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[RELEASE] [WotLk] Creature Models for Wotlk. [Author Finsternis]
Finsternis replied to warfoll02's topic in Retro-Porting
Still there, just new update. And yes you need both files. http://www.modcraft.io/index.php?topic=10729.0 -
[Help] Shadowland M2 with just one Skin file.
Finsternis replied to Finsternis's topic in Retro-Porting
The thrall model that i have has 21716 tris and the max ist 21845 . Your edited model have also just one skin file at the end and it works anyway? So maybe something with the bones. Edit: Rly idk ,so maybe after you make it "low poly "it works with one skin file. I try to reduce bones with ofc end in a chaos model but still wow errors. Edit2: Ye i just deleted most of his Armor and it works without touching the bones. -
[Help] Shadowland M2 with just one Skin file.
Finsternis replied to Finsternis's topic in Retro-Porting
Still no one an idea :< ? -
Maybe just wrong blp format? Palattized and no alpha
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Version 1.0.0
94 downloads
I saw that brilliant video and make him rl in game Be care, i dont test it yet at fight and i know that in the battle. There is also no helmet version. Not sure if or when i will fix it. Edit: I made a icc run and ofc´s i edit the wrong Lich King model -_-, the update will come asap. -
[Help] Shadowland M2 with just one Skin file.
Finsternis replied to Finsternis's topic in Retro-Porting
Models with a lot polygons have often more than one .skin file. There is LOD, some shader and textur stuff inside and ye i cant downport these new with just one skin file. Maybe it is something else what i not see, but the point i see is the skin different. -
[Help] Shadowland M2 with just one Skin file.
Finsternis replied to Finsternis's topic in Retro-Porting
For example: Thrallshadowlands had never more than one skin file lich2 had a time ago 4 skin files now just 1 -
Hey, as the title said, some of the new stuff there have just one skin file and i cant port it down without wow error. Some of them had in earlier ptr versions more skin files and some never had more than one. Have maybe anyone a solution to make them work in wotlk?
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I know it is a bit older Topic but it is a similar Problem. Anduins horse have a $FD1 event but no sound on Mountspecial. So is it Possible to edit it or to see how it "fire now"? Or anyone an idea where i should look?
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Maype "Patch" just with a small letter to "patch". Btw what happend to your patch-3?
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And there's a good reason for that. My bandwidth was very slow and I didn't want to update for 3 days. However, I had designed it in such a way that others can use their npc models when they have them. In any case, I'm excited for your version, leeviathan ^ ^. All your previous things, were very cool.
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Character models are a pain as fuck^^. You need to edit each model in blender, fixing all stuff by hand and edit thousands of textures. And btw i have no idea how to handle the new .skel files. But ya ask questions if you have.^^" Btw. maybe the new blender studio could fix the .skel and "byhand fixing stuff" . This would save a lot of time and tears^^
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Btw warmane use my work (just the player models not the npc´s, but im sure they add them from another one) without any mention. They just edit two id´s and said that their devs make a big cool work. This faces are older "bugs" and need no big 3D model fix. What u see there is a new model with a old texture. Nothing else. Btw they are the reason why i fucked my patch up.
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Im not sure, maybe the texture not exist for the particle?
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He explain how to find out the new Txid. For a while there was hardcoded textures in the files, but now there are "hidden" Txid´s. With this TXid´s you can find out which texture this slots have. In the video you can see the complete template at 2.27 min, after this im sure it is a way to add hardcoded textures path correct´and maybe simple xD. But i dont get the part after this, i do this by hand. With the id that you found with the template, you can search here "https://bnet.marlam.in/files.php#search=&page=1" . and you know which texture on which slot. Btw this template have to run on the original non ported file and i need the "copy paste" part one more time more than in the video at 1:19.
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solved [Solved]How to find out which TXID is the right texture.
Finsternis replied to Finsternis's topic in Retro-Porting
Thanks for the video. I tried with copy paste but the first thing was not working correct for me. I get first the id´s of skin files but not of textures. I just copy paste again three lines and i think this is it. All what you done after this is to complicate for me, but i dont need this anyway.(i have no idea what you done there but it works^^) The relationship between this https://bnet.marlam.in/files.php#search=2201893&page=1 and the TXid was important and how to read them in the file. If i found there a model where this not work and i cant handle it alone i will ask here again^^. So thanks for your help. -
solved [Solved]How to find out which TXID is the right texture.
Finsternis replied to Finsternis's topic in Retro-Porting
I just know that this is the reason for my problem and that it is at the end of the file but more than "TXID" i cant "read" and i dont understand the relationship at all. -
solved [Solved]How to find out which TXID is the right texture.
Finsternis replied to Finsternis's topic in Retro-Porting
I just don't understand. Maybe it must be basic first. How can I read the Txid in the M2 file? And then how does that go together with the empty texture rows? I still don't understand how the texture is related to the file ID you've linked here. And why the model should simply know which texture belongs where. Where does this information come from? Can you explain how a child would understand that? ^^ Or give a simple example. -
solved [Solved]How to find out which TXID is the right texture.
Finsternis replied to Finsternis's topic in Retro-Porting
I still dont get it. what is the fd id? or the $ id? for example "fd1_$2.blp" what would it load on which slot?