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Peacy

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Everything posted by Peacy

  1. Hey guys so I just finished editing some WoW ADT's to fit with my servers story line. After I finished creating things I made a new area in my area.dbc file I then went into noggit and selected the Parent ID (Plaugelands [139]) then selected the Warded Gate, after doing so I began to paint the area I wanted. I then put this stuff into a patch and extracted maps, vmaps, and mmaps. After doing this I logged in game to see everything working fine! The only problem I have is this error when I get near the area I created (not the whole map just that area i painted in noggit) After hours of google searching I still wasn't able to find information regarding this error, normally I just follow what it says but I have no idea what 157 is or why it must be lower then 128??? Thanks!!!!
  2. Peacy

    Script Question

    Nevermind I solved it!
  3. Hello Model-Changing, I want to create a Bunny npc that will phase people depending on what quests they have completed upon entering the building. function PhaseSystemCity(eventId, delay, repeats, worldobject) local player = worldobject:GetNearestPlayer(20) if player ~= nil then if (player:GetQuestStatus(40018) == 6 and player:GetPhaseMask() == 1) then player:SetPhaseMask(2) end end end I made the code and it works but there is only one thing i'm confused about how can I make it so when players complete the next quest they get phased into phase 4. In addition to this how can I make it so if they get out of the 20 yard range their phased back into phase 1? Thanks, Peacy!
  4. Peacy

    Flag Question

    Anyone Know how to solve this issue?
  5. Peacy

    Flag Question

    Would UNIT_FLAG_NOT_ATTACKABLE_1 make the npc attackable?
  6. Peacy

    Flag Question

    Hey Guys, I have this NPC that is unattackable because I get it's unit_flags in the trinity database to 2. I want this npc to stay unattackable untill players trigger a certain event. Upon this event being triggered I want him to become attackable and I'm not sure how to do this. I'm using npc_bal:SetInt32Value(UNIT_FLAG_ATTACKABLE) at the moment but it's not working! Any other ideas? Thanks, Peacy!
  7. Peacy

    Spell Question

    uint32 CasterAuraState; // 20 m_casterAuraState is the field with id #10 in the spell the dbc, i'm wondering how that 10 connects to though. I'm trying to figure out how is 10 defined to the aura of victorious?
  8. Have a brain pick for you! I'm making a spell that requires a buff to use similar to warriors victory rush! I'm looking though all the spells that require pocs (or auras) to use and they all have a number in the caster aura state column from stoneharrys spell editor! Victorious the aura needed on casters to cast Victory rush is caster aura state ID #10. Do you know where these IDS are defined? There is literally nothing on google, ownedcore,modcraft,ac-web,model-changing. I'm out of ideas on who to ask! Thanks!
  9. Well chrclass.dbc has a power type field and it does work, however certain power types don't work for certain classes.
  10. Hey Everyone, I have recently took death knights and changed them into a necromancer, I understand that you can modify the type of resource a class uses through editing the chrclass.dbc file and thats what I did. I changed the power type from runicpower to mana and it didn't work my character simply had no resource. I tried messing around with other power types like energy and that worked. Outside of energy and runicpower all the other power types don't work. Do I need to tell the core that deathknights use mana or what am I missing!? Thanks!
  11. Got it to work, apparently my m2 converter wasn't converting particles properly.
  12. Hello Model-Changing people! Today I tried to convert the treasure goblin model from MoP (5.4.4) to WoTLK. I took the creature file and convered the m2s over using a MOPtoWOTLK m2 converter. I then opened the m2 file and looked for all of the different BLPS and stuff that needed to be included in my patch. Finally I added the display ID to creaturemodelinfo.dbc and creaturemodeldata.dbc. When I log into game and morph into the creature my screen just locks and I'm unable to do anything! When I do . demorph my screen returns to normal. Here is a link of the model i'm trying to convert, http://www.wowhead.com/npc=74413/treasure-goblin . Thanks, PC!
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