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abdalrahman9

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  1. From what i know with liquids, it could be of your group's Liquid type which is found in the group's MOGP chunk. Here is an image of it in the 010 editor: The value for the liquid type should be 15 if you don't want the group to be surrounded with water. If you have a different value other than 15 then you would need to change it. There could be other reasons but without the file this is what i would thing the problem is coming from.
  2. Hello there MC, i just have a few questions that i want to ask about MLIQ of a wmo. So here goes: 1: So for the heightmaps, i don't get what the first four bytes are referring to. From what i found it is trying to refer to UV map or another words texture coordinates of the vertices and the transparency. However, i don't understand how they are represented. Is each byte a specific information or every two bytes? Here is a picture to elaborate my misunderstanding: 2:Does anyone know what the types of the tiles are which come right after height maps? I have tried to play around with them but weird things happen when i do. Another pic for understanding: If anyone knows any type of information that will be of great help. Thank you again for reading!!!
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