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UltraNic

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  1. Hey Guys, I am looking for the Arathi Warfront for 3.3.5a I tried it on my own but it won't work I would really appreciate it if someone could provide the ADTs and WMOs for it. Thank you very much
  2. Hello, I tried to convert "elwynntreecanopy04.m2" to Wotlk with the new textures from Legion. But unfortunately it didnt work I took whole folder "trees" where several other .m2/.skin and .blp files are located. After I put them into the converter I make a custom patch and put the files in there (I guess the converter saves the files from where I dragged them in for example the files are from "Legion 7.3.5/ClientFiles/Worl/Azeroth/Elwynn/PassiveDoodads/Trees" then they get saved in the same folder right?). Then I tried to look at them in the WMV for 3.3.5a (ofc after I put the custom patch in the 3.3.5a Data folder) but everytime I see the damn ugly old tree I know it maybe sounds ridicoulos, but is there something like a "step-by-step" guide for this?
  3. UltraNic

    Favorite Corner

    haha this is so awesome
  4. Years after watching "Never stay tuned" Machinima again I suggest you boys try out this precious: https://www.youtube.com/watch?v=GscSTPv1EM8
  5. looks really cool!
  6. Hey guys so I've been working on Blizzard ADTs and adding new groundobjects to each ADT and it worked fine on the first ADT but when I put 25 ADTs on the groundeffect adder and afterwards put them into ground_Doodad_fix and replaced them with the old ADTs in my project directory I got ingame and everything started crashing! Its always the same error: I was looking around the internet for a possible solution and got here: http://modcraft.superparanoid.de/viewtopic.php?f=12&t=3627 It seems like this one solution from "Vel" should be working but I really dont have a clue what he means so I am pretty much on a lonely island. If someone could explain me how to fix this error without losing my whole work I would really appreciate it! UPDATE: I really dont know why lol, but when you go into Noggit and change something after the crash, save it and pack it into your patch and my error is gone. Just go ingame, ride around and remember the place where you got the crash, go into Noggit and change something on that ADT where you got the error before (I deleted a small skeleton corpse for example) save it and update your patch with the changes you just did in Noggit. Go ingame and everything should work again, at least that worked for me lol
  7. Thank you! It finally worked! So glad that this part is done now
  8. Thank you for your tutorial but you should update it, in the wowdevkit is no groundeffects folder or a groundeffects.bat, very confusing, am I missing something right in front of me?
  9. Alright so I tried a few times to change the groundeffects on a certain ADT. But I get only fail results, I dont know what I am doing wrong, I was strictly following the tutorial on modcraft about how to add groundeffects: http://modcraft.superparanoid.de/viewtopic.php?f=78&t=3619 And I made a few screenshots:
  10. K thanks will try it out over the weekend
  11. So i need to delete the ground effects first with -1 and then add others?
  12. What a great looking tool! Looking forward for this, this will save a lot of time
  13. I guess I will try out the groundeffect adder method! Thanks a lot. The groundeffects will be overwritten so i can add the new ones I guess?
  14. Hello. For my current project I need to know how you swap the ground effects in a random zone in Azeroth. I edited the eastern plaguelands I wanted to switch the ground effects (small mushrooms, skulls, etc.) into ground effects of Elwynn forest for example.
  15. Really cool! Appreciate your work and time awesome
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