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Noones

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  1. Well they dont work with your converter, or im doing something wrong. freshly exported, with ALL M2s and BLps, the needed Skin and BLP files for the M2s including, everything converted with your converter. An empty Map, just 1 WMO and a patch containing that map, the map.dbc, the wmo and all needed files. Im always getting a D11 Crash with your converted.. Map: http://prntscr.com/ay2bux Crash: http://prntscr.com/ay2c3t Could you please help me with this? The Model im using here is World\WMO\Draenor\Human\6hu_barracks_pvp.wmo
  2. Awesome, will you build a converted for WOD Garnision Buildings infuture? They are missing specific Chunks if i did understand this right
  3. Skarn i love your folder / file sorting, did you do that with Raindrop or another tool?
  4. Fixed: If somebody else expierences this errors, the M2 Converter couldnt convert a few GENERICS Objects, which caused the crash in Noggit and Modelviewer. Adspartan updated his converter and it is now working 100%: Greetings Noones
  5. Oh my God, that Worked! Thank you so much!
  6. Thanks! i tried Beanbag01-04, no one of them work Edit: When i open BBQ_01.M2 with 010 Editor and using the M2Template1.bt Template on it im getting the following error: http://prnt.sc/ai890c ( the error is the same, before and after using your converter ) Also im getting the same Error with every file in the GENERIC Folder inside World.
  7. Could you try it yourself with : World\Generic\Goblin\PassiveDoodads\BBQ\Goblin_BBQ_01.M2 + 0100 SKIN? i tried all your Converters, tried different online storages, but each time convert it with your converter modelviewer crashes. I tried it with WOD Models etc, the "last modified" date changes on them, but not on the GENERIC\GOBLIN files ( which i need for an wmo ). Is there a possibility to get a log file out of your converter? Greetings Noones
  8. This Version just gets Greyed out and keeps loading, screenshot: http://prntscr.com/ai7k05 Maybe im just too stupid for it
  9. i redownloaded it and got the same Problem. Example: World\Generic\goblin\passivedoodads\goblinmachinery\goblinweathervane.m2+ skin or World\Generic\Goblin\PassiveDoodads\BBQ\Goblin_BBQ_01.m2 i extracted both from CASC, opened your converter - dragged them in - pressed Fix ( The last modified date didnt change ) When i try to open them with Modelviewer ( Custom Patch ) i get this error: 20:03:20: Loading model: World\Generic\goblin\passivedoodads\goblinmachinery\goblinweathervane.m2 20:03:20: Error: Invalid model nameOfs=272/304! May be corrupted. I also opened the M2s in 010 Editor, both got version 272. Note: i also extracted all the needing BLP Files. Greetings Noones
  10. Extracted them via CASC, nothing changed. Most of the Models work now with your Converter, awesome, Thanks! But im getting a few Problems here and there: Cant load some M2s from Cata via the Modelviewer: 17:28:39: Loading model: World\Generic\goblin\passivedoodads\beanbags\goblin_beanbag_03.m2 17:28:39: Error: Invalid model nameOfs=272/304! May be corrupted. 17:29:22: Loading model: World\Generic\goblin\passivedoodads\ceilingfan\goblin_horde_ceilingfan_01.m2 17:29:22: Error: Invalid model nameOfs=272/304! May be corrupted. 17:30:34: Loading model: World\Generic\goblin\passivedoodads\crazymachines\goblin_batterymachine.m2 17:30:34: Error: Invalid model nameOfs=272/304! May be corrupted. 17:30:37: Loading model: World\Generic\goblin\passivedoodads\food\goblin_bucketofood_01.m2 17:30:37: Error: Invalid model nameOfs=272/304! May be corrupted. Edit: They got the Version 272, the "Date Changed" does not change when im using your converter on them
  11. Where can i find out the Version of the M2? Greetings Noones
  12. Does the M2 Converter only works for Items / Creatures? Or can i use it for Objects too? Because the "Date Changed" on M2s and Skins does not change when i try to use it on Objects.
  13. By this you mean, that i need to convert all Objects again? And is there an Up to Date Converter for WMos?
  14. Without the Patch everything works fine. Edit: Maybe my English is not good enough, but what im trying to say: Noggit crashes when loading any Map, i NEVER spawned any of these Objects via Noggit, i tried to use them ingame via .gob add ID and that worked, but when im trying to use them in a patch so i can spawn them via noggit, noggit crashes.
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