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Everything posted by Kaev
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Object that is not showing in Noggit. How can I remove it?
Kaev replied to Schneekönigin's topic in General
There's a 010-Editor ADT-Template out there which can show you all informations. I think you can remove models with it too. @Skarn gave it to me once, maybe he uploaded it somewhere. -
As seen here it checks if the zone has a no fly zone flag or if it's a battleground. I would bet that the azeroth map has this flag set in the .dbc files on the serverside. You should check it and try to modify it, maybe it's already enough to get it working.
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What do you mean? Does it only happen when you open it with Noggit and the WoW client at the same time? Besides that, maybe some wrong flags? I never played with all the flags around yet but i know that they sometimes mess up things when using improperly.
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Maybe there's something already wrong in the CSV file?
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Did you try a different DBC editor?
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Try to remove the changes you made and reapply them one by one to find out what broke it. There's nothing more we and you could do.
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I haven't tested anything but i think i found the places which you need to modify: https://gitlab.com/trinitycore/TrinityCore_434/blob/4.3.4/src/server/game/Entities/Player/Player.cpp#L1951 and / or https://gitlab.com/trinitycore/TrinityCore_434/blob/4.3.4/src/server/game/Entities/Player/Player.cpp#L22738 Maybe one of these lines is for something else but in both cases it checks if the player is a DK and has the spell 50977 already
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I would love to see level design tutorials! I suck at making good looking things with Noggit.
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I fixed all the duplications a while ago, if you notice a situation where they still will duplicate, please message me (PM or in skype, i think we still have us in skype )
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Where's the problem with saving all files when they are unchanged?
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I'm not sure if Blizz is using MPQ or CASC files in the SC2 client, but you could check that by downloading their client. Afaik it's free 2 play if you don't want to play the campaign or ranked multiplayer games. If they use them, you could try to extract them from there.
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We never denied that Legion modding is possible - We know it is possible. Everything we need to mod it succesfully is informations. It's great that he found some informations that we don't have yet - But if he wants us to idolize (is this the correct word? i think so) him to share his found informations, we really don't need him or his knowledge. There are enough intelligent people out there who will find out such things sooner or later and share it. And this isn't the first time he's like that.
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You're using all the knowledge that other people gathered over all the years and using all the tools that other people developed and probably never said thanks to schlumpf and co for releasing all their informations and now you're pissed because schlumpf reminded you to add your knowledge to the wiki (so others can learn from that and starting development on new stuff like you did too) instead of telling you how great you are? Seriously, fuck off, we don't need people like you. You never give, you only take. Sadly i only got the moderator rank to help out Skarn with some plugins for the forum, otherwise i would have permanently banned you. You are a disgusting person.
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Iirc there actually were some problems with the game object rotation, but i can't remember what it was anymore. Pretty sure there is/was a ticket in their GitHub issues about this. EDIT: Searched it, not sure if it was this problem or another, but there are tickets about wrong game object rotation. https://github.com/TrinityCore/TrinityCore/issues/4543
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[Trinity] Problem with new skills (forbidden race/class combination)
Kaev replied to Athris's topic in Serverside
ID: New id in the DBC SkillLine: Id of the skill line (i also like the name skill family for it) in the SkillLine.dbc ChrRaces: -1 (Allow for every race) ChrClasses: 1 (Allow for warrior) Flags: Check what other weapons skill have, probably 0 RequLvl: 1 (Level requirement) SkillTierId: Id of the skill tier in the SkillTiers.dbc SkillCostId: Id of the skill cost in the SkillCostsData.dbc Sadly it's not as easy as "give class X skill id Y on creation" anymore when using DBC files. -
Offset = a value of how much is something shifted, e.g. a offset of 5 could be 5 pixel away from the middle of screen mouseLookOffsetPitch = Probably the offset off the pitch of the camera that you have when you are in the vehicle cameryPitchOffset = Probably camera always Offset away from something (i could think of the middle of the vehicle, like 20 could mean 20 pixel to right to have a third-person-camera feeling or smth.) facingLimit = Probably how much you can spin ur camera or smth? Lingering = Afaik that's something like a delay EndOpacity = How much is the the thing visible, like 50% opacity = 50% transparency at the end of the movement of the vehicle LocomotionType = Locomotion is probably the way the vehicle will move, no idea what that could be though Again, i rly don't know if it is like that, but that comes in my brain when i think about these variable names in combination with some 3D stuff.
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Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of_freedom_(mechanics)#Six_degrees_of_freedom Not sure what msslTrgt means, but i could imagine something like mouse selected target, but that's probably completely wrong.
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You could try to set the attack speed on weapons to 0 on every weapon, can easily be made with a single SQL query.
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Why should that be safer? Just don't accept every client without the correct version/patch.
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Afaik you can even deliver your patches via the client, but that probably needs some changes in your core. Iirc stoneharry had a post about this on Modcraft.
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Send mal all needed strings in english that you need to translate and i'll translate it to german.