Koward, I think you mean reverseengineering, not sure if retroengineering is even a thing . We don't really need much things reversed now. For doing modding it is just enough to write the software on the knowledge base that we already have. PXR.dk wiki has pretty much every aspect of new file formats documented. It just requires someone to make a thing. Another problem is that almost all the programmers in WoW Modding scene are not interested in the product of modding. They just code for fun or educational purposes. So, they are not interested in releasing the actual product. When they loose interest in coding a tool, they give up. We need to find people who have the required coding skills and are personally interested in seeing the results of modding performed with their software. Otherwise, no one is going to code anything. In 2008-2009 when most of the software was made, guys like schlumpf, Tigurius, tharo and other known programmers in the scene possibly had personal interest in modding. Some of them were even a part of a project, as far as I know. So, we must find a way to keep people interested, otherwise modding will die out. Ghaster, it would be really cool if you could describe somewhere a process of making new continent in WoD, so that we can make tutorials and make life easier for people. We should share the knowledge we have to get the modding forward.