Jump to content

Uthil

Members
  • Posts

    0
  • Joined

  • Last visited

Everything posted by Uthil

  1. OK made checks, no attachments found on m2, used both old m2template and newest m2_603 template. m2_603 template older m2template Only this shows nAttachments but value is 0. Comparing with a Legion m2 helmet i get same values.
  2. Yes indeed is from legion, dang it, i dont have any old WoD installation to check too. Gonna check it out, thanks by the way.
  3. Hey folks, i've been working on some armor replacements for my project. After turning T12 sets to T1 succefuly i have now step into this : Lol its like wearing a basket in the head. Seems with WoD they change the position of the helmet, i guess would be the same for shoulders but both would have the same fix if there is one, i hope for it. I checked on the .m2 or .skin files for something that would point me to positioning or similar but didnt find anything. Any thoughts of how i can re-position it ? Cataclysms armor set worked fine and with their particles : So any suggetions ?
  4. As skarn said, it has to be at least the same size as it is writen there or less and you fill it with zeros but you make the fill in the editor not in the column. Also you have to start from the same byte, altering 1 it might cause something unusual. I.e example its says WORLD\ENVIROMENT\DOODAD\DALARAN\INSCRIPTIONSHOP\INSCRIPTIONBOOKSELVS01.BLP . Thats 74 byte that you have to be equal with yours or less, if less fill with zeros but stay on the same value.
  5. Ok this update done nearly with malfurion and rexxar fixes. Those will be the last models that i update probably since patch is kinda big now. I'll start cleaning the unnecessary files/records and soon will be out. So thats all folks, soon with more news! Uthil out!
  6. i would love to see a deeper explanation on this. Seems weird for me the DBC points to mdx, when m2 is the file.
  7. As i understand, tho i might be completely wrong, m2 serves as a shell, means the inner model thing is an mdx, like a core. So the earlier versions was reading mdx tho m2 came as the final solution. Please correct me if im wrong
  8. Aye gonna post if i find anything.
  9. No i dont mean me creating a server repack, if there was one or if its possible one to be made but yet to answer the question and thanks for providing a server repack. Not good on making mysql run.
  10. Can i ask if its possible to make a server repack ?!
  11. Added the final models that had half way done. Manage to fix Malfurion and finally update Rexxar's model. Malfurion Legion Model: Rexxar WotLK updated model Im close enough to finish goblins but i've step on a bug and trying to figure it out and fix it. Now as for Dagun seems at the moment he shares his model with another one and actually with Deepstrider Giant. So ill need to investigate a bit more to see if any other creature use same model.
  12. I finally found what else was interfering and the model couldn't work, except the etxra tris added in legion models i had forgot to delete 2 dbc entries and that was causing the problem actually . After a 2nd re-check to everything now it works like charm.
  13. As requested Dagun now is an original old god ! **** UPDATE Seems that the specific model affects some sea giant model, even if i change only Dagun. Under investigation!
  14. i want to say only that what has come to my attention is that legion models has 1k+ more tris. In case you try to go bellow WotLK you might face problem on tris count. Havent found any free time to spend more for further testing, but comparing 2 models from Legion and a previous version i.e. cata or WoD when i tried to work it in blender i saw huge difference.
  15. I start working some things and managed to finish also the Worgen's new models. Hopefully at the weekend ill be able to finish the goblins and take care rest texturing required. Cheers!
  16. As Phantom and amaroth said, you need to delete to the barefoot meshes, since it doenst use them, as far as i know up to LK client.
  17. Yea, thanks links got broken for some reason, had to replace them.
  18. Want also to give small update that i might add, this idea came to me and thought that will might worth adding it: Cata starting armor replacement's Alliance Horde Rest of horde armors are under work, tho due to the fact that i have less time now im working both creature textures and those replacements slowly.
  19. Going to have a look on him, not sure if it can happen.
  20. Wanna give a quick update, i have started to work Frostsaber and night saber textures by my own. Tho im heavily occupied from work and cant work on the project whole time. Slowly im updating the final touches. Not going to catch tho end September as i said. Gonna take a bit more.
  21. No character models for this releases. They are planned for later release since are buggie and need to be done from the beginning.
  22. Noxious was indeed bugged. I fixed them so now they are ok. So it isn't from your side. They will be ok on the final release. Nope, unfortunately they didn't update those models. Infernal is already noted for test about the scale down, tho talking for test since i have already step into a similar problem with another model that wont scale via dbc editing unfortunately so not sure that either that model will stay. Now about those elemental models, i have come down to a conclusion that in the final release wont be there, since i made many attempts to report them and at least some particles work, which it seems they dont. So ill restore old elemental's back by removing the new models.
  23. Blizz-like isn't exactly the term that im using here, im trying to keep it as close i as i can to the original model. Since legion came out they started to replace some old world models, tho they didn't done that for all. Im using not only legion models here, i used also from WoD/cata/MoP/WotLK, Models that are far more better than vanilla ones. I.e the tarantula model isn't replaced by any new, but using the one from Cata was best and closest solution to replace the tarantula model. There a few models that actually isn't the same as the old one but i choose those to be the best and close update from the old one.
  24. Thanks for the tip, i had it in mind, tho wasn't sure if it was reducing tris number much more. Im gonna test it and see if i can bring it down where i want too. But truth is that, legion models have many more meshes than WoD. Might happens to have malfurion from WoD build, want him to have just in case.
  25. Hello folks, recently came to my attention that with the coming of Legion models already started to be more complicated in their structure, i mean when it comes on how many polygons thus rising the numbers when you try to cut down those unnecessary meshes. I saw that in the recent legion build of character models when importing the dwarven female i saw huge difference on the count, model had 1000+ more than the WoD one. Since im on the procedure of continue it in the future, im starting to think that soon you will not be able to rerto port since the numbers will be higher and you will not be able to do much on the same model. I.e the new Malfurion model has 5560 tris, when i ported to WotLK looks pretty nice, tho when i did for vanilla i had this result : Body parts missing. I work it on blender to see if i can reduce the tris tho i could only access 3 spots that offered doubles to be removed. Means rest model stays high on count since did had any areas with doubles to delete. So what the gurus believe, will be possible to rerto port in the future ? Im looking also if anyone has a malfurion from WoD last build or even previous builds. I want to test and see about triangles case and if its correct cause if i can port an earlier version the i believe in the future we will not be able. I like to hear what you think also any idea what else i can do to work on that model ?
×
×
  • Create New...