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Смердокрыл

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Everything posted by Смердокрыл

  1. But what I need is for the weapon to be permanently sheathed or unsheathed. So, for example, while using the /talk animation, the character wouldn't automatically sheathe it, but would continue to hold it in his hand, swinging it around while talking. So how can I know their meaning? Is there a page on the wiki?
  2. This is Running Wild in SpellEffect.dbc: As I understand, 6 is the effect and 358 is the aura id, but where do they link to? How do I know what these two numbers mean? Disarm just hides your weapon, doesn't it?
  3. Ok, thanks, I'll look into it. Oh, and another one, if you don't mind: Sheath spell - makes your character permanently sheathe/unsheathe his weapon, and it won't be affected by any of his actions (casting, animations, etc.)
  4. Hey, is it possible to download that txt without downloading the zip achive? Because I only need the listfile, not readme or anything else
  5. What about http://www.wowhead.com/spell=58806? I've seen many other let's say "technical" spells, which make you use an animation. P.S.How did you make the link to the spell look like that?
  6. Is this gonna make the faction friendly or hostile? How to make it opposite? But what about a mount spell with no mount? Kinda like Vial of Sands? And another spell I haven't added in the list: Animation spell - makes your character show a certain animation. Also, is it possible to make a spell that would replace animations? E.g. if you morph into a dragon and use .gm fly on, he will appear as walking on air or swimming. If you aplly the spell, those animations will be replaced with flying animations.
  7. But that's the problem: I don't know which models. That's why I asked if someone could make a screenshot of that area, so I could see which models are there
  8. Made some corrections using the same method. The crashing object is within the red region. However, I'm thinking there might be another one (though that's unlikely)
  9. I tried walking backwards, so it would crash only when my character is close to the object enough for it to appear on my screen. That way I identified that the crashing object is within the red region (if you start backwalking from the green spot in the direction of the green arrow, you will pass a big rock (circled in green) and as you move a bit further, after the rock, it crashes). Could someone make a screenshot of that?
  10. I just tried it with the minimal view distance, so I presume it's actually something far away (on the same bearing) that's crashing
  11. Hey! I'm making a Wandering Isle patch for my server, and it generally works correctly, but if I stand on the green spot and turn my camera either left or right following the green arrows, at a certain rotation the game crashes. I presume the m2/wmo that's crashing is somewhere in the zone circled in red. Could anyone post some screenshots of the area circled in blue, so I could have a look and maybe identify the crashing object?
  12. If you click on the hyperlinked text "CreatureType", it will take you here. That means you need to check your servers CreatureType.dbc
  13. As you can see here, column 10 contains CreatureType
  14. I did, in the tag So you put the spell id into SpellEffects.dbc, not the other way around? https://wowdev.wiki/DB/SpellEffect
  15. Well, the source code is right there
  16. I can't find any of those fields in my Spell.dbc. Are you sure it works in Cata?
  17. There are two amazing tools for sql edits I know of: Truice for trinity and Quice for mangos. Both of them connect directly to your sql tables and edit them.
  18. Ok, this is more about gameobjects than spells, but: I'm trying to make a gameobject which would prevent players who stand on it from casting spells. I made it a "trap" object and then tried two things: Set the spell to be a permanent spell silence aura. This is not good because the aura stays on the character when he walks away from the object, which it shouldn't. Set the spell to a timed spell silence aura and set the cooldown to it's duration. This also does not work, because of that stupid pvp thing where if you apply a silence spell multiple times, it's duration will halve every time. What should I do?
  19. No-no-no. I didn't remove the patches completely. As I said, after I moved them to a different folder, I was adding them one by one, running wow every time, so I could see after the addition of which patch it began to crash. That way I found the patch, looked through it and found a tree model (which is present in Aerie Peak), which was of a different format (not cata), and actually I had no idea why I added it in the first place, so I removed it, recompiled that patch and added it, together with the rest, to the Data folder.
  20. Hey! I'm really bad at editing spells (trust me, I've tried a lot), so I thought I would gather up some spell ideas and ask the people here how to create each one. Since these are very basic "templates", I would learn myself that way. So, the general types of spells I want to create: Morph spell - simple spell (aura) which, when used,would perform the same function as the .morph command. Then, when the aura is removed (by rclicking on it's icon, for example), it would demorph your character. It would also be much much better if this aura would not be removed on logoff. Of course I understand that I will have to create a spell like that for every model I want to use. Scale spells - four spells which would 1)Increase your characters size by 1; 2)Decrease your characters size by 1; 3)Increase your characters size by 0.1; 4)Decrease your characters size by 0.1 Flying spell - same as .gm fly on (*off on unaura). Possibly with flying speed increase. Also, I'd like this spell to use the flying, not swimming animation kit, so it could be used on dragon models. Attach spell - attaches a certain model on your character. For example, an item, or a spell (e.g. eye glow). Would be nice if it used attach points instead of coordinates. Faction spell - makes you friendly/hostile with a certain faction. There are two good examples called "Faction override - {Alliance/Horde}". I'd be very thankful if someone explained how to create at least one of the listed spells. Additional question: I'm replacing destro warlock spell models with their fel versions (basically, by changing the ids in SpellVisualKit), but I can't find how the casting effect (one that appears on your characters hands) is set. Could someone tell me?
  21. Seriously, what am I doing wrong?
  22. Actually, I fixed it by removing all custom patches from the client and then adding them one by one, running the game every time. That way I identified which patch was causing the problem.
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