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Everything posted by Uthil
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Ok a quick update, this is the WoD model, it has these hardcoded textures : Legion model tho it has a seperated file for those boxes and i have start to guess that i might have to add it as a seperate model in creaturemodeldata and creaturemodelinfo. This is the legion edit M2 : Has 2 hardcoded textures and those 2 that i've mentioned.
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Got this one already from modcraft. I test that template too, cant be read same error if remember correct.
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I think that i found something by editing WoD model. Since in WoD remain the same, tho didnt thought it in first place im gonna make a test see if it works, indeed that model for the boxes has hardcoded texts.
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So the usual m2 template doesn't work? Also, the texture might be hardcoded so DBC edits won't help Yes the 603 template cant read so deep or how i can say it, check the picture bellow, its the vanilla air elemental and i run the template for 603: I have a small suspicious about might be hardcoded, but yet if i had a template for vanilla things would be lot easier. I wouldn't have to guess or making swaps.
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Unfortunately i havent found any script for 010 that reads vanilla M2 file. That would be awesome since it would have totally free my hands from some nasty models. Also i use the same names for my new textures, ie the kodo default texure is named KotoBeastSkinBrown. I renamed also legion texture to that name so i dont have to DBC edit except when it involved 2 textures and in case that somehow after the conversion i had to swap. Now in my 2nd picture this is the old model but it reads the new texture and as you can see it isnt working since the legion model has some minor changes, not sure, that make its texture not been read correctly by the model. Correct me if im wrong here guys, is how i get it and with the knowledge that i posses till now and learn till now.
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Soon, i can only say soon. Working on those epic mounts and i believe we coming to an end soon.
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Cause as it seems that the new model is been kinda altered, so the new texture isn't working on the old model, you have to use the new model, which as i see it doesn't have much changes from the original one.
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Hello people, i had changed Kodo model quite a time now, tho i didnt notice that changing kodo beast model something else got affected too. Here is what im facing : Kodo new model Now what it got affected is the kodo with boxes on top . Seems like to me that for that model the DBC entries look reversed, it happen to some other models, i had to swap the DBC entries to make them work, dont know why but when it involved 2 separated textures i had to swap entries to make them work. So i made a test and i changed also that model and result came this : Now seems to read fine the texture tho, it cant read the texture for the boxes, since the model is legion one, i have the texture for this but now i cant find where is the model in the DBC file. I've been working on creaturemodeldata and creaturemodelinfo but in there on those files i cant find a record saying something about that kodo or giving away the file name it uses. Anyone has an idea or share a thought what i can try ? Thanks in advance, Uthil.
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Wanna give a small feedback, manage to create some reskins for some models so want to thanks people sharing some tips and information.
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Here ill show you the spell updates, vanilla spells have good animation, not all of course. Same applys to WoD, some spell turned to be less animated anymore that used to be. So i changed most of the game spells to fill that kinda empty spell animations . Here is a small preview from the changes : Cheerio* Uthil out
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Character models are like 95% done, tho due to a bug i cant continue for further tests until tools author make an update or someone continue/help his project.
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I want to add an update, since im working with many models this period plus been busy from work. So, thats all for the moment. I believe soon i would have finish those and ill be ready to release. Cheers Uthil!
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Ok want to give an update, for some weird reason, dont understand why, CascExplorer reads the new build (21531) but yet Ladiq's casc explorer cant open it.
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After new build update (21531) and following the standard procedure of deleting battlenet settings under roaming user folder, re adding the gaming, and let it update i still continue to not been able to use the explorers. Any idea how i can pass this ?
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Nope same result as ladiq. Dont know what the hell happen. Tho last time that i had that issue, i re did the process of scan and add game through battlenet.
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Ill suggest to have a look on the whole tread, by checking those spoiler buttons. Many creatures have been changed, as at the moment specific epic mounts.
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Hello folks, i want to ask if anyone has an issue reading/viewing legion new build 21491. I update and the past 2 days i cant access it via the ladiqs viewer. I get the message that cant locate the \data\data folder. I tried the procedure of re locating the game folder tho seems not want to work. Anyone else has issue or just me and any idea how to fix/skip ??
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Not that either, im super busy from work and i spend my free time left to move on the mod.
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Well it seems then that with 16Gb you dont have to even worry . And those 75mb its nothing, i asked cause i remember consuming more ram.
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Aren't those kinda resource "hogs" Skarn ? Unless you play in the bigger league when it comes into memory reserves.
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Thanks koward, im aware of that too, tho it seems something isnt working as i need, sometimes when im trying to mark that specific area it marks also an undesired area too, like loosing the path the of the specific color im picking. I tried also the magic wand tool, tho had almost same results. In my next free time attempt gonna try again. I looked over the web but the tuts i found its for easier versions of photos and not so complex as the armor. Anyway thanks all for the small tips, if any has to add anything on that im all ears. Again thanks in advance guys.
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Im close to enough to complete it, need to take those epic mounts first. For the moment im not planning to make a similar attempt for TBC, then specific patch mod is made for 1.12 client based.
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I made some tries tho i dont get the result that i want, saturation affects whole image. In my case that im working on those armor textures i want to recolor specific points on the armor and not get affected whole picture. My primary focus is the armor to change, since the body coloring variation already exists. So any other idea that how i can change those colors ?
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Thanks to valkryst to that small tut, i want to recolor the war ram and war kodo like the official mount is. Tho i made some attempt that went FUBAR. So i ask if any had any good tut for photoshop or another imaging program. For the the night saber i have the cat new textures. But for the kodo or the gnome or ram i have to create those recolors.
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It was going to happen any time, since they had a store plus that much activity that drew attentions from Blizzard. Also having their server in France was also a "bad" idea since some laws from US could pass also to France.