Salut je suis français aussi, normalement j'imagine qu'il doit exister une texture/image dans les fichiers de l'interface du jeu pour le curseur. As-tu essayé de regarder par-là ?
Invisible model in game means you fucked up the md21 chunk with its m2oldsize 4 bytes most of the time.
Do as i wrote it in my legion tutorial.
Only thing that changed between 7.1 and 7.3.5 m2 are chunk order and modelname offset in the m2 and some skel model which you can t edit right now. Despite that. Everything s the same
Actually you can look bfa models, a new geoset has been added to make better tabard. so now you have a real chest geoset for tabard.
I personally don't have the time to do it.
Tabard is not a 3d model
It takes char texture. Torsoupper and torsolowerthing. Only "tabard 3d model" is the lower part which is a geoset from the character model
ah mirrored ! thought you wanted unique texture. Yep Everything's mirrored, except if you make a unique npc then you can give him a custom non-mirrored texture yes. Or edit the UV Map for your character and redo all tabard texture to fit the new UV
there's already a shitload of tabard with unique texture, it's only a flag to change in itemdisplayinfo. Just compare guild tabard and a pvp tabard for example.
Well I'm currently working on AnimationData for some project of mine but I don't think your problem resides there. I'm not sure I still have lots of little things to test to really be able to tell if yes or not this is the answer. I'll come back when I have all the answers I need.
cast the spell and equip weapon is how i do it on servers. Or Unsheath and cast the spell. It shoudl keep the weapon in your hand, if not, maybe you'll need to do some edits in animationdata I think to remove the auto sheath