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Uthil

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Everything posted by Uthil

  1. Uthil

    Legion listfile

    Nope, get the zip and extract the txt. Plain simple ?
  2. Some others had the same issue and reported that enabling the vertex shaders solved the situation. Also one them reported upon enabling that thing was ok after updating his graphics driver. I can investigate but i believe is graphics issues, till only 2-3 people report same issue that solved with graphics and vertex enable.
  3. Ok for the undead screen, go check into your options "Vertex Animation Shaders" and activate it. As far as i know epic warhorse has textures working except the honor one. When its white you might have to wait a bit to load, and clear your WDB folder, it adds too.
  4. Hello and thanks for like the mod. I can only ask to people post what they found and what might have miss during the process. Since this is beta nothing is fully working and models will be look bad, i.e those epic tiger mounts. Its like that cause i havent finish their new textures. Same applies for the character models which unfortunately accidentally left behind. Was supposedly not be included since they are consider an alpha. So major idea is you folks to test and report your findings, a good idea is to add a screenshot describing what you saw and ill included to the new addition. Also i want to say again that this is vanilla and some things arent working as cataclysm or WoD. That applies to particles effects and such. Game is old lets not forget that. Now as for the updates. Ill probs will do 1 more critical 700Mb like and rest will come with small patches probs, or to say best will be 1 critical and might be 1 or 2 more. I will not extend to more. Thats all i hope all enjoy. Cheers uthil out!
  5. BETA is released, you will find it under Projects section. Cheers and have fun!
  6. Adding something that did some minutes ago, going to add also the new ones, ill update with more :
  7. Ok lads, this is my last update here for the moment. Those new skin recolors are made by Mumblz and credits to him and big thanx for the help that he provides me.After those new additions im going to release BETA so news coming soon.
  8. I also ill try a workaround to see if i can load the model with more armor without decimate it too much. I want to replace Kromrush model too, tho after that edit all heavy armors destroyed. I was right about that looks like it was 2-3 models in one, found 2 bodies set and 2 head sets, damn blizzard.
  9. Really? Damn, honestly i cant recall mate. But thanks anyway, your help and many others here is really appreciated. Without you guys i would be in stone age in what involves wow modding Here an in-game screenshot, beta state, working the textures :
  10. And thanks to MR.Farrarie help here i manage to edit the model. If all goes good soon it will serve its purpose in game. Thanks Mr Farrarie --UPDATE : After export and retroporting works like charm !
  11. OK then, im going to check. Thanks for the info and time mate. If anyone else has any other info to share ill be glad to hear.
  12. When you mean many cool, what you mean ? I dont care to loose those models having the armors on it. Just care to get the normal model. As long that doesn't get affected it then ill give it a shot. If normal model is getting affected i dont see a reason to spend time at this moment since im working close to a beta. Just asked if case scenario for that goes somewhat "easy".
  13. Hey folks, i was wondering if anyone has manage to pull OgreDraenor m2i for the draenor model. As i already post in modcraft forum section about redux, when trying to pull it it crashes since it has issues with vertexcount and as alastor said theres no code left for 4.6.1 so someone can update it. My questions is does already anyone manage to pull that model m2i ? From what i saw also in WMV when you preview the ogre m2 it present it to you like 4-5 models overlapping each other. I mean theres should be the normal ogre but also 4 different versions are on top of each other. Is like blizzard was fracking borred to create different models and staff and just create 4 in 1 so game just only read what it wants. If anyone has it can he provide it to me that m2i so i can use it to downport for my prohect ? Thanks in advance Uthil aka Zerocool.
  14. I made a small update, since im kinda occupied from work plus im still in need for someone that can help me in reskin some models. Im moving towards a beta so in deep need for a help to reskin. At the moment if i finish those epic mount reskins im release for a beta. Here are some changes i did during this period, i have also restarted to re work character models too, tho since that small bug exist i aint gonna add them now on beta, it will be on a later and separate update. I made also some tests on the weapons. Those are really alpha state and not going to be added at the moment.
  15. I guess you have to try first, i haven't test on cata tho for LK/TBC/Vanilla works like charm. Before i include my zone/city music files into the MPQ i had them like that. Since we talk for something that hasn't change folder location for 6 expansions i think it will work. If you check with the MPQ editor you will see that folder location remains same even if we reached WoD. Only new files was added and they DBC them to make them work/add.
  16. Can anyone describe the difference from 4.6.1v ?
  17. Ok, then i will suggest to test this, delete the files from your mpq. Then go and create the same folder structure under Data game folder, so it would look like this : Data>Sound>Music>CityMusic>Undercity>MUSIC-FILES. And load up the game. If music works here then something isn't going well with the mpq or file you picked or generally something else that you have to find it.
  18. Undercity has 4 files, 1 is the intro like Amaroth says the others are the normal ones played during your time in the city. So the correct path is Music>CityMusic>Undercity>MUSIC-FILE, in our case you have 4 different, undercity01-zone.mp3 ,undercity02-zone.mp3, undercity03-zone.mp3 and UndercityIntro-moment.mp3 (which is obvious what it does). Order must be kept and of course the correct file type. I want to make a correction here that vanilla uses also mp3 along with the wav. Now if remember correct most are replaced by .ogg filetype.
  19. I did the same for my project by changing zone and city music from the Cataclysm. I didn't change any DBC file i had only to convert as i said since new files was ogg and vanilla uses wav and then i add them in the appropriate folder to work. Im working a under a separate patch file, avoid to edit the game files and work with your own mpq.
  20. New versions of wow use .ogg as filenames, earlier was wav. I.e WotLK use .wav files for all forms ambient, music etc etc.Sharing some info about the versions and file lists.
  21. You dont need it actually, you can use it of course and i think exist for both,tho you can create/work under a new mpq file and make your corrections-additions there.
  22. Thats the 1st attemtp and had sound sync issue, here the one i watched and learn about wow modding, specially about characters.
  23. I can agree with Zeb, a good DBC editor, at least compatible up to MoP/Cata. If a separate project can be made for WoD and up since there the change is obvious.
  24. If you read the whole topic from the beginning you will understand, not so hard !
  25. I want to give a small feedback, i had a volunteer from my server, tho due to a life incident he will be off the project for quite a time. Im looking for someone with good photoshop skills, not basic using like me, even if ask and did some tests seems im not a digital painter . So if anyone feels that can gimme a hand to continue with some re coloring that remains it will be helpful for me plus i will put my project back on track since now its somehow here and there due to those skin re color need to be done. You can pst me or leave a reply here. Thanks in advance Uthil out!
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