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Everything posted by Meta
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Screenshot taken during the closed beta of Overwatch, while they were working on the "random characters system" for the weekly brawl. Characters with bones of another one. And there's some not taken by me.
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They are on tour in Belgium and France, a friend of mine saw them
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Haha, I tried multiple sentences with different words and tried to translate back in english to hope to have the "best" result So, I have a friend who's russian, and it's a girl and she lives in Belgium x)
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( Я не говорю по-русски , Я не русский , Я использую Google Translation. У меня есть русская девушка друга, и я нахожу интересную русскую культуру )
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Hi, sorry I'm late because of exams. I tried a frist time and I had a problem about vertex count, so I stopped and started my exams. Since it's finished I tried a second time to convert the model to m2i and it worked well. Thank you for your tip
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From the album: Meta's Workshop
Some concepts of crates for Gnomeregan. -
Hi, I come to you because I have a little problem and I don't know what is the cause. Since I modified the model and exported it in m2i, I was able to convert it back to m2. But I can't open the final m2i in Blender anymore. If someone can help me or know the solution (or just tips), I give the file in attachment with the Blender Error. Sadly I don't have a backup of the modifed m2i, and it's impossible to convert back a modifed m2 to m2i again. Thanks in advance. (PS: after my conversion of HD models to 3.3.5, I planned to share the m2i files to allow peoples modify some geosets like Mathias did. So I need to have working files) HumanFemale_HD.m2i
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The Jaina model hasn't exactly the same proportions as Human Female model from WoW, so it should take more time and work, plus rigging btw.
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010 Editor binary templates [Script essentials]
Meta commented on Skarn's file in 010 Editor Scripts and Templates
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010 Editor binary templates [Script essentials]
Meta commented on Skarn's file in 010 Editor Scripts and Templates
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@Wungasaurus : After some tries, when I change the values the fire moves forward or backward. @Vellear : the only coords I've found in this section are these I'll try to change that and see what happens. EDIT: thanks, it's exactly what I needed, I just have to change the Z to move it where I want. And it seems that the bone numbers are exactly like you said @wungasaurus . I've not searched enough, my bad. Well, since I know how it works, I'll write a little guide with a simple model
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Hi, before asking this I've tried differents things with the help of the pxr but I can't find the right chunk to set the bones that I want to my particles. For this model, I have a simple fire effect from the booksonfire.m2 , I used the ParticlesCloner tool, now the fire works ingame, but it's on the bone number 0 (between the feet) and I want to move it to the head (bone 25). In the particles chunk, the effect is divided in 3 parts because it uses 3 textures, in the bone informations I have 1, 2 & 3. So I assume it's not the setting who manages the bone of the skeleton.
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From the album: Meta's Workshop
First texture layer for Wrenchcalibur, the Gelbin Mekkatorque's weapon. (I have to improve my skills in hand painting) -
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From the album: Meta's Workshop
First test in game of my house for the Casripos, m2 format, still some bugs and details to fix. Level design by Allifeur. -
From the album: Meta's Workshop
I'm trying to find which flag to add, to have the two-sided textures on a m2. -
From the album: Meta's Workshop
First test in game of my house for the Casripos, m2 format, still some bugs and details to fix. Level design by Allifeur. -
From the album: Meta's Workshop
Alsmost finished model of the Casripos house, with temporary textures. -
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From the album: Meta's Workshop
Some researches for the houses of our new race called Casripos, on Shadow Storm. -
From the album: Meta's Workshop
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Almost exactly like you Just for fun, because I like pixel art And another I like