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Skarn

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Everything posted by Skarn

  1. You just need to separate the groups probably.
  2. Skarn

    WDBX Editor

    Great update. Really good job. When can we expect the source code by the way?
  3. I do not remember it But okay. I think they are made by Soldan.
  4. Some bugged model possibly.
  5. It must be a .txt file uploaded somewhere that contains patch list along with hashes. It allows launcher to check if you are up to date or not.
  6. Because you can write it for example in C++ and the majority of people won't be able to see your code, at least. Also with launcher while WoW.exe is off, you can manage MPQs the way you want;
  7. Skarn

    HD Models

    Those are converted models he wants to take. Conversion != creative process, so in this case I would not personally regard it as someone else's work.
  8. Skarn

    WDBX Editor

    Yeah, something like that. You can have a look at famous MyDBCEditor. It has good UI controls but misses keyboard shortcuts and fails opening some DBCs.
  9. Skarn

    WDBX Editor

    Thanks for updating the tool with the feature I requested. I'd also like to have a button to add new line and to hide empty columns if it is possible. Great job, keep it up.
  10. There also should be internal sensivity settings. I currently work with Intuos Tablet but tablets with screen are so much better.
  11. I am thinking of buying Cintiq 13HD for level design. I also hated the time when you were not able to do pressure-sensitive painting. Even though I use alphamapping a lot. I am actually combining both ways all the time in my works. Blizzard acutally uses a lot of stamping at least in first expansions. They seem to have a brush that is able to imprint alpha data along with some terrain displacement data (that becomes clear if you spend hours fixing alphamap templates like me for the community :D). Anyway I am too damn sad that Wacom Cintiq 13HD costs about two average russian monthly wages, so I'll have to get some money.
  12. That is awesome. Is it a graphic tablet on the left? If that gigantic thing is produced by Wacom, you must have spend a lot of money on it
  13. Skarn

    WDBX Editor

    If it is what you say it is, that's bloody amazing. I have waited for something that edits DBC properly for a very long time. I will start using it and report if there are any issues. Thank you for the release. UPD: I think it would be cool if the tool could be set as default application to open .dbc files and such. Right now, if you do it it just opens the tool without the file being opened in it.
  14. Why mangos? Trinity is so much better.
  15. You could in theory use some software specialized for terrain which won't crash. You just need to make the resulting OBJ files match the converter's criteria.
  16. Back from vacation. Germany was good. So, back to modding.

    1. UltraNic

      UltraNic

      I live in germany too hope you had a nice vacation :D

    2. Skarn

      Skarn

      Yeah, I did. Thanks. :)

  17. On the first picture I clearly see a lot of bugs with alphamaps. Looks like big apha is beign read as small alpha or vice versa. The shadowy chunk probably got full MCSH on it for some reason. Try looking at those particular chunks within 010 editor. I have no comments about the second issue. Must be related to file loading.
  18. Maybe your core is too outdated to support this trivial feature? You need to make sure if original Blizzlike content definitely does not work.
  19. Please specify what you want in the topic. This way people who know the answer to your question will see in advance if it is even worth opening your topic. I personally can't help you with it (just forseeing the upcoming question).
  20. Skarn

    Noggit Qt

    1) Undo/Redo would require some intrusion into all the editing features, not counting the actual state machine code and UI representing action history. That's quite a big and boring work to do. There are currently too few programmers who devepop Noggit with a purpose of using it or their teams using it. Those people who just like to mess with stuff will mess with something more entertaining. 2) Scaleable textures are supported since MoP. Noggit currently stays on 3.3.5a. It is impossible to implement scaleable textures without upgrading Noggit to recent or later game version. It is also a boring and huge work, so here comes the motivation issue again. 3) As far as I know, Noggit opens all maps relevant to 3.3.5a and even some retroported ones (I may be wrong, I have no retroported maps, but I have seen people doing it). It will not support everything until it gets uprgraded to newer game version which is the situation I described in the paragpraph 2. It is very sad for me to say it but that's how things are currently going on.
  21. 1) Give up on MirrorMachine. There are plugins that allow you to do things directly from Blender? If you want help on that matter, you can contact me via Skype. We also have tutorials here dedicated to WMO exporting.
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