation of tweaks removes a lot of the extra clutter and adds a convenient "Remember Password" button to your login screen. The "Manage Account" and "Community Site" buttons, as well as the forgotten password text have been edited to redirect to ChromieCraft portals, because that's the server I personally play on, although this can easily be edited with an MPQ editor to fit your situation.

    It is available in two flavors: Default and ElvUI Themed.

    The default package only contains patch-7.MPQ and two edited WoW executables; both allow interface edits, while the x64 executable also has Large Address Aware applied for ease of use. One of these executables must be used or you are unable to edit the login screen. The ElvUI Themed package also includes an installation of ElvUI-Glues-WotLK.

    This patch is compatible with other patches that change the login screen background. I can only guarantee compatibility with Wrath of the Lich King 3.3.5a (12340). It may work on older versions of Wrath of the Lich King, but I haven't tested any of them out.

    Shoutout to Reznik for the original inspiration of the project. The remember password feature is largely based on his original work.

    525 downloads

    Updated

  25. Gurubashi Catacombs

    Hello, i decided to finish abandoned Blizzard idea of Gurubashi Catacombs. This patch is for 3.x.x and full info about patch you can find here.

    135 downloads

    Submitted


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