Jump to content

Skarn

Moderators
  • Posts

    70
  • Joined

  • Last visited

Everything posted by Skarn

  1. Skarn

    Noggit Qt

    That comes from the fact that you have a tablet control driver installed on your PC. So, tablet users for now have to suffer as tablet control is not implemented properly and either way prevents from work. It needs to be properly intergrated into all the tools that use brushes and tweakable sensivity settings for radius and speed separately.
  2. Skarn

    Noggit Qt

    1) Я сам не тестил версию. Но про баг с палитрой что-то говорил Kaev. 2) Должен быть исправлен. Производится пересчет всех UID на карте.
  3. Skarn

    Noggit Qt

    Are you sure you are on this version?
  4. Skarn

    Noggit Qt

    Standard shader color for MCCV is 7F7F7FFF which makes 1 for every channel, so it effects nothing. If as you say your ADT is black, it means that your whole MCCV chunk contains 000000FF values which is wrong and cannot be actually called a standart shader.
  5. I do not see what's the point of that conversation here. Everyone does what he wants, though bragging and teasing people with what you are not going to release (I do not mean show-offs, I mean literal bragging and provoking people) is at a very least impolite. For me it is obvious that you should not release everything you make. That's totally fine. You develop your content, keep it for yourself, you have the rights and reasons to do it. As Alastor said, he does not want to tell out all of his ways to achieve some certain results which make his works unique, that's also totally fine. But in case of retroporting and other porting, it is not something that can make your content unique. It is not something to be proud of because it is simple. There is really no problem in writing a tool that eliminates differences between different WMO, M2, ADT etc versions, especially if it is an upconverting to WoD. You still can keep whatever you want to keep by yourself for whatever reasons, no one minds it, just please stop bragging and teasing people. Let's show some respect to each other like people usually do in healthy societies. That's not hard at all. I personally does not share everything I make. Though, I share any information I find because when I started modding what I was getting were tools and information created or gathered by other people for free (like noggit, WoWDev wiki content and so on). As you see, I give information in exchange for that help if I find something. I know some ways to do things faster or in a more interesting way, I do not share those because they are mine and define my personal style of work. But I do share technical information that can help you achive the same results if you think a little.
  6. Skarn

    Noggit Qt

    You do not even need to have it on your PC. Just throw proper DLLs in the folder or install runtime redistributables.
  7. Skarn

    Noggit Qt

    The post goes to the main page and sticky. Though, we could use Releases section as it supports some basic versioning.
  8. We have given developer status to Kaev, Adspartan and wungasaurus for important work done on Noggit. That's the least we can do now to say thanks to the guys who still work on it and fix it.

  9. You need to see what is different between those models regarding their structure. It must be something minor, else the game would not read those models.
  10. I think he is okay with it but as far as I am aware it creates broken ADTs. Those ones made with Taliis which often result into Noggit laggs and other bad things.
  11. I'd need to have a look at that through Skype. PM mere there please, you have my Skype.
  12. Make sure you have "Vertex shading" checkbox checked-in in the internal parts of the WMO.
  13. Or download a dll and include it to the directory.
  14. Great jopb. People would not mind the binaries I guess. We could run a Noggit testing page here as we used to with SDL 1.4.
  15. Your ADTs initially have some offsets possibly.
  16. I once tried to translate it to English and I did it as far as I remember but I gave it up due to a huge variety of bugs presenting in the code which made the tool almost unusable. I will have a look on my hard drive though, maybe I still have the translation. Anyway would be great to have such tool.
  17. Wungasaurus is most likely right here. It looks like it is a lighting issue. Do you have any special lighting specified for that zone?
  18. Never use Taliis. It spoils things. Read the beginner's tutorial set. It is very well explained there.
  19. Get SlimDX and Net Framework installed and it will work unless you are running Windows XP on your toaster.
  20. You are right and wrong. There is no need for that kind of software. Though, the one done by Mordred is fully user-friendly and allows you to build stuff in a visual way.
  21. Speaking about the DB2 thing, there is a very good tool by Luzifix but it sadly is not getting updated to versions higher than WoD or MoP (do not remember exactly). So, at this point it probably would be better to ask Luzifix about it. CASC editor is something we need to move modding to WoD. As far as I know, it is possible to make it but it will be bound to one version because on each version some codes there are different. I was told that people were not doing it because it looked like a bad idea to code it and it does not look professional enough. Well, f*ck that logic. At least it would be better to have a tool that works for the last released version which is logical as WoD is going to be ended this summer. I can name a few high priority tools that I'd say we need: Some kind of M2 Plugin for popular 3D software like Blender or Maya supporting animations. As far as I know it is being pretty effectively developed by Koward. Map editor. Yes, the current ones suck. I have seen schlumpf doing things on Noggit QT branch, so in that case I still have some hopes. I do not have even a slight hope for Neo anymore. People simply lost their interest in it. Zone light editor. It is annoying as hell to add lights to zones manually. The best option would be to fix a tool called Sharpwow for this purpose. It is able to render a zone where you can add lights. But it has some bugs and terrible UI. One could remove all the planned mapeditor functionality from there and leave only lighting. Would be quite nice. Ask Cromon for the source. Continent creator. I am currently working on one personally, but it will be a 010 editor base script, so one could probably code a better option. Yet, this will be released as a script Soon™. Some tools for visually editing DBCs. See LeorFinacre's World Editor. Like placing POI on map, something to manage worldmap related things, talent trees and things like that. Also abandoned and I do not recommend to continue on that code base as it is crashy as hell. So, that's my list for now. Speaking about the discussion about financial support, we talked about that because that would be an additional encouragement for programmers. It is always more pleasant to do stuff when your work is rewarded. Also I guess it kind of pissing off for developers when they are coding things for free for community and someone else raises money using them. I also do so, but I could imagine how it feels for devs.
×
×
  • Create New...