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Zarkeven

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Everything posted by Zarkeven

  1. definitely seems like the ADT was on the edge of a terrain cut from the wow devs, use this ADT as the template ADT. It shouldn't do that. FlatADT_0_0.adt Edit: ADT error wasnt a good way to put that, so made my wording better.
  2. It needs to be uploaded to a third party site since the mpq file is more than 1 GB, @Poisonleaf had the same problem with one of his patches, something weird happens and messes up any file above 1 GB
  3. maybe just delete the model in the patch then name it that deleted model in the same patch? In theory, it shouldn't see a difference in model, since its in the same patch and same directory, same name.
  4. I would say just use the lock feature (keybind F) and go over that area, making sure it stays under the terrain. You can also just clear the water that isnt visible by going to that ADT and using the crop water button in the water GUI in noggit.
  5. you would have to talk to tester about that, i have nothing to do with how he coded it
  6. First 3 are from a gluexml removed exe Tester used for awhile. Helps with custom class problems and interface changes. Cache was renamed in part of his removal of the actual caching from his next section. They’re all xxxxxx because it stops it from writing to it.
  7. Version 1.2

    515 downloads

    1. Thanks to Tester in the modding discord for helping make this happen! 2. To make this work, you have to make a folder MPQ, like this https://imgur.com/a/HI998mi, a tutorial will be at the end. - put your map that you want to edit in real time to this folder - put the .exe in where your normal wow.exe is - set your noggit project path to your folder patch - log in to your server - teleport to your map - make changes in noggit, then save - Load out of the map then load back in with this macro (thanks Skarn for telling me about this): .tele gmisland .recall - your changes should be there! HOW TO SET UP A FOLDER MPQ 1. Create a folder in the Data directory of your wrath of the lich king install. 2. Name that folder Patch-(A-Z,1-9).MPQ, i.e. Patch-F.mpq
  8. all blizzard models should be available to modders without any paygap, and if you put them into noggit, then it should work fine
  9. Version 1.0.0

    1,093 downloads

    Most WMOs from cata to BFA ported to 3.3.5a working on WMV version 7.0.1 r206 32bit: https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/wowmodelviewer/WMV_Installer_v0701_r206_Win32.msi 64bit: https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/wowmodelviewer/WMV_Installer_v0701_r206_Win64.msi Due to IRL problems, this project has been discontinued. There will be no more updates to this unless needed. To report a WMO that isnt working, please send to this email address: [email protected] subject: modelname (ex.6or_garrisontower01.wmo) in message: explain what happens when you try to load it into WMV, noggit, or in-game patch m- Cataclysm patch n- Mists of Pandaria patch o- Warlords of Draenor patch p- Legion patch q- Battle for Azeroth
  10. thats what i would recommend, practice, practice, practice. ive been working with noggit for months and i still am not satisfied with the terrain i make
  11. 1. what version of noggit are you using? 2. the textures you would want to use varies on what you would want in that zone 3. i would suggest just messing around, getting a feel for how noggit does certain things before you get into any serious projects 4. to mess with terrain its Shift+ left mouse to raise terrain, and ctrl+ left click to lower terrain, shown below b1769b1c885ae68dfb80c49d36d2cd2f.mp4
  12. what water pack do you have? it looks really good! (or is this legion?)
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