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Everything posted by Смердокрыл
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Hey! I wanna make a quest for the newly created characters (I want them to have the quest automatically when they are created) that would require them to use a nearby chest, which drops an item. An autocompletion thing should then come up. Main points: the item should not be consumed by the quest, so that the characters can later equip it there are no NPCs involved (the quest is accepted and rewarded automatically) I don't mind either using the object or receiving the item to trigger quest completion, as long as the item isn't consumed Please, help
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DID THE JOB PERFECTLY! I LOVE WDBX Thanks, Amaroth!
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I tried DBCUtil but it wouldn't convert it back from csv to dbc. Tried Taliis - still crashing
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It seems that just adding a new record breaks it
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Pleeeeease
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I really have no idea why, but the problem seems to have disappeared. I just don't get teleported to Acherus anymore. It's weird. When it happens again I'll check if learning the spell will prevent it. Thanks for your time anyway
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Hey! Apparently, the people working on the 4.3.4 trinitycore build don't really like when people get too creative, so they won't help with pretty much any edits. Anyway, question is: how can I edit the core (or something else?) to fix this problem?
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Still having this stupid annoying error. Could anyone help?
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If you managed that, why would you then convert it to m2i? Just put it in the game
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I was having fun with the Avatar on my freshly compiled server, and decided to make some 'artistic' screenshots
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I suspected that. Thanks very much!
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I know, I have the "green" build
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Keep in mind that I'm not any kind of a modelling professional. I'll think about it and, if I come up with something (unlikely), I'll reply here
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Then, I guess, you can import the .obj into blender, make the required changes, and then export as .m2i. Doesn't that tutorial cover the conversion process?
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Doesn't HoTS use .m3 format, not .obj?
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Right, I don't even know where to start, because everything is just totally fucked up. First, worldserver was crashing because it tried to update the sql tables using files for 335->434 sql conversion (I've no idea why they were even present in the source). I just deleted those files and all seemed ok (except for the fact that it still updates some sql tables every time I run it) Then, I found out that the locales_creature table is basically absent from the database. Weirdly, some npcs have names in English and some - in Russian (when I see them in game). Also, texts in books are unreadable because they appear as random letters/signs. Now I just noticed that the item_template table only contains 207 records (I noticed that because I was going to edit an item in Truice, but it couldn't find it). Most bizzarely, the game client and worldserver.exe can still somehow access all items (lookup, add, etc.), including those not present in the item_template table. Please, help me before I go totally insane
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Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2.
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Hey! I want to make an sql script that would give a certain accound all rbac permissions. Basically, it needs to repeat the following statement: INSERT INTO `rbac_account_permissions` (`accountId`, `permissionId`, `granted`, `realmId`) VALUES ('1', $permission, '1', '-1') With $permission increasing every time from 1 up to 841. I've searched the internet for quite some time, but none of the suggested methods (e.g. creating a procedure) work.
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I'm sure they have some good reasons. Nevertheless, that's strange
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As far as I know, m2i-m2 is what you use for character models, and it does produce .skin files. For animations you'd have to copy the .anim files from another wow model (renaming them, of course). There is a way, I think, to get the animations from HoTS, but that's well beyond my level of modding prowess
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Project: Brining back the old animations to Legion
Смердокрыл replied to lululalaland's topic in Showcase
Can't you just replace the .anim files of the character models with the .anim files with those models you named? Renaming the files accordingly, of course -
Where exactly do they talk about suggested tools (and that Navicat is not recommended)? It's not that I doubt your advise, of course, I'm just curious to see what else they say there
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Yes, I should've listened to you. Workbench did it perfectly. It was also much faster than Navicat in executing the world sql thing.
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Characters_database.sql worked fine, but I get errors with auth_database.sql:
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