So firstly you need to download the ObjToAdt tool from here. it's a java app so you also need to setup java on your PC. In the comment section of this tool you can find adt_template.rar so download it too and extract it somewhere. When everything is ready run blender and open up adt_template.blend in it. You will see something like that: So in the outliner panel you can see all of our objects and if you wanted to start sculpting your terrain then you need to follow those steps: - Select object that named as Clear_Terrain_Template - Switch to modifiers panel - Set nomber of adts you want to have in a row (1) - Set number of adts you want to have in a column (2) - Hit apply on both modifiers - Swith to Sculpt mode and start sculpting When you are ready with your sculpting then you need to: - Select ADT_TEMPLATE object (1) - Make it visible (2) - Go to modifiers panel again and in target select your sculpting. This time we don't need to apply this mod (3) Now while holding ctrl drag ADT_TEMPLATE by X and Y to place it in needed position( better to do this in top view) Then select all obects by pressing A key(two times actually, one for deselecting all and second to select all) and press H key to hide them. Then at the bottom you can see some script. Change 1 to 0 in it and press Run Script button. 256 obects will appear here. Select all of them (A key) and export to obj.Export settings: