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Everything posted by Adspartan
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I changed the behaviour of that functionality, basically it copy the model to a "clipboard" same as if you copied a model in noggit and they you can paste it using V or Ctrl+V
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CascExplorer works for bfa, the version you're using is probably outdated. You can find the up to date sources here: https://github.com/WoW-Tools/CASCExplorer
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Well in that case of course it'll disappear. If the model isn't referenced in every chunk he's on that's what happens, the client think the model is not visible and thus it is not rendered.
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Because the version of noggit you're using doesn't have the fix
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Believe it or not, I'm aware those screenshots don't come from noggit As I said previously, it's just that noggit was not saving models properly which lead to this issue ingame.
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I thought the m2 was part of the wmo. It's actually disappearing because old noggit versions were not saving models properly leading to this issue, I fixed it at some point but I don't remember when so it's probably not in the sdl versions released. It will be in the next release though.
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The issue does not come from the m2, if you add it alone on a map it won't disappear no matter where you look. So it comes from the wmo, the m2 gets culled when is should not.
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What's wrong with v3.2 and adts ?
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I don't use blend mode override yet which is probably why some models have issues, but I might try to improve that once I'm done with noggit's m2 rendering.
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it doesn't or at least shouldn't, some particles are attenuated otherwise they are way too bright (it might need some improvement but I think it's way better than before. Also it sometimes hides some effects that should not look good on wotlk too, I might add a option to toggle that too in the future. Can you tell me which model has lost its particles ? So that I can look at it when I've got time.
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Delete all the WDL you took from legion yes. You don't need to delete the older map. Do you have all the models and textures that go with it ? It's fine if you have some missing texture ingame (noggit will crash) but you need all the models if you choose to keep them. Also, if you take a model existing in wotlk and not the textures or some texture used in wotlk or older model that have been changed it'll crash.
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Fixed, download the version 3.0.1 and it should be good.
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You can convert big map it will take a bit of time, and yes it uses a lot of cpu too. It took me roughly 2min to convert the whole draenor map using ~75% of my cpu, and my laptop is far from being the most powerful. And you can always save the file before converting if you want to keep the originals.
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Is the flag 0x4 set in the wdt ? It looks like big alphamap read as a small one.
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If you want to check the code in noggit (for uncompressed (2048) : loading saving And yes you're right Skarn. I'd like to help you but I'm stuck on a problem and I'm busy today, sorry.
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It's an issue with the MFBO, you need to save twice (close noggit in between because you need to reload the map) to "fix" it. Also I've fixed that problem here For the fps/addon things I don't know.
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I think that it's quite useless to mod on wod only to have better graphics, because of the retroporting of course but also because graphics aren't that important of course it's nice to have a game that looks better. But I've spent probably thousands of hours on minecraft even though graphics are good but even so, the game can still be beautiful. For me you should mod on wod if you want to use new functionality that aren't in wotlk. I prefer modding on wotlk because we have a lot more tools than on wod and we know how to do many things, the core is way more stable/complete on lk, ... It's a lot easier to do what I want on lk, and thus create more content. But I'll probably ditch wotlk in the future (a few years maybe ? x)). So if you want to do wod modding, go ahead, and share things to try to appeal people into wod modding, because let's be honest : if nobody makes tools/tutorials/... most of those who would be ok doing wod modding will stay on lk because of all the unknown and the extra work it would require.