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Everything posted by Addikted
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Help please, I can't be the only one with this bug...
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Hey! This appeared on my map, after 'Saving all tiles', and I don't really know how to fix it, I've tried (I know some of these things has nothing to do with this glitch): * Applying darker texture * Re-loading .wdt file * Create the .wdl file * Fix all gaps ... No effect at all Any help will be preciated, thanks!
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UPDATE I think I may be adding up wrong way geosets. I've tried adding 'em numbers (0, 1, 2) obviously it does not seem to work like that because those seem to be array's indexes. I've also tried to add up SubMeshID's from M2SkinSection Submeshes inside the .m2 file still did not work (I ain't getting results I'm watching at the MWV)
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But hozu monkey I'm trynna copy (first post image) does not wear a helmet. Like the ogre I'm trynna copy, it's shoulder is like blue-toned : Which is this one inside the .blp: But inside WMV geoset does not show me that shoulder, so I'm kinda lost here.
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@Grindi amazing, thank you. I've done all that (on my ogre model), because I don't know why but the monkey model is invisible on his face (maybe .m2 file is corrupted?), but I can't take off the ogre armor, and also I can't apply the correct shoulders, I mean, in the ogre shoulders .blp appears the shoulders I'm looking for but they don't get applied, another ones get applied. And to take off his armor, I tried deleting the texture from the .m2 file and reducing the textures number to -1 (it was 6 textures, I reduced it to 5, and deleted the armor texture) but in-game it appears as black. Hope you understand: https://imgur.com/a/9IXohjJ
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Is there some tutorial on how to do this? Geoset by hand? I aint that friendly with hex editors so retroporting is kinda pain in the ass to me. Anyway, thank you a lot, really you are the only one who helped me so far.
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I'm sorry for the delay but here are some screenshots: https://imgur.com/a/vgsscG6 CreatureGeosetData has been set to 4453, and 9, respectively.
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Thank a lot for your answer. I've copy/pasted existing values from Blizzard, it did 'work' but I got two models, one of them it looks 'transparent' I mean, I can see everything through it, and the other one has an invisible model. I just copy/pasted CreatureGeosetData from Blizzard to my dbc file. Any idea?
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How can I achieve the look I'm looking for? He holding a fist weapon I know, I need to import the weapon (I don't know how to find the .m2 file tho, gotta keep searching) but what about the armor?
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Hello, is this how the model should really look? https://imgur.com/a/ekViAlk Here is the exact same model using another armors (another .blp's) https://imgur.com/a/bajTZPn I want it to look exactly like this one How can I manage to achieve this look?
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This is how does my retroported 'ogredraenor' looks inside WMV. Inside game WoW.exe crashes with 'INT DIVIDE BY ZERO' error. Any idea how to fix this please? Thanks! INT_DIVIDE_BY_ZERO This sub category treats TYPE=INT_DIVIDE_BY_ZERO. The remaining error message should be empty. The entries here are referring to ADDRESS. Since the address alone might not be sufficient to track an issue, the remainder of the stack trace in the error log may be included. 00837A90 A .skin file's skin section has boneCount = 0. https://wowdev.wiki/Client_Error_Analysis#INT_DIVIDE_BY_ZERO
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Hey there, I need help because I'm so newbie at model editing. I downported a model from BFA to wotlk, and got error can't divide by zero. After some research, found that this is because .skin bones has value of 0. How can I edit to correct this data? How do I work with this? Please help!, thanks! Model: ogredraenor.m2
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Greetings! I'm workin on a WOTLK 3.3.5a Custom Fun Level 255 Server! I've got tons of ideas, stuff already made, like a portfolio I could show of course! In order for me, to make an awesome server I need a custom map developer, I would buy custom maps (I will show the idea, of the map). Also, if you want to work with me, as my Co-founder, we could make an awesome team project, with you as a map developer, and me as the script developer. I can take care of spawns, items creations, spells, etc. (everything else) PROFIT WOULD BE 50%, 50%
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I got a .m2 that has hardcoded texture 'lavatentacle.blp', I want to change that color to green so how I do that? How do I place 'lavatentaclegreen.blp' instead? I already converted models with Adspartan Multi converter, not working.
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I can't fix those problems. I changed the texture type from hardcoded to anything else using DBC I placed the texture on columns 16-21 (I think was the numbers) but did not work. I changed the texture name into the .m2 file still did not work. Added the texture name into the .m2 file still did not work. And the helmet is not showing properly, why is that? It's placed the same way as Pandaria DBC
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I'm trying to import some weapons and armors from MoP to WOTLK I want to change a WEAPON Texture which is hardcoded: Texture name hardcoded default: ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLE.BLP Texture names I want: ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLEGREEN.BLP ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLERED.BLP ITEM\OBJECTCOMPONENTS\WEAPON\LAVATENTACLEBLUE.BLP And I'm also trying to import a helmet, looks like this: Any idea how to solve this?
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nvm, fixed
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Great, thanks! Yes, mine is from MoP, btw do you know how to change this mount color? https://es.wowhead.com/item=78924/corazón-de-los-aspectos I'm trying to re-color it but seems .m2 textures reference to .blp's inside SPELLS folder, I'm kinda lost. In .dbc CreatureDisplayInfo mount has no textures applied, like it .m2 automatically applies textures, how can I recolor it then?
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UPDATE I fixed but now it looks like this: It's the model fine? Or I need to fix something? Smoke seems kinda small, or when a player mount it will be good?
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Hey guys I'm importing this model into 3.3.5: But it looks like this in-game: Any idea how to solve it please?
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I don't understand anything at all in the video. You should have explained something, I mean, I know that you programming there, but, that tutorial is not teaching me, it's showing me how to copy/paste, and I'm not getting it... Could you explain me a lil bit please? Thanks! BTW, you pretty intelligent bro, what you doing there is amazing.
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Thanks for the answer. I'ma check that video today and reply about it. Meanwhile, I tried latest version and tons of versions of CASC View and Explorer and could not open Legion 7.3.5, says 'Failed to open storage'.
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Hey guys, Im trying to import models from Legion and BFA, but got these errors: 1- Legion, can not even open CASC View/Explorer, tried lotta version (latest too) and says 'Failed to open storage'. I been searching a fix for 2 days and got no shit. 2- BFA, imported a model, but it's completely white (textures are white). What should I do?