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Everything posted by Kaev
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It's your opinion and i accept that, but i really can't understand it. What would be the problem when other people would use them? The amount of custom servers is extremely low and every new one will just push the modding community forwards. Every guy who will join the modding community could be the creator a bugfree map editor or whatever tool you could also need and can't do yourself. I'm looking for a good custom server for years now (i'm not even exaggerating) and never found one. There are so many screenshots and videos of cool projects out there, but the servers will never go live (or die after like a week), because it's a huge load of work which can be quite depressing if Noggit deletes 3 hours of work because you saved twice for example. With every useful tool the chance will get higher to finally see a good server online someday. And if you think that other custom servers will steal your players: Competition is good for business. The more players are interested in playing custom servers, the more players will join. Examples: "A: Hey B, let's play on Rangorns Custom Server! B: Yeah, why not! Looks great!", "This is a custom server with 100+ players? This has to be a good one, let's check it out" And if all players really go to a different custom server: You did something horribly wrong (e.g. not listening to your community, no game content), but this hasn't anything to do with some tools you released or not. They would have left anyway sooner or later.
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Translation + a list of things that doesn't work as expected would be nice.
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I explained this in the starting post: Many developers just don't have experience in e.g. rendering 3d things so they can't just continue Noggit. Also the Noggit code is pretty "untidy". Other tools are usually easier to develope, because you don't need such experience, so i started this thread to get some ideas.
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I've already seen a DBC to SQL tool somewhere..
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Awards for Releases for useful tutorials, software etc. Community engagement Helpful member (answer questions and so on)
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Heyho, yesterday Skarn told me about the little conversation that some of you had about paying developers and stuff like that. In my opinion it isn't like that we (read as: developers) aren't motivated because we want to get money for our stuff. Many people actually want to create useful tools for the modding and/or emulation scene, but just don't have good ideas or the needed experience for projects they could do. But that's a point where you could bring your ideas in! Tell us which software would make your life much easier. It doesn't matter if you would like to see a launcher, a renaming tool, a tool which will automate a process or a CASC editor. Just tell us what you need. I'll list every requested software in this post. Let's hope that some developer out there can fulfill your wish. Edit: I'm not as active as i'm used to be, that's why probably some ideas are missing and/or not linked. Our requests: .db2 editor (cata-legion) (requested by Skarn) CASC editor (requested by Skarn) M2 plugin for 3D Software (e.g. Blender) supporting animations (in developement by Koward) (requested by Skarn) Zone light editor (requested by Skarn) Continent creator (requested by Skarn) Visual DBC editor (e.g. placing POI on map, talent trees and so on) (requested by Skarn) Visual editor for editing login screen and character creation (requested by Poisonleaf) DBC to SQL and SQL to DBC tool (requested by sshroud) Spell editor (cata) (requested by Смердокрыл) WMO editor (requested by Смердокрыл) All-in-one-texture tool for armors (requested by Alastor Strix'Efuartus) Advanced MySQL editor (requested by Amaroth) ADT, M2 & WMO Legion to WoD (requested by MrXJKz) WBD5 format (DB2) (from Legion or WoD) to CSV (with structures) (requested by MrXJKz) Automatic downgrade Itemdisplayinfo, TextureFileData, Filedata from Legion to WoD and WotLk (requested by MrXJKz) Texture searcher for M2, WMO, etc. (requested by MrXJKz) HoTS and Overwatch Blender Add-on (requested by MrXJKz) .phys enabler from Legion to WoD (requested by MrXJKz) Visual Database Editor like Truice (requested by Amaroth) (I obviously don't list something like "a good, working map editor", because that's something that everyone wants to have.. )
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Set it with npc->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); and remove it with npc->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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solved [TC 3.3.5][SOLVED]Custom Gobject Command "not existed"
Kaev replied to Roarl's topic in Serverside
This are the small mistakes that we all do. I once made a support request at the TrinityCore forum and was pretty sure that i added my script to the ScriptLoader. In the end i forgot to add it to the ScriptLoader and looked like a idiot.. -
solved [TC 3.3.5][SOLVED]Custom Gobject Command "not existed"
Kaev replied to Roarl's topic in Serverside
INSERT INTO `command` VALUES ('gobject activate', 388, 'Syntax: .gobject activate #guid\r\n\r\nActivates an object like a door or a button.');Shouldn't this be gobject deletelast? -
Me too, me too.. Good old times.
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What was the solution? Would be useful for others who might face the same problem.
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It is a wiki. Instead of complaining, fix the formatting and if there was incomplete stuff, add what Cromon told you. That video does not show streaming but terrain phasing. All content is already in the client. Don't worry, i already got wiki access and schlumpf already corrected some things that were wrong after i've spoke with him. And i didn't wanted to complain about the wiki itself, but wanted to show why people don't like to develope tools with the informations we got. Without the wiki i wouldn't know anything at all about adt files, it's a pretty cool place for informations but it has some weaknesses.
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I have no idea, but i doubt that it will work like that. Just wanted to mention that it's possible to do on-the-fly-edits. This is a cool example, i guess: https://www.youtube.com/watch?v=mDxcbV0jyfc And to add a bit to the discussion: Yeah, you can find much stuff in the WoWDev wiki, but the pretty bad formatting and sometimes missing informations are a pain in the ass. When i made the reading part of my .adt library, i had problems because some things weren't correctly mentioned in the wiki. I had to ask Cromon like a thousand times to get it working - and i'm pretty sure that i still read some parts not 100% correctly. That's why i'm not developing the writing part atm. And i'm pretty sure if i would start to work on a CASC editor, that i'll face the next big problems after like 20 minutes of working. (+ i'm a lazy as fuck, but let's keep that as a secret)
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But don't forget - If your core supports it, you could send mapchanges etc. on the fly to the player when your server is Cata+. That's a big plus for modding.. i think..
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There's no 4.3.4 repo on their git repository: https://github.com/ProjectSkyfire
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There are even more, but wouldn't make much sense to link all of them.
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ProjectVersionRepositoryWebsiteWikiBased onLanguageArcEmu3.3.5LinkLinkLinkAntrixC++Arkania4.3.4LinkLinkLinkMaNGOSC++AscEmu2.4.3LinkLinkLinkAntrixC++AscEmu3.3.5LinkLinkLinkAntrixC++CMaNGOS1.12LinkLinkLinkMaNGOSC++CMaNGOS2.4.3LinkLinkLinkMaNGOSC++CMaNGOS3.3.5LinkLinkLinkMaNGOSC++CMaNGOS4.3.4LinkLinkLinkMaNGOSC++MaNGOS1.12LinkLinkLinkMaNGOSC++MaNGOS2.4.3LinkLinkLinkMaNGOSC++MaNGOS3.3.5LinkLinkLinkMaNGOSC++MaNGOS4.3.4LinkLinkLinkMaNGOSC++MaNGOS5.4.1LinkLinkLinkMaNGOSC++MaNGOS VB1.12LinkLink--VB.NETMaNGOS VB2.4.3LinkLink--VB.NETMaNGOS VB3.3.5LinkLink--VB.NETOregonCore2.4.3LinkLinkLink MaNGOSC++Project SkyFire5.4.1LinkLinkLinkMaNGOSC++TrinityCore3.3.5LinkLinkLinkMaNGOSC++TrinityCore6.xLinkLinkLinkMaNGOSC++WCellUnknownLinkLinkLink-C#.NETCredits: I stole this list from Tulba from elitePvPers. Thanks to him! I thought it's a good idea to share this list here. He also made this awesome image where you can follow the "history" of the WoW emulation scene:
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Added OnLevelChanged-Template, because someone requested it.
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You can also use C# and depending on the language maybe you can implement it there too.
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Hiho :3 The last few days i worked on two libraries which will (hopefully) result in some really nice modding tools. Huge thanks to Cromon and schlumpf who answered my questions! AdtLib335 This library can read and save your adt files for WoW 3.3.5. Current status: Reading is working and i tested it on many adt files. Saving is not yet implemented and will come later. WdtLib335 This library can read and save your wdt files for WoW 3.3.5. Current status: Reading is working and i tested it on many wdt files. Saving is not yet implemented and will come later. I also uploaded a minimal demo application. I actually wanted to write a newer Fileinfo/Loadinfo tool, but i'm way too lazy for that. If you can find any bugs, please report them! You can find the libraries in this repository: https://github.com/Kaev/WoW335Tools They're written in VB.Net, you can easily implement them in your .Net applications. Have a nice day!
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Hi! I really don't like to write the same code several times, so i created some templates for me which i want to share with you today. The templates are made for TrinityCore 3.3.5, but could also work on newer versions, if they didn't change the scripting hooks. But i never tested anything besides 3.3.5. CreatureScript Gossip-Template ScriptedAI-Template Quest-Template GameObjectScript Gossip-Template GameObjectAI-Template Quest-Template ItemScript ItemScript-Template PlayerScript OnPVPKill-Template OnLevelChanged-Template Tell me if you have any template wishes or found any bugs. ~Kaev