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Skarn

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Everything posted by Skarn

  1. Try to do with Blender tutorial. The recent one. Using the WMO scripts. The issue could be caused by many things. Since it is a Noggit screenshot and the model is white, I believe the issue here is missing texture or no texture applied at all. Possibly a wrong setting in MirrorMachine.
  2. For exporting WMO models to Blender you can use the script provided in our downloads section. For everything else... M2 models can be converted to common formats in different ways. With the support of animation, (if that's what you need for your necromancer) you'd need to downport M2 model from Wrath+ client to TBC format (there is a 010 editor script for it, created by Koward, as far as I remember), then you'll be able to open it with a tool called MDLvis and convert it to Warcraft III .MDX file which has a lot of plugins for all the editors. Also pay attention to Machinima Studio. I believe it can do stuff like that pretty well. Though, it is not free to use. There is a trial extender, yeah, but we do not encourage piracy here.
  3. And according to the amount of green planes it is probably a particle texture, yeah. Either missing or badly formated, so the client cannot load it. Maybe BLPs for particles require some special convertion parameters. Check some particle BLPs in BLP lab if missing texture is not the issue and convert your own accordingly.
  4. Or those models could be ported before the possible changes that could be done to particles.
  5. Anyone good at Mudbox here? If so, throw me a message please.

  6. Particularly extra 16bit of zeros in the end of each particle, if I remember correctly.
  7. Version 1.0.0

    43 downloads

    Purpose: Removes Z offsets of MCNKs in given ADT files. It does not add their values to actual heightmap data, so this can be used only for fixing offset-related bugs after the usage of tools like OBJtoADT or similar ones that work with heightmap data but does not pay attention to MCNK Z offset. Usage: Prerss F7 to run the script and select the ADT files to process. CMD version: To come. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  8. Version 1.0.0

    80 downloads

    Purpose: Recalculates all the model UIDs in given ADTs from a specified directory including its subfolders. It can start counting UIDs from the last max UID, which can be calculated with: ADTMaxModelUIDCalculator.1sc. Highly recommended to be used on the map before its release. Usage: Prerss F7 to run the script and select the directory. After the process is finished the last used UID will be displayed in the message box and copied to your system clipboard. CMD version: Not available, not planned. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here. Produces model duplication on borders of ADTs! Duplicates can be removed using Noggit.
  9. Version 1.0.0

    47 downloads

    Purpose: Calculates the heighest model UID from the given ADTs in the specified directory. Also processes files in subfolders. Usage: Prerss F7 to run the script and select the directory. The resulted value will be displayed in the message box and copied to your system clipboard. CMD version: Not available, not planned. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  10. It is the old water. You did something wrong. I summon @Elrena here.
  11. They have a tutorial for WoD branch, that is for sure.
  12. It should be installed as a locale patch. enUS, deDE, ruRU and so on.
  13. Skarn

    Legion listfile

    https://github.com/bloerwald/LegionFiles here you go.
  14. You probably need to change the texture. I think this skybox uses some new render flags introduced in cata which are not possible retroport to wrath.
  15. I think the new templates will be available soon. Relaxok said he will release his own ones.
  16. Hi, I understand you so much. Fortunately I got a lot of people to talk about that. Anyway feel free to add me on skype as live:skarnproject. I like talking about wow modding and not only.
  17. Skarn

    Spell Question

    I am really bad at DBC modding but I guess you are looking for this information: https://wowdev.wiki/DB/Spell Or related tables.
  18. I think Vellear can help you with that. He has been doing some similar things recently. But as far as I can see, yes, it should require some core edits.
  19. No. It does not matter. On Cata and older expansions texture stay the same scale on ADT. If the issue is scaleable texture relate, of course.
  20. If it is scaleable texture related - no.
  21. Mists of Pandaria started using scaleable textures which are not supported by 3.3.5a. That's why it looks ike shit. Most likely.
  22. I will ask Cromon on Skype in a moment. Yes, he said it is able to generate it.
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