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Everything posted by piccolodmq
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Sounds Good, let me know at least how far you merged Patches and where you think the error is located
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I dont but I have a server I play with friends with hamachi, We could test it there. Its just downloading hamachi and changing the realmlist ill make you and account
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Thanks
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Hi there, how would you allow the use of Flying mounts in kalimdor or eastern kingdoms in 3.3.5a. So for example the Gryphon can run like any ground Mount but not flly in this lands?
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I started doing this job, with the Warrior,.... and saw the mess. Yea, is a mess. the "good"part is that you can take each patch individually, and have 1 class per patch. All what i did is translate this from Russian to english.
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Just put it in mediafire... dont know what the deal is with gdrive. https://www.mediafire.com/file/edqj8byb1vst9a5/spells.rar/file ------ If you can make in to one big dbc and patch file, I'll be grateful.
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My bad.... well anyways, for anyone interested, what I posted are spell animations for most Classes (3 to 5 spells for Class) in 3.3.5a so they resemble more retail like look. If anyone is interested in fusing them, into a single patch and DBC structure, let me know. send me a PM
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Did it open? Can you share if you can fuse them?
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Sorry new link https://www.mediafire.com/file/edqj8byb1vst9a5/spells.rar/file
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Here is the patch, they all go in wow/data/enUS, they all work individually, each patch changes around 3 to 5 spells, to look more updated if someone can unite them in one patch, it would be great. https://drive.google.com/file/d/1HAHdFu8hVlbfLr0yxgK-u9zPqKJnOtPE/view?usp=sharing
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I have somewhat, transalated some of this files. But I cant make them work as one file. If anyone wants to help with this task, I will share what I have done so far? (in other work i got them to work as individual patches (warrior patch, druid patch, etc) but cant get them to work all at the same time.
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Anyone able to do HD textures for WOW Classic ? or is something people dont even want to mess with?
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CreatureModelDisplay.DBC questions (BFA models).
piccolodmq replied to piccolodmq's topic in Retro-Porting
I have made many custom races/npcs etc. Its the new way to retroport BFA models i dont get. -
Hi there I still dont get how the structure of CreatureModelDisplay model works. When I am creating a Custom model, I know I need a Creature model Data id number in the second column. Question is how do I know what goes where in 7 - 8 - 9 - 10 column. Sometimes I find, one simple BLP file in the creature folder, like Pigman.blp. And easy as that, something there are more BLP, with skin color, so I have to put in column, 7 Pigman.blp, and in column 8 pigman_brown.blp. as an example. But this is with some models and other just have different configuration of how you arrange the Blp in the creaturemodelDisplay.dbc. Could someone guide me of how I should arrange this custom models CreatureModelDisplay values? So I dont get White or green models? In the picture below I get white models on both Pigman and Alpaca models... no matter how I arrange BLP info in them. https://www.mediafire.com/view/u3q51.../help.png/file thanks!
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Hi there I still dont get how the structure of CreatureModelDisplay model works. When I am creating a Custom model, I know I need a Creature model Data id number in the second column. Question is how do I know what goes where in 7 - 8 - 9 - 10 column. Sometimes I find, one simple BLP file in the creature folder, like Pigman.blp. And easy as that, something there are more BLP, with skin color, so I have to put in column, 7 Pigman.blp, and in column 8 pigman_brown.blp. as an example. But this is with some models and other just have different configuration of how you arrange the Blp in the creaturemodelDisplay.dbc. Could someone guide me of how I should arrange this custom models CreatureModelDisplay values? So I dont get White or green models? In the picture below I get white models on both Pigman and Alpaca models... no matter how I arrange BLP info in them. https://www.mediafire.com/view/u3q51.../help.png/file thanks!
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release Tauren to taunka 3.3.5 UPDATE: support for HD models
piccolodmq replied to fueryin's topic in Retro-Porting
I PM you. With the links with the files and a proposal. -
release Tauren to taunka 3.3.5 UPDATE: support for HD models
piccolodmq replied to fueryin's topic in Retro-Porting
Will upload only the custom race patch... since you have vanilla and BC races, and everything alredy. -
release Tauren to taunka 3.3.5 UPDATE: support for HD models
piccolodmq replied to fueryin's topic in Retro-Porting
I have a CUSTOM race patch, that includes taunka. (It has all HD models of Vanilla races) but it has hte old mistakes on jaws,etc on undead. Custom Races are Taunka, Naga, Saurok, Worgen, Goblin, Pandaren, Forest Troll. Could we fuse our patches to get the best out of them? -
For how much money, will you sell me the Void elf, character ? Could you do Kultiran? Great work!
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Hi there again.I retroported the Broken Isles, with almost all textures and WMO working, but I am having troubles getting the Ground Clutter Effects working.I got it to work on Draenor, using this guide from Anthony a while back. &t=98s , Basically you use a Tool (that I can not longer find), to manually Retroport NODTX files that contain the Ground Effects files. Put them back on the Patch. And use DBC's from Legion and Wod, with dooad info (GroundEffectDoodad.dbc and GroundEffectTexture.dbc), wich I also had. Since I didnt had the old tool mentioned in the tutorial I used for Draenor, I used this new tool wich is more up to date, and capable of doing Legion and WOD http://www.model-changing.net/files/file/62-legion-wotlk-multi-converter/.But again, it didnt work for Legion. Could someone help? If I get everything to work. I could release it as a complete work here.http://www.mediafire.com/view/4a2jrhfhizihb95/LEGION%201.jpg(NO GROUND CLUTTER)http://www.mediafire.com/view/7demf97bafc9anb/LEGION%202.jpg(WEIRD SHADOWS)http://www.mediafire.com/file/l4kfb592hfyd626/LEGION%203.jpg(SURAMAR)
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Thanks, I also did this. I will redo everything on a clean client with no patches but this to try it out!
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I RESIZE IT to 1024x576 ... and still wont work. Whats the deal with this? ----> (2,35:1 ) I am sure that the formar 1024 x 436 works, because I replaced the WOTLK cinematic with my custom one, and it works. But if I try to make a new path for a new MOVIE, with its own custom data, (Editing the DBC's), then it wont play it.
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I dont know how phassing and quests, work.I see this FLAG, in Quest_Template = 4194304 QUEST_FLAGS_UPDATE_PHASE_SHIFTAnd I tried searching in the the DB for this Quest hat make Phase change both in NPC and Gameobjects, but coudnt find anything that I can replicate.http://www.wowhead.com/quest=12474/to-fordragon-hold, I am trying to have a Quest change me to another Phase or the NPC's to my phase, either way.I have tried using Mod Phase 1,2,3 and others, to the NPC that gives the quest I want.THis one http://www.wowhead.com/quest=25392/oh-deerBut the NPC is still only availble on the command GM ON.... So what I want is, when XXXXX quest is complete, YYYY NPC to become visible or in my phase.Or is there an easier way to do this?