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Allifeur

Port Turalyon, the purpose was to make it feel like a nice human colony. The place is bigger than a normal WoW city, a design choice that is made to help roleplay. You can go on towers, on walls, inside every house, etc... Plus, it gives the area more flexibility for eventual reusability.

 I didn't wanted the city to feel Stormwinish, as it is the begining area for humans where they get to choose their kingdom. That's why there are both a Kul Tiras Ship and a Stormwind Vassal, and even more diversity can be seen with the NPCs inhabiting the place.

 The big harbour WMO was used in Mist of Pandaria (5.1.), and was the base of all the work on the city. You can see some unusual small towers : These are dwarven tower reskinned. People rarely even notice, which is the mark of a good work. It fits the general style of no-roof, and they even have stairs. They help giving a unique architecture to the whole town by themself, which I really like.
 Another thing I wanted was to have the inn placed in such a way the balcony would give a view on the port. The result was working so well we decided to make it the starting spot for humans.


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Dalkannes isles

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