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Everything posted by Uthil
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You mean in ItemDisplayInfo.DBC file or another DBC file? Cause I cant see any option there. By checking attachments on m2 I have only those:
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BUMPERINO. Anyone willing to give a hint here? Checking the M2 it self didnt give me any clues on what to change. Is it considered normal? On wowhead I stepped on another spear, old model, that was like that. Is it possible to fix it or not bother at all.
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I have this small issue when I downported new hunters artifact to vanilla. Seems that the weapon is kinda off positioning on the characters back. Is it possible to align it better on the character?
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I have the same error code "ERROR#182" with different memory exception due to vanilla client. Not all BfA models appear to have that when I downport them to vanilla but some specific. In my case the Cat NPC and the zombie new models will crash my client after a short while giving me the error code. Not sure if the code is presented on WoWDev site since I couldn't find any info at the moment. From what I can understand seems that for some reason some models cause this memory leak. Now is it cause is still BETA or something else?
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Yes, as wungasaurus said, you only need to right click the 1st file, or open it with WinRar, and choose extra here or to folder of your choice. I used 7zip application, which is a freeware since 1996, since it can achieve better and overall compression from Winrar or Winzip. If winrar doesn't recognize the file, you will have to go to its options and choose to associate it with this extension, or simply download the 7zip application and use it with the same method to extract and get the file. Once extracted you will get Patch-3.mpq, that's for creatures/spells/world etc. Same issue has been answered/resolved in the patch-1.2 comment section of the mod.
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BUMP! Anyone that can help here ?
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I have an issue when i used Baine bloodhoof new model. I tried two different versions, the retail from 7.3.5 patch and also finsternis version, Both models give me a crash after client loads. Error is this : Anyone can help identify what is the cause of the problem? Thanks in advance folks.
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First attempts weren't so lucky, models were glitching like hell in their animations. Gonna give it a try in the coming days to see if I can bypass after founding a workaround with the hope that the models will work.
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Well, those are nice models, hopefully, can be accessed and not creating bugs on their animations or crash the client after downporting them. Not sure if ill add Nathanos here, I prefer more as an undead since that his story. There is also some more changes that I will get from this new patch, like the new Qiraji War Tank models hopefully that also they gonna behave normally.
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Not at the moment. I'm working it as an option for my last patch.
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Phillips tool is to convert cata/panda to wotlk with the minimum loss of polys/particles etc, old tool. My issue is that converting the model from 7.3 down to vanilla model is invisible, that might relates to the new security system that Blizz added since I didn't have such issues on creature models or weapon models. At the moment I haven't found a 7.2 client in order to compare models and check Roccus advice.
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Unfortunately I dont owned any 7.2 early client.
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Ok as it seems with the arrival of 7.3 Blizz did again. My issue this time is invisible weapons. I converted a 2H sword and unfortunately it comes out invisible. I tried also to use Philips tool but same effect. So I'm out ideas how I can make visible again. Any suggestions would help. Thanks in advance lads!
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It would be good if you can describe how you resolve the issue, in case that someone else steps into the same issue your solution might help him.
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Ok, I have kinda sorted it out about the DBC editing but now I have a strange effect when using only a spell. I test change shaman lightning bolt spell from vanilla with the one from cata. Though the issue is that when you press the spell to cast it, the animation is shown normally but I don't see the bolt, it's invisible. Any ideas why bolt is invisible?
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Hello folks, I'm not sure to which DBC I need to look in order to change some casting spells for the player. I looked on Spell.dbc but wasn't sure if that is the correct dbc that I need. My point this is time to replace a spell with another new, since it uses the same probably ID with another one. Any suggestions on where to look or what I'm looking for here cause I'm kinda confused. Thanks in advance
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solved [SOLVED] (some) Legion Textures not working on 3.3.5a
Uthil replied to Awesomesauce's topic in Retro-Porting
Hehe, good to hear that you got it sorted laddie. Cheers! -
solved [SOLVED] (some) Legion Textures not working on 3.3.5a
Uthil replied to Awesomesauce's topic in Retro-Porting
If they are different is because of more columns and lines on the DB2 file. For creatures I'm not sure if that counts so negatively, but for other things like NPC's or objects then you will need to check what might the usage of those extra columns do. Now, m2 it's what I was expected to see, though now I'm not sure if you creature is set correctly on those ID's, is that creaturedisplayinfo dbc file that you posted cause I think is set wrong. What your creaturemodeldate is saying about those info you have there ? -
solved [SOLVED] (some) Legion Textures not working on 3.3.5a
Uthil replied to Awesomesauce's topic in Retro-Porting
Can you post what M2 is showing under Textures please . -
solved [SOLVED] (some) Legion Textures not working on 3.3.5a
Uthil replied to Awesomesauce's topic in Retro-Porting
You might need to resize the texture then, though for that creature isn't necessary. Also you don't need to convert them to index, specially for creatures, for armors I would say yes. Also as finsternis mention, you will get green either by missing a hardcoded texture or your texture name is wrong or wrong size. For which version you want that murloc? -
Dont know. Mine doesn't have any .anim files. Yesterday my retail client did an update though I didn't had much time to involve with. I might check today. Thanks for the info Finsternis.
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I see, where I can find the value in the model?
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The weird thing is that I have used the 7.2 models without any issues. Like warlock new mount and paladin new mount. If anyone else can help I would be grateful. Going to re-test late afternoon today again. Thanks for the already info provided.
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Nope, I haven't. As I see here they refer on m2. Though on my 010 I cant see any of those entries when using the template, Might happen to have an updated version to read directly the legion format. In order my templates to work I need to remove the MD21 chunk and change the value from 12 -> 10. Here what I see on my file :