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Смердокрыл

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Everything posted by Смердокрыл

  1. Since you've set a rebuild password, you are supposed to go to address:port/rebuild_password
  2. Which tool are you using to export/import the model? It is likely that renaming the bones will prevent you from converting back to m2
  3. As I said in my previous reply, it is located in the World sql database of your server. https://trinitycore.atlassian.net/wiki/spaces/tc/pages/2130222/item+template
  4. This might be your problem. You have to add the weapons to item_template (in the World database), so that the game knows what type of item (e.g. one-handed sword) it is, and what animation your character should have accordingly
  5. You should try it sometime, I'd love to hear if you succeed
  6. Could you point me to the script, please? I spent quite some time searching for it, but couldn't find
  7. That's the problem: I don't have any common.dll. The only dll I have in the WoW folder is dbghelp.dll
  8. Which error is the extractor giving you, exactly? Personally, I had no problem extracting maps from the official blizz client. Perhaps, you could try my extractors: extractor.bat mapextractor.exe vmap4extractor.exe vmap4assembler.exe mmaps_generator.exe
  9. Be very careful I have some custom models which you might or might not find useful. If you happen to want to use one in your videos, feel free to PM me Take a look here: Aside from what I've written above, if you happen to desire some sort of lore consultation, I would gladly provide to the best of my ability
  10. I suggest going to WoWDev.wiki and looking through spell-related pages in search for any flags that mention mounts. If there is a flag field, but the possible values aren't listed, have a look at your core's DBCEnums, etc. MountType and MountCapability are probably involved, so make sure to check those. Also, just in case, I would see if there are any special flags for npcs summoned by mount spells
  11. This is set in HelmetGeosetVisData and referenced in ItemDisplayInfo
  12. As you can see in what I wrote above, I did update my interface files, the problem is that my client IGNORES any lua/xml files I put into mpqs
  13. Very well, a private server discord for relaxed chatting No need to be so pessimistic, @wungasaurus ; )
  14. There already exists a WoW Modding discord, no need for a new one
  15. The problem is that they appear to have been removed (it reads all other files, like models, dbcs, maps, etc) but it still doesn't read. I also tried using the exe from @Elrena's loginscreen patch, which must have the restriction removed, but it doesn't either
  16. As you can see in the spoiler, I have edited that. The problem is that my client ignores any edits I make in lua/xml
  17. I'm following an old tutorial on adding custom races and I did all the required xml/lua edits, however I'm still getting the following errors: My edited files:
  18. Without going into much detail, which I am unable to due to lack of knowledge, I suppose those floating armor sets share the skeleton of the player models, and when they are equipped, the part that was assigned to bone X of the armor skeleton is now assigned to bone X of the player skeleton, thus moving together with arms/legs/etc. in a nice way. If I am right, what you could try doing is rename the bones of the old blood elf model to be same as the new one (and make sure the assignments are right, idk if they are updated automatically). You could also try renaming bones of the armor sets, but that would be a ~shitload~ of work. I know that @Skarn is working on an M2 addon for blender, so in case you don't mind sharing the code, it really could help the modding community
  19. Thank you! I hope you are successful in your research
  20. It kind of works anyway, but not for all spells, and not if you cast quickly Last time I tried, it didn't work. Do you know how that can be done?
  21. Thank you very much, those are great! By the way, do you know if it's possible to make this spell additionally unsheath your weapon (permanently, even during animations and casting spells)? Perhaps by automatically getting the weapon model and force-attaching it to your hand, if that makes sense?
  22. I did use the template There is some difference, because I can't load cata wmo's in blender, but I can load wotlk wmos. However, cata client can read wotlk wmos just fine, so that's not a problem. I thought about that (and probably will do it anyway), but the import script doesn't exactly work smoothly with all files. Undercity.wmo, for example, loads up without any portals or doodads
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