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Everything posted by Krysík
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Looks really nice, this gives me a strong nostalgia of Warcraft 3 Naruto maps (I hated them, but my friend wanted me to play them with him ?). I am suprised how well this "simple" terrain eventually looks.
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Take X and Y coordinates of your north-west border of map (say X1, Y1), then take X and Y (say X2 Y2) coordinates of your south-east border of map. And just fill them into the WorldMapArea.dbc just as wiki says - Left Y (Y1), right Y (Y2), left X (X1) and right X (X2). You must use server coordinates not client coordinates.
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The Dragon Isles were shrouded by dense mist for hundreds of years now, yet now with the Lich King's death strange dragons start to appear all around the world, and so the Kirin Tor in cooperation with the Explorer's League have decided to search for this mysterious place - the Dragon Isles. A WoW Modder MTL, who does modding videos on Youtube, covered this area in one of his recent videos, you might want to check this one out
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From the album: Dragon Isles + Dragon Isles Arena
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From the album: Dragon Isles + Dragon Isles Arena
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From the album: Dragon Isles + Dragon Isles Arena
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Blizzard changed light dbcs in MoP quite a bit, they removed LightIntBand.dbc and LightFloatBands.dbc which used to contain colour and fog information simply put. According to wiki those were moved to LightData.dbc you can check it out here https://wowdev.wiki/DB/LightData I'd say it was for better because it is much simplier when it is all in one dbc, but you will have to change all those values yourself.
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What im doing wrong? Retro porting fusionate Cata Orgimmar
Krysík replied to Aparecido's topic in Retro-Porting
I think there is an issue with WDT file, I have been trying to retroport some adts from cata to wotlk to edit them and put them back, but really I couldn't do that unless I attached its own WDT file to it, simply put you can't port 4.3.4. Adts to 3.3.5. without adding new WDT file. But, adding new WDT file will break the original map. So as far as I know, if you want to port cataclysm Orgrimmar to 3.3.5. you will have to port entire Kalimdor. -
I believe this issues happens when your custom map doesn't have a minimap for all Adts. So try making a minimap for the whole map.
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From the album: Dragon Isles + Dragon Isles Arena
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From the album: Dragon Isles + Dragon Isles Arena
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Are you selling these models, or what? Because I don't really get what is the points of this topic. I am sorry to tell you, but it is kind of off.
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Version 1.0
140 downloads
I was asked by someone to help with some editing regarding Cataclysm Lordaeron city model. Now I am sharing this model to you, there could be some more people who could appreaciate it. Changes: - All doodad models were removed from the courtyard. - Courtyard was overhauled in general - awful grass texture was completly removed (you have to put there terrain now), moat texture was change to stone - A new passage was made that connect Blood Elven quarter to with the gardens. - Corridor connecting Courtyard and gardens is now opened (there was a closed gate originally). -
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I admit it is little confusing, but as you say those should be gameobjects. Yet it seems weird that they are still there, even after you removed them. I'm sorry I have poor knowledge of serverwise matters, you will have to ask someone who has more knowledge of this.
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Custom made WMO based dungeon, situated beneath the Dragon Isles (other album). Credits for many retroported models go to Experimensts.
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From the album: The Neltharion's Lair
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From the album: The Neltharion's Lair
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From the album: The Neltharion's Lair