Jump to content

Supora

Contributor
  • Posts

    47
  • Joined

  • Last visited

Everything posted by Supora

  1. So firstly you need to download the ObjToAdt tool from here. it's a java app so you also need to setup java on your PC. In the comment section of this tool you can find adt_template.rar so download it too and extract it somewhere. When everything is ready run blender and open up adt_template.blend in it. You will see something like that: So in the outliner panel you can see all of our objects and if you wanted to start sculpting your terrain then you need to follow those steps: - Select object that named as Clear_Terrain_Template - Switch to modifiers panel - Set nomber of adts you want to have in a row (1) - Set number of adts you want to have in a column (2) - Hit apply on both modifiers - Swith to Sculpt mode and start sculpting When you are ready with your sculpting then you need to: - Select ADT_TEMPLATE object (1) - Make it visible (2) - Go to modifiers panel again and in target select your sculpting. This time we don't need to apply this mod (3) Now while holding ctrl drag ADT_TEMPLATE by X and Y to place it in needed position( better to do this in top view) Then select all obects by pressing A key(two times actually, one for deselecting all and second to select all) and press H key to hide them. Then at the bottom you can see some script. Change 1 to 0 in it and press Run Script button. 256 obects will appear here. Select all of them (A key) and export to obj.Export settings:
  2. Supora

    Noggit Qt

    [Link removed]
  3. Supora

    Noggit Qt

    [Link removed]
  4. Second uv is broken 100% Blending is broken too. You reduced amount of faces? Cause it feels like there were another line of edges in the middle or something and by deleting it u lost a 0 value of blending.
  5. nice to see someone still using obj2adt and my template and also wanna mention that this lifehack with using wmo as props holder is interesting. But I will recommend to test it on a little bit larger map.
  6. If the server says that you already know that spell - then you probably are. The thing is that your client have no possibility to show it
  7. maybe at least possibility to preview legion terrain shader?
  8. that's why I wrote earlier that those gameobjects are spawned serverside
  9. as I know collision couldn't be animated
  10. those gameobjects spawned serverside
  11. not just the tabard textures but also all chest textures
  12. Is there any difference in wmo format between wotlk and cata? if there is no any difference you can load it up in blender and edit doodadsets there.
  13. So if you want to disable the helmet then you need to delete helmet attachment on the model or at least change its type to something that is not used. BTW you may try to change the race prefix in ChrRaces.dbc to load tauren helmets instead. But I guess it will also load the sounds of the tauren.
  14. And I didn't point my whole post only to you either.
  15. Same thing I can say about your example. It's shit for me. If you guys want me to boycott a sever then ok I'll not play there.
  16. So what about our community then? We are leaching blizzard game engine, textures, models really often. So maybe Blizzard should start to DoS our sites or smth?
  17. Supora

    More blender stuff

    So it uses: RGB Blendmap(Combined Alphamaps) 4 tileset textures and 4 of those textures with alpha (_h ones) And I have a control of all I needed: Texture scale, Texture HeightScale and HeightOffset If someone knows how to make vec4 in blender pls tell me cause right now I'm using groups of groups of groups of nodes with just floats(even RGB math is done via separating it to R G and B.
  18. Supora

    More blender stuff

    From the album: Does it looks like a stuff built in noggit?

    Finally got everything just as I wanted! With lots of trials and lots of stupid mistakes I've got all that vector math that described here in blender
  19. it's definitly not MCLV here. Look at the second screen at those purple things here that's actualy cubemaps.
  20. I think you got it wrong cause I've also thought about MCLY chunk when firstly saw this topic.
  21. I use blender 2.49 with some old plugin(by madsquirrel or smth) for this stuff. Here is the example: geometry is made by script itself. But I've made a shader by myself(rendered in blender 2.7+).
  22. From the album: Does it looks like a stuff built in noggit?

    Made this for testing my material setup in blender Seems to be pretty nice So it have 4 texture layers and vertexcolor shading(darker parts are actually a vertex colors)
×
×
  • Create New...