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Thoraric

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Everything posted by Thoraric

  1. And i f i have a model which doesn't contain numbers, like "BARREL" if i change it to BARRER" its going to work?
  2. Ah thanks that actually worked. Gonna try this on a tons of wmo-s from now! This 010 editor can do anything else on the model? Like delete lights or add lights. Or delete that feature which turn the model into other colour because of lightbox. because my model seems pretty in modelviewer but in game just so dark.
  3. Here is an example, The selected part is blue roof, and i want to make it red. Its 68 bytes. So I have to create something which is 68 bytes when selected?
  4. oh **** this seriosly this program trolls me a lot. So what should i do if its longer? Start it over and reduce the file names? This texture change isn't easier in blender? And how to fill out the uneused space if i can't leave it to filled with 00 bytes?
  5. I rewrote them and saved but now the model cause crash in modelviewer
  6. i have to do this each file of wmo. Or only the first one without numbers? I have to set up the 010 editor the licence always gone
  7. Can u write a step by step tutorial about that? Cause i dont know much about that program Or any clues any link
  8. Greetings, Again me, again this topic. I couldn't change texture's of wmo-s. 1. thing i need, merge indoor model with outdoor model, cause I see only this way to create custom interior for houses. 2. Delete existing doodad sets 3. Change the material path for meshes. 4. and if the mesh material doesn't fit well. and need little adjust on materil, how to save the adjusted material. Im fighting with this problems for ages. I would appreciate a really noob friendly guide! Here is an example: I wanted to retexture Windrunner spire from abbanonded veiny textures to clear ones, in UV editor i swapped the textures and replaced them then everything selected and shift+q and textface to material. in wmv crash. heeeeeeeelppp plzzzz
  9. I couldn't find it in the World/wmo/dungeons section, where is it?
  10. By the Way you are doing this by overwrite m2-s and blps? Or its more advanced method?
  11. You ain’t nobody until somebody hates you. Some people can only humble you cause of their jelaousness, instead of trying better than you. And that's the easiest way which soothe their miserable. Respect to each other is disappeared nowadays from people.
  12. alright i made less big pieces it worked but my tower changed his place, since it was other wmo i think it doesn't save the new place. How to save his place?
  13. Im working on a model, which is a shadowfang keep. This isn't a dungeon, its an outdoor building, players can walk in and out. I need this model for my server, this will be warlock order hall, but can't get this model out from blender as a wmo I have a weird error message as always. if someone has idea how to fix this i gladly share with you. the model is combination of the dungeon interior/arugal tower/dungeon outdoor model. The good thing you can get into the kitchen and the there is a new tower. Since I want to create unique interior I can't use the portal indoor/outdoor system. So I merged the whole model, but i made a security safe before merging. I included everything in the download folder. I appreciate any help! It's 50MB cause include the original wmo-s and png- files. im going to create something like this in stratholme version but first need to make this work https://1drv.ms/f/s!Asrk_5wjkszIhKwokNnuFXz2IRbucw
  14. hey, do you have any idea in the future, what are you going to do after finish your project? Just for curiosity I like your work
  15. The blp file is transparent. second option is too high for me, I opened it in 010 editor and ctrl+f to search for transparent or flag but didn't find anything.
  16. I extracted some tree from heroes of the storm and converted to m2, but it don't look quite well. I think there is problem with transparency what do you think?
  17. Thoraric

    HD Models

    Is it possible to create a listfile for my own mpq with custom models? I have to write the paths by hand into a txt?
  18. try export the textures and change them in photoshop
  19. I used this method to change a lots of models, I would see the loginscreen what could you create
  20. I can't extract my mmap and vmap from my custom Data, I put everything into patch-3 but it doesn't do the job. Anybody has a working extractor for mangos? I can't do anything until I can't extract the mmap/vmaps I don't want to use repacks, its the normal core from github 3.3.5 mangos
  21. failed to load m2, file is corrupt. It said when I tried to convert m2->m2i legion model.
  22. Someone can tell me what is this error mean? It poped up during using m2redux m2->m2i
  23. I show you two noggit errors, maybe someone know how to solve this. On picture one, there is something weird bugg, one chunk looks like turned into shadow cube. I tried to delete shadders, rise low the height everything but it doesn't dissapeared. Then I deleted the whole chunk but the shadow shade still there, lol. And it still appear in game. On the second picture my new noggit can't open texture palette, only open the exinting textures on the local adt-s can't load all the 65 side textures. I used old version of noggit to make my textures but its annoying to use 2 version of noggit. Any idea to fix this? If there isn't a solution for this I can make peace with this method.
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