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Intension

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  1. Hello Guys, i have a problem with the dbconverter. I will edit one Spell *cooldown* so put the Spell.dbc on the Dbconverter.exe, all is good. But if i will do it back, from csv to dbc he tell me German English here my map.xml > map.xml What is now the Problem? If a Type not correct or not long enough?
  2. Namely, in my source the Player.cpp broken. He tells me the following error: ../game/libgame.a(Channel.cpp.o): In function `Channel::Say(unsigned long, char const*, unsigned int)': Channel.cpp:(.text+0x4be5): undefined reference to `Player::BuildPlayerChat(WorldPacket, unsigned char, std::string const&, unsigned int, char const, std::string const&) const' Unfortunately I can not clear the error itself and wanted to ask if they could access than, for example via TeamViewer on my PC to watch what's going on. The advantage via TeamViewer's just that they directly see the difinitionen. If they fix my mistakes, I would also be prepared in the form of a small thank you $ 5 / € admit :). If you contact me, please Skype "Intension_Black" P.S. I would be very grateful
  3. haha, easy peasy lemon squeezy... im a big noob but now is working. Thx a loot and i know what you mean (embarrassing)
  4. Okey, change it. and look again >_>... same error. Not my Day CharStartOutfit.db2 map.xml CharStartOutfit.db2 map.xml
  5. again the same Error // Hier mal mein Code -> Klick mich die DBC -> Klick mich
  6. Oh i dont see... but i become the same Mistak... hm Error: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
  7. Here the DB2Structure.h from the Source view-29335490/Unbenannt-2423423.jpg.html
  8. I want to convert "CharStartOutfit.db2" from Trinity 6.x with that maps <?xml version="1.0" encoding="UTF-8"?> <root> <CharStartOutfitEntry> <element> <name>ID</name> <type>uint32</type> </element> <element> <name>RaceID</name> <type>uint8</type> </element> <element> <name>ClassID</name> <type>uint8</type> </element> <element> <name>GenderID</name> <type>uint8</type> </element> <element> <name>OutfitID</name> <type>uint8_t</type> </element> <element> <name>ItemID[MAX_OUTFIT_ITEMS]</name> <type>int32</type> </element> <element> <name>PetDisplayID</name> <type>uint32</type> </element> <element> <name>PetFamilyID</name> <type>uint32</type> </element> </CharStartOutfitEntry> </root>but become a Mistake.
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