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Everything posted by Смердокрыл
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Can you start your server, then make it crash and then send the server.log. Also, send the last txt from Crashes folder
- 32 replies
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- world crashing
- video
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(and 2 more)
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I'd provide a server.log if I was you
- 32 replies
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- world crashing
- video
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(and 2 more)
Tagged with:
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Now that I fixed my stupidity of which I am ashamed to speak, I have the two following problems: 1) I had to merge everything into two meshes (one for the body and one for hands), because that's how the original file was and otherwise what wasn't merged into the original mesh would disappear on convertion. However, I need to use three different blps: one for the body, one for hands and one for the head. The .m2 only contains a "slot" for one: 2) The m2 in the game (dont mind the absent texture looks like that: As you can see, the claw is fucked up and the squidface and the crab leg are movig separately from the body:
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l'm gonna settle here.
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I found out I wasn't using the latest M2Mod and so I'm now using this one. Compared to the one I used before, it creates the m2 and two .skin files instead of three, but, hey, it doesnt crash when converting anymore! The m2 still appears as a cube ingame (surprise-surprise)
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Anybody can help me with the model convertion?
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Its fine if the wooden leg (crab leg, actually) is just gonna move as a usual leg and its fine if the crab claw isn't gonna open/close. I just want to get it into the game somehow.
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Screenshots of the process:
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Well, this is the best I can do. Besides, it seems I can't convert it to m2, so trying to get a better quality would just be a waste of time.
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So I tried using PirateCaptain.m2 as the original m2 and the program crashes during convertion. Only .m2 and three .skin files are created (no .anim's)
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Ladies and gentlemen!Do ye fear death? Well, even if ye do, ye won't anymore, because now ye will only fear one thing: that I will continue making models!Allow me to present to you the ruler of the Seven Bit Textures, captain of the Flying Fuck I don't give about quality, the first ever faceless with Down's syndrome, Davy Jones!
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So, the original one. But which? I used PirateCaptain.m2 as a base, Crab.m2 and FacelessOneAquatic.m2. Which one should I use? PirateCaptain.m2, I guess?
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Actually, I managed to do the textures myself. The main question is still converting to .m2. If I use M2ModRedux (which is the only option, isn't it?), what model should I use as InputM2?
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Ok, lets say I've done the model. Now I need to somehow assign the textures to where they should be and also somehow convert that .m2i to .m2. How can I do both of these things?
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4.3.4 Teleport to area on death if died in a certain area + phasing
Смердокрыл replied to Смердокрыл's topic in Serverside
Since my server is pre-compiled and I'm not going to compile one myself unless there is a person ready for such extent of self-sacrifice as to explain me every little step of that process as if I was a 5 year old, which I highly doubt. I thought that this could be realised through a passive spell, which I could make default for all classes/races. For example, priests have a spell that, on death, turns them into a kind of angel (don't remember how they are called). Maybe I could use that spell as a base. Can I set it as an instance for one person, who isn't in a group? Also, would be nice to allow those IN a group to see and interact with each other in that zone. -
Hey! I try to avoid editing/creating spells thanks to the fucked up dbc system, but I know this is gonna involve spells, so I'm ready. Just please keep in mind I'm bad at it. 1)I want the players to be teleported (alive) to a certain map when they die, but ONLY if they died in a certain area. 2)The area they are teleported to should be phased in a way so that the players cannot see/interact with each other. Maybe some kind of 1-man instance system?
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WoW Hentai by Alastor " just my pervert [ME] here "
Смердокрыл replied to Alastor StrixEfuartus's topic in Machinima
Nothing wrong with that, but undead -
WoW Hentai by Alastor " just my pervert [ME] here "
Смердокрыл replied to Alastor StrixEfuartus's topic in Machinima
If you purposefully wrote this in the Hentai topic, then you need to visit a doctor -
Omg why is it all so complicated?!
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I am proud to say that I'm a professional at messing up. Problem is: I don't really know how exactly I should be messing up in this case.
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Well.. The pirate coat, the crab leg, the pirate hat and, ok, the crab claw are just static and do not need any animation. I would like the squidface to just use it's default standing animation though, if possible.
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What I showed in the picture above is quite suitable imo, I just don't know how to merge the models properly, since I have no modelling experience and my arms grow from my ass. Everyone in the film just calls him Jones. His full name must be either David or just Davy.
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Exactly Yeah, he has the crab leg as I've drawn They are too unhuman for Jones. Besides, they walk properly. The only lame model I know is Gul'dan, but he still walks differently. Anyway, the proper walking animation is the least I care about.