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Skarn

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Everything posted by Skarn

  1. Version 1.0.0

    1,868 downloads

    This pack contains some 010 editor binary templates that are able to work with WMO, ADT, M2, SKIN, WDT, WDL, MDX and BLP files. Some of the versions are edited by me and neither of my scripts will work without them.
  2. You don't need to install Python to use Blender. It is compiled into an .exe, so you don't need it. You can just update to the latest version of Blender and check if M2Mod3/4 plugins work there.
  3. Skarn

    Model Help

    I am not really an expert in all those model related things but does not a model like require a kind of attachment point or smth to show where it sticks to the arm? Try asking Amaroth he did some weapons just a few days ago.
  4. Skarn

    Model Help

    Does it show the cube instead of the model? If it does not, it means that the model is not ever referenced correctly. Did you upload DBCs to the server as well?
  5. It should be possible to turn them off. There are half transparent skyboxes in WoW since WotLK I believe.
  6. I fixed it. They were pointing to our old domain, hence not working. I plan to rework some parts of the tutorials in a few days. There are some missing/wrong information in them. But nothing wrong to prevent one from learning now. All the tech information is correct.
  7. Lol, had a laugh reading those last few messages. I think I know why your model have no textures. Textures for creatures are not hardcoded in the model itself, they are defined in some kind of DBC. Take a look at the wiki to see which one. Don't really know about your other problems as I am not doing any creature modding.
  8. Man, I am not trying to be a prick but there is much more efficient way to present your information than making a video. In your last message you posted 4 videos, 16,11 min long in sum. The average reading speed is 200 to 250 words a minute in non-technical material. Assuming that I read fast and your stuff is a technical material my reading speed is 250 words a minute. This paragraph contains exactly 100 words and bears quite enough information to prove that videos aimed to expressing speech is not an effective way to state your problem. So, will you keep recording every other thing or make a proper long text post stating your problem? It may be supplied with pictures or short videos demonstating the bug. Then we would be able to understand better and faster what's the issue and help solving it.
  9. By the way, I'd be happy to contribute by adding binaries and so on if you have no time. Just let me know if you like the idea.
  10. Skarn

    Post Your Desktop!

    @wungasaurus The right one invokes my trypophobia.
  11. Skarn

    Post Your Desktop!

    Very tidy and good-looking desktop here.
  12. http://www.model-changing.net/tutorials/article/20-beginner’s-world-of-warcraft-modding-tutorial/
  13. The key thing in understanding of how to do stuff is figuring out how wow handles its files. You need to go step by step by reading tutorials and trying them out even if you don't really want to make for example custom maps. Before doing any modding, I strongly recommend to complete at least beginner's guides here.
  14. As I said it is hard to find a skeleton for this model because he uses stuff like crab claws, wooden leg, etc.
  15. At some point that reminds me of the Gnome. http://lurkmore.to/Гном
  16. I think it is totally fine while it still moves, does not stink and is not full of maggots.
  17. Skarn

    The Music Thread

    Just got hooked by this song for some reason. Just brings me some thoughts.
  18. It can be done using alphamaps. Shaping can be either done in Blender or in Noggit, or anything other 3D Editing programm. I don't see any problem at all. You should really pay attention to our beginner's tutorial section. I know many stuff there is boring and you may already know it but it seems there are actually a lot of infromation that you have no idea about either.
  19. Version 1.0.0

    65 downloads

    Purpose: Edits MFBO data in ADT and sets it to given values. By default it is configured for removing MFBO related bugs. Though, values can be changed however you like. Usage: Run the script. Select files you want to edit. If you need some special MFBO data, change values in lines: 36 and 43. CMD version: Not available, coming soon. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  20. Version 1.0.1

    80 downloads

    Purpose: Moves terrain and models along the Z-axis. Comes in handy when you need to merge two pieces of maps that have very big height difference. Usage: Prerss F7 to run the script. Enter the modifier value (negative or positive). Select ADTs files you want to raise or lower. CMD version: Not available, not planned. Requires: WoWADT.bt In order to run any of my scripts you need a new version of 010 editor binary templates which can be downloaded here.
  21. I will install VS soon on my PC and test if it works. Thanks for making a fix.
  22. Yeah, maybe it is a hardware issue. This whole thread is not about serverside objects but about real ADT entries. So, world database or worldconfg won't help in any way here.
  23. I thought the world config but it gives lag do you know the name of the tool ?? ViewDistance. It won't help with gameobjects. Thx, I will try to find that tool. Anyway, bounding box isn't something I would like to make larger. My zone is getting a little bit laggy due to large amount of trees even now, and I don't want to have those docks and things like them rendered when players are not facing them. There is no other way to do that. Also the zone should not get laggy, it is most likely duplication or some similar bug. I remember huge overloaded zones which were running smoothly with 50-60 FPS.
  24. There was a tool for increasing M2 view distance. If it does not help, increase bounding and vertex boxes.
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