Thank you for that info! I didn't know that Kalimdor used a skybox other than default in the outer reaches. I'll give that a look, and the dbcs that follow it.
Btw, fog distance isn't he issue, it's render distance of terrain. I know that terrain rendering cap is just part of the engine, but I also know for a fact that Kalimdor has higher rendering distance than custom maps by default, so something is controlling that value, and I figured maybe it was the skybox. I'll look into it with this new info.