-
Posts
11 -
Joined
-
Last visited
Content Type
Profiles
Forums
Servers
Downloads
Gallery
Files posted by Atraxian
-
High Elf Horse Mounts based on Horse2 models
Series of horse mounts based on Horse2 models and thought for High Elf characters.
Contains 5 different models for regular horse, elite horse, paladin regular horse, elite paladin horse and armored pvp horse.
52 downloads
Submitted
-
Custom Talent Tree AIO
Requisites:
- Eluna module and AIO scripts on your core + client
How to install:
- copy Server_Talents into your lua_scripts folder in the core
- add the content of client patch folder into a client patch
How to use:
- add the talent tabs for your class to the customTalentual.tabInfo variable declaration (the code has some examples for Druid and Mage)
- add the spells for your class and tabs in customTalentual.talentualSpells
you can selece the colimn and row of the spell and up to three required spells.
NSx goes from 0 to 6 in order to show diagonal and bottom arrows for the talent tree
NHx goes from 0 to 3 to show horizontal arrows
IMPORTANT: the system will only work properly for spells that show up on your spellbook, so if you want to use a normal talent for this system, edit it with Stoneharry's spell editor and remove the DoNotDisplay flag from the spell.
- to change the requisites for learning a talent and the number of available talent points look for the CheckRequisites and updatetalentpoints() functions respectively. At the moment it checks if you have at least 8 talent points spent to give you access to the fifth row and 20 talents spent to give you access to the 8th row and checks for at least one of the up to three requires spells for a talent.
- left click to learn a talent
- right click to forget a talent. If setup properly, forgetting a talent will automatically forget all other talents that no longer have correct dependancies.
ADDING talents to the trees
add a row in customTalentual.talentualSpells similar to the ones in the mage section, select one of the specializations in the square brackets
-id: is the id of the spell
-itemType = "spell" for reasons internal to the original scripts
-row is the row where the spell will appear
-column: is the column at which the spell will appear
-TT: unused, I planned to use it as some extra customization, but never went around to doing it Now used to differentiate between kind of talent tabs, see changelog below
-RSp1, RSp2, RSp3 = spell IDs of the required spells for the talent, you need to know ony one of them, 0 for no requirement
-NSx = from 0 to 7 are the diagonal and down arrows to show in the talent tree
-NHx = from 0 to 3 are horizontal arrow to show in the talent tree
Hope you like it.
Credits:
Custom talent system using a modified version of the racialUI shared by awjerfaoiwejfoiajwe here (which in turn is a modified version of the lua custom store system)
World of Warcraft 2024-10-26 08-50-27.mp4256 downloads
Updated
-
Nether Drake Mounts High-Res
High resolution nether drakes. I used the body of the grotto nether drake and modified the wings of the dragon2 model to make them more similar to the old netherdrake models.
In CreatureDisplayInfo.dbc use:
Texture1 = body color texture
Texture2 = glowing bits texture (horns and stripes)
Texture 3 = saddle / armor texture
It is a single model with the possibility to add armor, helm or saddle depending on the used geoset numbers in CreatureDisplayInfo.dbc
In the CreatureGeosetData column use
0x23 for the mount without armor and saddle
0x21 for the mount with a saddle
0x22 for the mount with armor
0x11 for the mount with saddle and helm
0x12 for the mount with armor and helm
I hope you like them
55 downloads
Submitted
-
Grand Drake Mounts High-Res
High resolution grand drakes made using the companion drake model (modified) plus the dragon2 wings and various pieces from other dragon models. Also rigged Tomkek's Onyxia drake mount to the old drake mount skeleton and swapped the wings.
All models use 3 custom monster textures:
Texture1 = skin
Texture2 = horns and other ornaments
Texture3 = saddle
Models unclude:
- Alexstrazsa from cataclysm
Model: Drakemount2Grand.m2
Textures: AlexDrake_01.blp and AlexDrake_02.blp
-Alexstrasza from Dragonflight
Model: Drakemount2GrandAlex.m2
Textures: AlexDrake_01.blp and AlexDrake_02.blp
- Malygos
Model: Drakemount2grandmalygos.m2
Textures: MalygosDrake_01.blp and MalygosDrake_02.blp
-Teracgosa
Model: Drakemount2grandTerac.m2
Textures: TeracDrake_01.blp and TeracDrake_02.blp
-Ysera
Model: Drakemount2grandYsera.m2
Textures: YseraDrake_01.blp and YseraDrake_02.blp
Textures: NightDrake_01.blp and NightDrake_02.blp (for nightmare version recolor)
-Nozdormu
Model: Drakemount2grandNozdormu.m2
Textures: NozdormuDrake_01.blp and NozdormuDrake_02.blp
Textures: MurozondDrake_01.blp and MurozondDrake_02.blp (for infinite dragonflight recolor)
-Halion
Model: Drakemount2grandHalion.m2
Textures: HalionDrake_01.blp and HalionDrake_02.blp
Textures: UltraxionDrake_01.blp and UltraxionDrake_02.blp (for blue recolor)
-Onyxia (modified Tomkek's model)
Model: Drakemount2grandOnyxia.m2
Textures: OnyxiaDrake_01.blp and OnyxiaDrake_02.blp
Textures: NefarianDrake_01.blp and NefarianDrake_02.blp (for Nefarian's orange and yellow recolor)
-Nefarian (modified Tomkek's model)
Model: Drakemount2grandNefarian.m2
Textures: NefarianDrake_01.blp and NefarianDrake_02.blp
Textures: OnyxiaDrake_01.blp and OnyxiaDrake_02.blp (for Onyxia's purple recolor)
I hope you like them
112 downloads
Updated
-
Hig-Resolution Drakes for 3.3.5
Higher resolution models for the classic drakes, WotLK 3.3.5
Contains:
- Drakemount2 folder: with various models for yout mounts (without armor, with armor + headgear and with armor + runes for the Azure drake)
- Drake2 folder: with models for the regular drake mobs, if you want to switch them too.
Textures to use in the dbc:
- Custom creature Texture 1 = skin of the drake
- Custom creature Texture 2 = used only for the Azure drake runes
- Custom creature Texture 3 = used for the armor texture
Just add the folders to an -mpq patch and add the models + texture choices to the creaturemodeldata.dbc and creaturedisplayinfo.dbc to start using them in in-game models.
After seeing Tomkek's redesign of the Onyxian drake, I wanted to try and make a model that could be used for the old drakes and still kept most of their aesthetics intact. The higland drake model was a good start, but it really looked too "generic fantasy dragon" and missed most of the aesthetic choices that made wow classic drakes unique.
I changed the wings for the wings in the Dragon2 models from Dragonflight, reshaped the head a little, reshaped the horns and for some models, added armor pieces, then rigged the meshes onto the old mounts' skeletons for animations.
Then proceeded to modify the textures and recreate the colors that weren't already present (again thanks to Tomkek for both inspiration and the base texture for the crocodile scales back of the Onyxian drakel, I blatantly copy pasted it).
The job might not be the best quality (this was my very first try at something more complex than retroporting models and fixing some minor issues. Texturework is amateurish at best and some animations might look a little wonky (especially the tail), but I still wanted to share the results.
I hope you enjoy it.
108 downloads
Submitted
-
Dreadwing and Ravenlord mounts for 3.3.5a with extra colors
Dreadwings and Ravenlords retroported for 3.3.5a
This includes:
Dreadwings (mounts with fire and particles rising into the air)
- Corrupted Dreadwing (green fel)
- Orange Dreadwing (sun orange)
- Purple Deadwing (void purple)
- Yellow Dreadwing (yellow holy)
These models have Hardcoded textures.
Ravenlords (I changed the ravenlord model to accept textures from the CreatureDisplayInfo.dbc, first texture is for the body, second texture is for the wings and third texture is for the saddle)
- Regular blue ravenlord (the one from the Blizzshop)
- Purple
- Green
- Orange
- Brown
- Yellow
It also contains spare models for npc mobs for some of the colors.
EDIT: for better use, set a 0.4 model scale in CreatureDisplatInfo.dbc
256 downloads
Updated
-
Retroported Dragonflight mounts pack for WotLK 3.3.5
Retroported models for some of the mount in the upcoming Dragonflight expansion (plus icons).
Retroported Mounts:
Lava Slug and Lava Snail Wind Hawk Primal Dragonfly River Otter and Armored River Otter Moose Bull Kirin Water Salamander Mammoth and Lava Mammoth Primal Tallstrider Primal Thunderlizard Slyvern (fox wyvern) - Import the files in an .mpq patch keeping the file paths already in the the compressed file.
- add the models in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server)
Some of the models look better by scaling them a little bit in the CreatureDisplayID.dbc, these are the scalings I used:
River Otter (both models): CreatureModelScale = 2
Wind Eagle: CreatureModelScale = 1.1
Moose Bull: CreatureModelScale = 0.7
Primal Dragonfly: CreatureModelScale = 1.5
Primal Thunderlizard: CreatureModelScale = 0.7
Fox Wyvern: CreatureModelScale = 1.3
The Thunderlizard, Tallstrider and Lava Mammoth have some extra customizations with their geosets. You may take a look at them using the model viewer at wow.tools and then flag which ones you like most in the CreatureGeosetData column in the CreatureDisplayID.dbc.
Sadly, no customizeable companion dragons as they are still beyon my level and I doubt I'll be able to do anything with them anytime soon, if ever.
371 downloads
Updated
-
Drake mounts pack for 3.3.5
Pack of retroported drake, protodrake and cloud serpent mounts.
It should include most if not all drake/dragon/protodrake/cloud serpent mounts from Cataclysm to Shadowlands, plus the new gladiator drake mount from Dragonflight.
Mounts included:
- Deepholm Drakes
- Skywall Drakes
- Armored Drakes (originally twilight gladiator drakes, but you can use any drake skin for them and it will work)
- Fel Drake
- Infinite Timereaver
- Stormdrakes from Legion (both armored and not, and including the armored fel variant and the unarmored void variant)
- Alextrasza Drakes
- Uncorrupted Voidwing
- Smoldering Emberwyrm
- Death Knight class mount (undead wyrm)
- Heart of the Aspects
- Steamscale Incinerator
- Nether-Gorged Greatwyrm
- Enchanted Fey Dragon
- Sylverian Dreamer
- Tangled Dreamweaver
- Obsidian Worldbreaker
- Pandaren Dragons (normal, thundering, heavenly, pvp and celestial variants)
- Gladiator Protodrake
- Warrior class mount
- Kor'kron protodrake
- Gladiator Mount from Shadowlands
This includes the icons for the various mounts.
462 downloads
Submitted
-
Customizeable Protodrake Mount for 3.3.5
Customizeable protodrake mount model adapted from the Companionprotodragon model from Dragonflight.
This is more of a proof of concept to convince myself it could be done (somehow) and wanted to share the results.
Possible customizations are decided in the CreatureDisplayData.dbc in the creature geoset column.
These are the possible customizations starting from the rightmost digit of the hex number:
0x0000000Y = Face customization: possible values 1, 2, 3, 4, 5
0x000000Y0 = Helm: 1 has helm, 2 or higher no helm
0x00000Y00 = Forhead: possible values 1, 2, 4, 5, 6 (higher for no extra)
0x0000Y000 = Cheeks: possible values 1, 2, 4, 6, 7 (higher for no extra)
0x000Y0000 = Eyebrows: possible values 1, 2 ,4 (higher for no extra)
0x00Y00000 = Back: 1, 2, 3, 4
0x0Y000000 = Tail: 1, 2, 3, 4, 6 (higher for normal tail)
0xY0000000 = Belly: 1, 2 (higher for no extra)
Textures customizations:
- Texture 1: skin color
- Texture 2: saddle color
- Texture 3: horns color
It doesn't have the same range of customizations as the Dragonflight model, but some is better than none, right?
Seriously, the Dragonflight model has way too many polygons for a direct retroport and I had to sacrifice the fur and horns customizations along with the big armor (that takes more than half the polygons budget by itself).
As an added bonus, I added a model using the full armor, but at the cost of no customizations apart from the colors.
If you want to make your own, you will need:
m2mod version 9.0
Blender 2.77
m2i importing and exporting scripts compatible with m2mod 9.0
010 editor
.m2 and .skin templates for 010 editor
Multiconverter 3.0.0
This guide:
Use m2mod to create an .m2i file of Companionprotodragon.m2 (download the files from wow.tools)
Import the .m2i in Blender, delete the meshes you don't want to keep and reduce the polygons count to 21845 or less.
Export the .m2i and follow the guide to the end.
Once you used the Multiconverter, open the converted .m2 file and the XXXXX01.skin file and manually edit the textures, so your model will not look completely white, and if needed fix the flying animations.
Copy the XXXXX01.skin file twice and rename the copies to XXXXX02.skin and XXXXX03.skin replacing the old ones.
Your model should be ready for being patched into the game.
139 downloads
Updated
-
Nether-Gorged Greatwyrm for 3.3.5
Retroported model for the Nether-Gorged Greatwyrm mount.
- Import the files in an .mpq patch in creature/nethergorgedgreatwyrm/ and interface/icons/ for the spell icon.
- add the model in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server)
For TextureVariation_1 and TextureVariation_2 entries use "nethergorgedgreatwyrm_4323959" and "nethergorgedgreatwyrm_4323957" respectively, otherwise the model will be white and textureless.
- add the icon path and name to a new SpellIcon.dbc entry
- add a creature that uses this model in your database (I copied the Arcane Wyrm entry and changed its ModelID)
- create a mount spell that uses this model and icon
It worked for me, I hope it works for you too.
EDIT: fixed a few animations and added 3 extra colors for the mount.
187 downloads
Updated
-
Tangled Dreamweaver for 3.3.5
Retroported model for the Tangled Dreamweaver mount.
- Import the files in an .mpq patch in creature/drakemountemerald/
- add the model in CreatureModelData.dbc and in CreatureDisplayID.dbc (then add them to your client patch and server)
- add a creature that uses this model in your database (I copied the Red Drake Mount entry and changed its ModelID)
- create a mount spell that uses this model
It worked for me, I hope it works for you too,
EDIT: fixed the flying idle animation and added the inventory icon.
Many thanks to callumhutchy for his retroporting tutorial and tools.
Find the tutorial here in the forums:
Shadowlands M2 to Wotlk 3.3.5 (Including Skels) - Retro-Porting - Model Changing Network - WoW Modding Community (model-changing.net)
191 downloads
Updated