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Uthil

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Everything posted by Uthil

  1. In your case as amaroth said since its green seems you have a missing blp file. So for this weapon, but it counts for all, the model has hardcorded textures, which means you correctly use all blp's but miss one. So check the M2 with a hex and see what is the one you missed.
  2. Was kinda busy so had yesterday some free time and test it, unfortunately same thing. It rotates, dont know why is this happening, seems like to ignore the edit. Even if the changes are there. Is there way to try it under Pym ? I add you also the vanilla version to investigate/check if you wish. Stave_2H_FirelandsRai_D_02.rar
  3. Yes im converting it to vanilla as i said above, but kowards tool is messing rotation and the item stops rotating normally. He tried to find what was wrong but he gave up and stop updating. Anyway ill try it and see if its not affect after the downport. Thanks once more.
  4. Thanks for helping Inico tho also your version didn't either work unfortunately. Dont understand why it doesn't work since we change the animation tho if you do it on Pym might work. My only problem is that the specific model item gives an error when i try to load to pym. (check my first post) When i convert first time lock t19 shoulders the spheres was fracked, due to the bug from kowards tool, adding the item to pym and removing the animation work like charm. Is there any way to skip this error on pym so i can edit there and re-test it ? Thanks in advance folks.
  5. Well i tried that but it seems it didnt worked. After the downport the sphere is still rotating. I changed the struct Bone _Bones[3] to None but same. I test-try by making bones struct Bone _Bones[2] and struct Bone _Bones[1] that was under transformed to None so everything supposed to be freezed but again nothing. I tried to add the default model on Pym to make the changes but i get an error about particles Qt: Untested Windows version 6.2 detected! Traceback (most recent call last): File "C:\Users\Zerocool\Desktop\pymodeleditor\pymodeleditor.py", line 188, in openM2 self.m2 = M2File(openname) File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 1134, in __init__ self.particle_emitters = ReadBlock(f,hdr.particle_emitters,Particle,self.anim_files) File "C:\Users\Zerocool\Desktop\pymodeleditor\wowfile.py", line 31, in ReadBlock temp = func().unpack(f,animfiles) File "C:\Users\Zerocool\Desktop\pymodeleditor\m2.py", line 679, in unpack f.seek(self.ofsModel) IOError: [Errno 22] Invalid argument Im trying to freeze it cause kowards too has a bug with things that rotate and after convertion the bone(s) that rotate behave weird. So i have run out of ideas, either im doing something wrong or something don't work correct for me. So anything else that i can do ?
  6. Check on the projects section and click on read more when you are there. NOT THE ENTRIES.
  7. Ok ill check it when ill be back home, but what value im looking for then ?
  8. Hey folks, im trying to make this small sphere mesh on the top from this cata stave to be static since it is rotating. I checked on 010 but not sure what excactly i need to change. I changed the value >struct Particle> struct Particles _Particle[0]> for testing it but not success. Any ideas ?
  9. You miss critical information. Wow version you using to mod, screenshot's , any other details. Like that none can help you.
  10. I would love to see a guide on how to complete that thing. Im stuck almost on the same spot Dark and a bit confused on what to do next. Even if i tried to find info from blender users doing a similar thing i end up on a dead end. I have postpone it since i can move on, also not so sure if what ever i made up to this point is fully correct. I hope Meta can pull some time and update his guide with some more details on the matter, im not a supreme 3d editor, tho i learn many things and tricks from many from here.
  11. Great map,krysic i love the underwater detail you add.
  12. Yeah, seems like uvMap went wrong. Had same issue with my character models when i was working with them and before Balsh create them. Also check you blp res size and also what compression it is. Try BLPlister thats far more better when you want to convert blp's.
  13. For that i cant answer you unfortunately, maybe amaroth or skarn or someone that is a map creator can en-light you a bit more.
  14. Get the listfile from the github link and replace it with the one that CascViewer uses. From the picture you posted seems that the list file from cascviewer is outdated so thats why you have unknown files. But by replacing to the latest one you will probably can see how is the structure and probably you could extract the files you need.
  15. You might need a more updated listfile maybe ? Dont know what tut you following, but judging from the picture the list file isnt updated. Try bloewalds one, hes updating it at least if even its not the last one. https://github.com/bloerwald/LegionFiles
  16. Yes im currently waiting 7.2 to see what i can pull from it. Major thing was those 2 mounts, paladin and warlock. Oh no thats not good news farrarie. Hope its just temp and near the release state you can edit it.
  17. There is already one guy from my server that he actually port the blood elves from TBC to vanilla. And you can choose to replace a specific race or all. Ill try find his topic and pm you.
  18. Ill suggest to get a client from here, since in most project as we know the client might happen to be altered for "many" reasons and since this site has each of any version. At least for me the 6.0.2 was totally fine.
  19. I manage to pull it out and thanks to mateo from modcraft that had a more updated version of the m2 template i can see now the cameras and make the fixes that i want.
  20. Hey lads, i've recently changed the login screen of vanilla to wod for some tests. Tho i have a problem with the camera, seems that keeps the camera from vanilla, even if the M2 is the WoD file, and its really close. So after a few tests im starting to believe that the camera handling isnt inside M2 but an lua or xml file. Anyone has any idea how to make the camera work ? Or any idea where to look ? Here is a screenshot of how it looks. P.S i also check this tut to see if the case was on editing the a lua or xml, tho i cant find that Loginscene.lua anywhere. Is it possible to be in the AccountLogin.lua ? Im also adding its code, since i couldnt track anything about camera -also im not so lua savy i can say more of a noobish.
  21. The only thing that vanilla has different was the size as TBC too. From WotLK texture size changed. Yes you can rename them as the defaults. Cant tell you if it works for mapping, but i guess it should. For my mod i didnt changed the names i used the default ones since i created the patch that overlaps the default patches.
  22. I can give you an example of a new-learner, go check my project on retro porting. I've started over a year ago and now i can tell you that i learned through the process many things about wow-modding. How ? Simply by those guides that those people have here and modcraft and by asking how to overcome things when i was stuck or in the wrong way. Maybe my project isn't a so complicated thing in the eyes of most here that have higher level of experience, tho again demands the knowledge and things and tools that these people provide to make it happen for me and the rest of the community. Its up to you if you want to head deeper in a weird but amazing path of wow modding.
  23. Cube means not loading the correct mdx or cant find correct mdx or corrupted mdx etc. Post your dbc's also seems something wrong there.
  24. Thanks for the info Skarn, gonna try that! Thanks all for the infromation you provide.
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