Many objects are being culled when they should not be.
I understand that objects fade out past specific view distances, although these instantly flash in and out of sight. Here are some examples. This does not appear to be remedied by scaling or changing rotations of the object, or even changing it's location... strange enough.
This fence example, each object was CTRL+C pasted from one another and moved to fit.
I am using Noggit 3.1222, I tried saving ADT in other versions although everytime I save the ADT my camera gets launched into the sky when I fly in that area, so. Not sure what that's about but this noggit version is the only one that appears to work for me to save ADT.
Here is Example: Happens for many other objects too, rocks, random stuff.
https://i.gyazo.com/50c24b63658784be9318bfac20755303.mp4
Please give me any info, I don't want to be spoonfed, but I would like to read and learn more to avoid and remedy this type of thing.
Thanks <3 :*