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Everything posted by Darkkang
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Hii again. Sorry for insist, i'm close of my objetive. I need understand how rotate and translate m2 with 010 editor and works for fix it's items. Thanks ^^
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Thanks for everything Helmets fixed and i've modified the scripts for belt for quivers and collections, i'm trying now. I've tried to separate a 3D boot from Colections add to the attachment of the foot or leg. But this appears rotated. It'll be difficult to add full 3D armor and the Demonhunter works just like the 3D armor xD. As I said above. I've already solved. The problem was SpellEffect.dbc, in the tutorial it doesn't appear. Thanks
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Okay thanks. I'll try to separate each part to see if I fix it and I'll give you the advances. Now I only have two problems: - The helmet keeps showing the hair. - And the quivers or collections continue without textures. I 've tried using "Buckle Texture Hardcoder" changing in the bat "quiver_" by the corresponding name. But it doesn't work, the textures continue without "hardcode". I've tried adding them manually and nothing. I wait your help. Thanks for everything
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What happens if you merge the buckle mesh and collections in blender? I tried adding the Collection to the Attachment Ground (19) although without animation and then I changed its position. Perhaps if you move in blender to the correct position it is fixed. No? Maybe some attachment that is not used.. I don't understand why it works in Legion as a one object. Thanks
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I fixed the buckles! The problem was Spelleffect.dbc The collections I've tried different Attachments and they come out above. How do I fix them? Thanks
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Hi, I used that tool but I don't know if I did it correctly. The problem isn't the texture, the model isn't appear directly. I parsed the model with the model converter 3.1 to Wotlk and then i used a Wotlk to Cataclysm script Casting the spell still doesn't appear: / Thanks, I'll try the helmets.
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Greetings. I've tried to introduce some 3D collections armors and buckles (belts 3d) to Cataclysm 4.3.4 but i'm having to deal with some problems. I've followed the tutorial which explains how to make the Buckles through spells, but they are still not appearing. I've edited the following lines: Spell.dbc: "200000","256","268435456","0","0","1","0","0","0","0","0","0","1","21","0","1","0","200000","0","1","0","Tratado Paladin","","Creates a Floating Skull on the creature's Chest.","","1","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0","0" SpellVisual.dbc: 200000,0,0,0,200000,0,0,0,0,0x0,0,0,0,0x0,0,0,-1,0,0x0,0,0x0,0,0,0,0,0,0.0,0.0,0.0,0.0,0.0,0.0,0, SpellVisualEffectName.dbc: 22000,"Tratado Paladin","Item\ObjectComponents\Waist\Buckle_Plate_PVPPaladin_E_01.mdx",1.0,1.0,0.00999999977648,100.0,0,1.0, SpellVisualKit.dbc: 200000,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0, SpellVisualKitModelAttach.dbc: 22000,200000,22000,53,0.0,0.0,0.0,0.0,0.0,0.0,0,-1,-1,-1, ItemDisplayInfo.dbc: 113363,"Buckle_Plate_PVPPaladin_E_01.mdx","","Buckle_Plate_PVPPaladin_E_01","","inv_axe_2h_430future_c_01","",0,0,0,0x0,0,0,0,0,"","","","","","Plate_PVPPaladin_E_01_Belt_LU","","",230,0, ItemVisual.dbc: 230,240,240,240,240,240, ItemVisualEffects.dbc: 240,"Item\objectcomponents\waist\buckle_plate_pvppaladin_e_01.mdx", item_template.sql: https://imgur.com/Bryqnjl Model character Attachments: https://imgur.com/KnCRbzi https://imgur.com/GEDvL7s I also attached the buckle model. I tried with quivers and more things and nothing. In case that this doesn't work, I'm trying another method in which I try to open in Blender a tier's shoulder aiming to import the Collections or the Buckle. Once I've imported both, I select them and I join both mesh in just one, I can export but when I convert it to M2 it again gives me an error. I think it is because it create two ".skin" and there should be just one. How do I fix this? If I manage to fix it, I can share these models with you all. I want fix the new helmet too. Now the helmets appears with hairs. https://imgur.com/hL342z7 I wait your help. Thanks buckle_plate_pvppaladin_e_01.blp buckle_plate_pvppaladin_e_01.m2 buckle_plate_pvppaladin_e_01light.blp buckle_plate_pvppaladin_e_01shadow.blp buckle_plate_pvppaladin_e_0100.skin
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Nop, i'don't 've lucky xD. I'll add your skype
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Help pls... D:
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We also wish that Met@ can help us
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Hello! We added the Demonhunter geoset as you said The problem is that the hands do not show textures (We did UV-Map) We also have the problem that there are all the horns and bandages. We have tried adding the hands to the male Nelf model and it doesn't work, we have also tried deleting geosets in blender but then it doesn't export m2. What can be the solution? Thank you. - Down the photos from demonhunter geoset with all the horns and hands without textures (coordinates aren't a problem), also a photo of the 010editor texture of the hands not hardcoded and lastly testing the hands added to the models by blender
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Nobody? Help pls D:
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Help please. We need to know how to export the Heroes of Storm M2i without error. (Hots version actually)
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Help with this pls D:
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It's work! We have added the textures to Blender now. Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it? OBJtoM2? itsn't work for me ¡Thanks!
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Okay, I had not thought of that Yes, I have seen that the UV map is created. Do you know in which directory I can find the textures? Johanna's model in .m3 is in /mods/heroes.stormmod/base.stormassets/Assets/Units/Heroes/Storm_Hero_D3CrusaderF_Base, but i can't find the folder in which the textures are stored. /mods/heroes.stormmod/base.stormassets/Assets/Textures where some .dds files are stored, but I can't find nothing in it about Johanna. Yes, if I find where the textures are... Thanks
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I think they should be included in the .m3. Or at least that seems according to the tutorial I followed: http://modcraft.superparanoid.de/viewtopic.php?f=20&t=9466 Thanks for the reply
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Hi, we are trying to import Johanna's model from Heroes of the Storm into Blender and then import it into World of Warcraft. The steps we followed are the next: - Extract the .m3 file using CascView - Import the .m3 file to 3DSMax 2017 with the M3 import script (https://www.sc2mapster.com/projects/sc1-raynor-vulture/files), trying with version 2.1 and with 3.2 - Export as .obj file (and it is assumed that an .mtl and .tga would have to be generated) - Import the .obj file to Blender. The problem is that when importing the .m3 file in 3DSMax, it appears blank and without textures, and when exporting it to .obj, no .tga file is generated, which means that Blender does not display textures either. Have we done something wrong? Do you have any idea where the error may be? Thank you very much for the attention, we will upload the files if we get something. ¡Thanks!
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Help pls with the blps and resolutions Thx!
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Thanks, I'll try that. Do you know what resolution to use exactly? The skin made it 512x512 for example, it's okay? At the beginning it was 1024x512 I also indexed the texture when doing UV-Map
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Hi. We follow that tutorial to 100%, you can try putting it in blender. That's why I don't understand why it doesn't work. Need help pls D:
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I upload the file Vrykul here, in case anyone wants to try Vrykul.rar
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Hi, we are trying to get the Vrykul Legion model and use it on Cataclysm. We used BLPConverter 6 to get the .m2i from the .m2 file, importing it on Blender, creating the UV-map, reducing the model triangles below 21845, deleting some geosets and resizing the textures, we used BLPConverter 8 to get the new .m2. So we can see the Vrykul in-game but for some reason the hair is seen in the legs, some parts of the legs are green and hair in the face. When we change the hair in the character selection, the legs change too. We tried everything, resizing and trying other textures but nothing works. How we can fix it? If you can help me, I will share my work, thanks
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Hi and thanks. The DBC and DB part is created, I have it as a spell and as an item. The problem is the 3D part, as I see tutorials, my level of spoken English is very bad and the process is very complex Could anyone add the geosets to the Elf models in Hd for Wotlk or cataclysm? I can share the models if you want. If you help me, I upload the entire patch with the Demonhunters and I'm sure everyone wants to have it: P Thanks for everything!