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Everything posted by Serifaz
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So I have been working on getting this armor set done for a while now. Finally happy to be able to show it and get some feedback
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ok so I am looking at those fields and I am just confused on what I should pout in the fields to hide hands and chest because I look at other entries and they have numbers like 265,249 and 305. I have no idea where those numbers come from.
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Hey guys I have a custom bloodelf model. the model contains new geosets. Some of these geosets I want to hide others like hands / feet and chest. Is there a way to do this with hex editing the model / skin files?
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So I recently got into modding 7.1.0 on a wow private server, I did a lot of work, and it all works, no issues sofar. my problem is when I try to do the same type of process with 7.2.0 on a personal private server, my client does not read the changes... I am wondering if maybe the private server has that I was playing on (the 7.1.0) has a custom client that is allowing for the patches. and if so is there a way I can do something similar with 7.2.0. I know that for 3.3.5 you need to remove a signature check or the client crashes.
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thanx guys Ill give it my best shot do you guys happen to have the m2i import export scripts for blender for this m2mod 4.8? nevermind found them
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ok so I am working on a model that has some custom geosets. I would like to assign these geosets and get the geoset id so I can assign it in game. Note: this is for 7x. Im trying to port down a model to wod port it back up with 010 editor. Not sure if Im going about this all wrong, I thought I might have to get the model down to 3.3.5a so I can use pymodel editor but then I figured by the time I get it back to legion the model would be broken x) anyways if anyone knows how to get geoset ids or assign them in 010 editor please let me know
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Hey guys sorry for vanishing. but my friend was murdered by his girlfriend. Needless to say I took my leave for a while. He was also one of my team members. I will be getting back to work on my projects soon. Just wanted to update you guys on whats going on. I was considering quitting modding but I figured if theres anything I can do to honor his work is to keep going with the project. sorry again . and sorry if this is considered causing drama. I just didn't know what else to say besides what happend really.
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I was able to fix it. it was a problem with me attaching the original default bone to verticies directly
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I am trying to rig the model in mdlvis and Im trying to make a wow based skeleton I already knew the bone structure. It just isn't accepting it. I get to the 4th bone and it doesn't matter how it is attached it does not convert nomatter what. I know its super confusing but its not working. I am converting with mdxtom2lazy but it won't convert this is what Im doing sofar. this is all done in mdlvis. I create a new bone and make the parent the default bone. I attach all verticies to the default bonne I reattach all verticies to second bone then I create a third bone and attach it to the second bone then reattach different verts to that bone. then I create a 4rth bone this is where it becomes a problem. I have tried attaching that bone to the second bone or the third , attach verticies, and it stops the conversion everytime. Vel can I send you my model in a pm and you can possibly tell me what Im doing wrong?
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thanx vel btw do you know why when I try to rig my model when I get to the 4th bone it crashes the conversion nomatter what I do .
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Figured it out This is solved it was my display drivers needing an update. so sorry my bad haha
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it displays differently when I turn it if you look at the chin its missing a piece but if I turn it it looks fine in that part it does the same for every part of the body.
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I actually have it uv mapped in the format you mentioned. The ivy you see on the body is a different mesh Also I already did the geosets I just don't understand why the normals are flipping out? It only does it in mdlvis can you possibly tell me? I did read your post but I think I missed it if you already typed it.
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So I thought seeing as I got most the problems with conversion worked out for now... I would turn this thread into a showoff for now on how the progress is going on the model
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What amaroth said is pretty much exactly what I use. I just have a script to make life easier. which I do not have permission to share, so I am respecting that
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this is a video of me messing around with a spell script I had made by a friend.
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I am looking to recruit for my project and get it up and going again. Where should I post said recruitment topic?