-
Posts
1 -
Joined
-
Last visited
Content Type
Profiles
Forums
Servers
Downloads
Gallery
Everything posted by Minozop
-
CUSTOM MAP TUTORIAL Create a project folder where you store all your custom work, including the folders used in your custom patch-x.mpq (DBFilesClient & Interface etc) Copy your "Data" folder from your wow client folder to your newly created project folder. Copy your "World" folder (custom maps) to your newly created project folder. Make sure that your custom patch-x.mpq is in the "Data" folder you just copied to your project folder. Open Noggit (I use Noggit version 3.2771) and go to your "Settings" Check the first options "Game Path" and "Project Path" and link both these to your project folder Hit "Save" and restart Noggit. Finito! You should now have your custom map visible in your Noggit! SCREENSHOTS (IN DEPTH) 1 I have named my project folder "Work" 2 This is what's inside my work folder. It's optional to use "Data" folder, but it's much more convenient if Noggit uses it's own "Data" folder instead of your wow client folder that you play on. Just make sure that whenever you have made a new patch-x.mpq for your custom map, include it in your work folder as well in "data. 4 Open Noggit and navigate to the settings page 5 "Game Path" and "Project Path" should be directed to (in my case): D:\Work If you choose not to copy your "Data" folder to your project folder, select your wow client folder in "Game Path" ALL DONE! You should now be able to see your custom map in Noggit once you have restarted it.
-
How do I add an item to the map for 3.3.5 a? The Program - Noggit
Minozop replied to dufec0's topic in Level Design
By "item" I think you mean a object like m2 or WMO? First you'll need Wow Model Viewer, setup everything and once you've found a model you want in WMV, go over to noggit and click "import last m2/wmo from WMV". You can also add the full name of your object in Noggits import list file - though I recommend using WMV. There are some tutorials here and there how to use WMV but it's quite straight forward. -
Aah I see, thanks for the help, much appreciated!
-
Did you find a solution to this? I have the same issue with a newer version of Noggit...
-
Alright, so. Idk why you have two "world" folders in your "NewAzeroth" folder. Put the world folder in your patch-xx.mpq. Then create a new folder in your patch-xx.mpq called "DBFilesClient" and put all .dbc files in here. Also make sure you have a "DBFilesClient" folder in your "project folder" as well. Follow my quick guide here at the bottom. This should work for you as long as you have edited map.dbc and areatable.dbc with your custom map. Make sure both map.dbc and aretable.dbc is in the "DBFilesClient" folder in your patch-xx.mpq and projects folder.
-
Are you editing a Blizz map? Are you swapping textures on Blizz maps? I recommend creating your own custom map instead to avoid wow errors. Modifying Blizz maps can be very annoying because once you start to change too much, wow doesn't like it. Especially if you are new to Noggit and don't know how to work around the specific error.
-
Can you send screenshots of your project folder? And the settings page in Noggit?
-
First of, make sure that you have a "project folder". I have a folder called "Work" and inside that folder are: Data (my wow client for noggit) DBFilesClient (dbcs) Tileset (HD textures) Interface World (my custom maps) After you have that folder done, create a patch-X.mpq and import these folders above into the patch. Close the MPQ editor and put the patch inside your wow client DATA folder. Then go back to Noggit and go to Settings -> at the top you can choose Project Path and Game Path. In my case, I have both these set to my "Work" project folder. It works because I have copied the "data" folder from wow client folder. Next, close down Noggit and re-open it and your custom map should be visible. TIP: Make sure that DBFilesClient & World is still in your "project folder" as Noggit will read these to be able to show your custom map. Also, make sure that your custom made patch-x.mpq is in your "project folder" data folder too. So you have two patch-x.mpq, one in wow client folder and one in "project folder" data folder. Now your map should show, if you have already edited map.dbc and areatable.dbc (forgot the name). Any questions, just ask ^^
-
Thanks for the help tho, I'll take a deeper look at gameobject table in DB later tonight to see if I find it. I gave up on the Wintergrasp zone and created my own ADTs instead to create a similar layout like Wintergrasp.. Atleast I won't have the ugly buildings in the way now.. ^^
-
Yes I figured it was something like that. And I guess that when you say "Serverwise" you mean the table -gameobjects-? I checked it and can see the guids, but the object is deleted in-game so I guess I'm ducked as I can't find the name with the guid now when it's deleted? Sorry if it sounds confusing..
-
Hi! I'm trying to remove the wintergrasp buildings, they get deleted inside Noggit but not when in-game? The buildings are also removed in-game but no change. I have removed the wmo/m2 building in Noggit and removed the building in-game but it still shows. The Wintergrasp option is disabled in the config files but buildings still show. I' m also trying to remove the Area Effect "Leave Wintergrasp" while inside the map, but can't seem to find it (not Noggit related) but perhaps someone knows? I would be able to still have it available but when selected in combat it teleports you away.. I appreciate any help, thanks.
-
Hm ok. I do have a ptach-enGB-5.mpq in locale which contains only DBFilesClient with only my custom map.dbc in it. Gonna ty without it but shouldn't that work if it contains my custom map? ^^ **UPDATE** So I still get the error.. removed patch-enGB.5.mpq from locale folder. Can it be because I extracted the maps with patch-enGB-5 in locale folder?.. I'm really stuck here, thanks forthe tips.
-
Just checked my new vmaps, it stops on map ID 724 and doesn't make a .vmfile for map ID 728, might this be the cause?
-
I just went through all my Patches, now my Patch-5 is the highest numbered Patch with a DBFilesClient (with map.dbc inside. Also re-extracted maps,mmaps and vmaps. Double-checked map.dbc in my server folder and it's up to date with my custom map ID. But I still get the same wow error... Don't know what to do more..
-
So an Invalid mapID? Hm.. I have checked map.dbc and my custom made map is in there with the ID 728: The DBC file is located in my patch-5 and in the server folder
-
Yes of course, my DBFilesClient files are in the Patch-5 and my maps, textures, wmos etc: The selected maps shown in the picture are inside my patch-5. My patch-5 is also located in WOW folder/DATA I have already textures some adts but not all of them, here's a pic of the map I'm trying to import: Here you can see that I have 4 textures. The path for Noggit to read my project (Sorry for the bad handwriting with mouse haha) SO I don't know what might be wrong, I think I'm doing just as all the tutorials out there.. What am I missing I'ma try to paint all chunks with 4 textures, however that sounds strange if that would work as there are loads of custom maps with only one texture working for others .. Aren't mmaps and vmaps used to keep the NPCs on the ground? To recognize where the ground is?
-
So I have an issue with my custom map in-game. The map works perfect in noggit. What I have done so far: Created the Patch-5 and created a wow folder just for extraction: Extracted maps in copy folder of wow 3.3.5: Ran the extractors to create server side maps, vmaps etc: Created a path for "islandgeneric" in map.dbc. Located in the patch-5 and also in server dbc folder. After all this, I get a wow error and can't access the map, can anyone help a fellow noggiter please? ^^
-
Wanna send me that .exe please? Get the same error when trying to teleport to my custom map..
-
My Patch-5.MPQ is in my project folder as well in my wow folder > Data. So that works perfectly! My DBC files are located in the project folder that Noggit is linked to, so it works fine on the older versions. Will check the settings page in Noggit 3.2 when I get home, didn't know about that change ^^ Thanks for the help guys +++++
-
My map.dbc is in my Patch-5.MPQ together with the ADT files. If that's what you mean?
-
Legendary, thank you man! I will take a look at this when I get home, didn't know about the settings as I'm used to the older versions.
-
Heyo guys! Having some issues with Noggit 3.2614. My custom maps works perfecty with Noggit SDL3.1408 and Noggit SDL1.4 but not in Noggit 3.2... So I want to start doing my own custom map so I created all adts with ADT Adder 2.0 and that works fine, then mashed the files with Rius Zone Masher. Works perfect.. Then added my zone in Map.dbc (+1 ID from the highest named "grim". Then I moved my adt files named "grim" to my path folder as well as the map.dbc file: (Map.dbc is in DBFilesClient and my adt files is in World/maps/grim, data for dbc files) This is my config file for Noggit 3.2614: This is my config file for Noggit 3.1408: They both are the same and my custm maps shows up in Noggit 3.1408... Here's the start page in Noggit 3.2614: Here's the start page of Noggit 3.1408: If someone would know how I could solve this, please comment and I will try everything... Neither 3.1 or 1.4 is working good, full of bugs and things that f**k up my adts. Would really like 3.2 to work with my custom maps. Thanks