Hello everybody,
I recently started to rework some old Elwynn models so they could fit with our modern graphics. Ingame, everything seems to work fine, but there is an invisibile issue here : The models are heavy ! This bridge alone takes 125Ko, which is way more than other similar models.
In fact, half of this M2 size is due to collisions : Collision Adder gives every single face its own rigidity without discrimination. Any rope, any part of a wooden plank will be solid.
Since I'm not planning to create World of Antcraft, this is a big waste of computer resources : If I don't find a solution, all of this will stack up and make the game unaccessible for weaker engines... So I would like to know how I can filter the collision adding, or make a collision sub-model mixed with the original one, something like this :
Thank you for your attention.