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Uthil

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Everything posted by Uthil

  1. If i understand well, he means in your game options move the slider on distance view to max. Not sure if you can go more from the .ini file. Correct me if wrong.
  2. I override game files with mine patch. I dont mess at all with original game files, it will be really easy to end up banned in each server project.
  3. New additions / fixes added for the coming release : So thats all for the moment, coming soon with more as we getting close for the final release. Have a good one !!
  4. Uthil

    OBJtoM2

    So here what i take on screen when i use the tool, not sure if all goes well but i think its not. Im getting a lot of unrecognized tokens during the process. The model that is used is the giantboar from wod and im trying long time now to use that model tho no success. What i did was to convert it with tagsteam tool, then add it in a patch file and export it from WMV as OBJ. I edit it with blender and i UVmap it, then changed its size by marking both geosets (model has only 2) and lower its size down to a normal boar. Then export it to OBJ again using those settings : then i run the tool and got those unrecoginzed tokens. What i get as result in game is an invisible model tho its size seems to be the correct one. So any idea on it ?!
  5. Uthil

    OBJtoM2

    Thanks guys, even that the file was already in both system folder for some reason wasnt working, was thinking that might was corrupted or something, anyway Noc's files did the job. Thanks both Farrarie and NOC for the help.
  6. Uthil

    OBJtoM2

    So i tried to use the OBJtoM2 tool, tho i got the error that dont make any sense since i have all versions installed plus the file is there already in both folders. Can anyone else share any other idea on how to pass this stupid problem that im stack ? I have already uninstalled and re install 2013 and 2010 versions.
  7. To say the bloody truth, even by the time i made the post about the Ashbringer my vote goes for the Updated model and the default corrupted. Since normal ashbringer isnt available to the players i would still love to update it to the version of on picture 2. Tho i would love to see also a better version of corrupted but blizz didnt bother since no reason to update cause its not in the game. Now nameplates are the same, im only presenting hows nameplates normal and how when you mouse over them or highlight them.
  8. Decimate also body textures ?? I have already delete doubles on everything, ears, face, body what ever i piece i could remove doubles i did. The only pieces that i didn't touch is the tabarb and cloaks, cause when i delete their doubles texture went completely fubar. In one of your tuts you were showing how you could "fix" and get rid the doubles of a tabarb, you think its going to work same on cloaks ? Seems they have far more meshes as they should.
  9. So now i've step into another thing, about tris count. I was working on the dwarven female model, everything works good on her, hairstyles, face variations etc but my problem is the tirs count which after all the work doesn't seem to drop bellow my number so i can make it work and reach 21845. Here is my tris count after i deleted the doubles on whole model and decimated the hairs with the inicos tut. I have got rid the equipment that doesn't existed in classic and also delete the bare feet. So with tagsteam tool that i used to test in a WotLK client, i get this result : Seems since im still above the limit either game cant read those legs/equipment models or they got deleted by tagsteam tool in order to work. Also kowards tool gave me a warning about tris count but i was sure that it will warn me since my tris was already high. By the way i've tested both old WoD models and new Legion build models and legion models has 1000 more tris on their count, so after all that fine tuning in a legion model i was even higher on the triangles and not 24197 as you see here. So i've decide to return to WoD models. So any idea what else i can do in order to get it down to its appropriate numbers ??
  10. Noted on bronze whelps, im aware for the mounts. Thanks.
  11. I have an idea for something different, on wow engine based, and thinking to work from 3.3.5a or Mop/WoD .
  12. So i made some updates the past few days on the weapons sections. I also changed the defaults nameplates to a something more easier to have and not the old blocky one. Both arent considered at the moment an update to the major patch but as in the coming updates. Tell me which one you prefer to keep. Defaults or the updated ones.
  13. Ill investigate those forehead meshes but to be honest those aren't connected at all with hairs. Hairs are separate and work fine, but in the picture seems to be one. Its the small area in the forehead and under right eye.
  14. Hey folks, i have started to re work again my character models for my mod, im trying add the best end result that i can get. The specific problem exists since it the very beginning of the mod since the characters was the 1st thing that i convert/edit. Here's the photo and what i understand from it: So i was experimenting and i made whole model again by adding also the HD suffix, also change the dbc entries for characters, not all as it seems since i was more but wanted to change the specific. So it seems for some haircuts rest entries must be changed in order to work and thats not a big problem since all haircuts work, Tho the small area in the head and under eye is that troubles me. Is that wrong uv map or i need to check those meshes ? Should test by removing doubles too ? From the look you can understand what might be the problem. Can anyone advice on what to start looking, before i fubar the model and start over.
  15. Very nice work indeed. I really like every single picture. Really impressive, keep it up mate.
  16. Uthil

    WDBX Editor

    Yeah seems great tool, going to test it out too and report feedback. Keep it up mate.
  17. There is a BETA out already if you mean that, check on projects page. The final release will come late September if all goes well.
  18. Also some extra fixes/additions in the upcoming release : Cheerio !
  19. You need to edit the model if its legion or WoD with a hex editor and delete an entry in the beginning. You then delete what ever is behind the MD20 record, you save and you good to go.
  20. Yup like i said i made a fix on those noxius and now wings are fine, probably some other models which use same files will be ok. I need to go then and check those gurubashi inside raid but i believe that will also be ok. Post screen shots in case still have problems to see whats wrong, yes since this is beta weird behavior is expected, but not in those already working so i would love to see screenshot. I had game running under a GTX260 but after a power fail due to high temperature i've lost my vga card. Now im back to my old 4870 Ati tho i dont face any problems with the mod except those already been reported and indeed have an issue. Report me any weird model behavior, im really curious.
  21. Alastor once had suggest me this one, have a look on that, might help you too : About converting to WotLK yea you have to make it m2 and then downport to WotLK.
  22. I fixed the noxious bats, can you tell where you found the second model ? Or screenshot for me when its alive ? Its good to screenshot the creature you find with the names on folks and where you spot it, sometimes the same model is used elsewhere with different variation.
  23. Damn nice, really awesome mate, you had quite an idea and dunno what you cooking there but from logging screen im amazed. Seen people working things like that, things that might find them "easy" to do them, its that motivates me to go deeper on modding. I can say that till now my journey by creating this mod made me learn many things, still have many to learn. Keep it up.
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