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sh1tdev

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Everything posted by sh1tdev

  1. Didn't realize it would update sorry. Nothing new, just a working download link.
  2. yeah rip me, i must be such an asshole
  3. So weird, made a new account and it was fine to download..
  4. File already scrubbed from Mega
  5. great stuff! any plans to do all the NPCs in the future or this is it?
  6. YAY! So excited! Also, optional fel-themed warlock spells? I'd be keen on them for real.
  7. unsig tool the wow.exe and/or large address aware it
  8. If you mean the armors from AQ then it should work. No changes to m2s were made - just the texture files.
  9. Ahhh nice, great release but full of stuff like Reznik logos splattered all over the login screen and unwarranted interface changes in a locked MPQ. Any chance to remove all that extra stuff and open the MPQ?
  10. Is this a reskin of Warsong Gulch or an extra new map that can be played alongside original Warsong Gulch?
  11. Do you mean the player character models themselves or the npc baked textures?
  12. Thanks, Krysik! I took a little break from updating this to save my sanity and motivation. Over the next few weeks I'll be getting back to it to fix green textures and add in upscaled weapons where possible. Also appreciate the love
  13. Hey, I have a request. I noticed that SOME of the models used in the Cohesive Druid Forms patch worked with this patch - but the Tree of Life form kept the original Ent/Treant model. Is there any way to make this patch compatible with this one later down the road? Hope all is going well with your work!
  14. Yeah, that's what I am thinking as some textures are at 1024 and those tend to be the Vykrul textures. The downside here is that each texture would then be about 1mb each not sure how the game engine will go with that haha.
  15. rough dude, gl! no rush on the patch anyways. My helms, shoulders and clothing textures are done btw - although I think there are probably some errors hidden in there that I haven't found yet.
  16. currently there might still be some texture issues popping up (i have received a few messages about some textures not working) so I will fix them over the week and then combine them in to one fully working patch.
  17. With this pack I used Topaz Gigapixel AI actually. First I converted the BLPs to PNGs. Then I ran everything through Gigapixel AI at x4. WoW can't handle textures that big from what I can tell so I then went and made a batch script that decreased all their sizes by 50% in Photoshop. I tried other programs but they would cause corruption or strange colors. Now I will still have a file that's larger than original but most of them will work. Any that are still too big I would resize them until they were below or around 512 x ____ or whatever it ended up - as long as I was never above 512. Then with these new resizes I went and converted them all back to BLPs. Here is where I am stuck though atm. Some BLPConverters will have better success than others or make issues with different files. I am currently converting my Upscales using BLPConverter8 and BLP Lab. I will probably add ANOTHER converter to the mix as well. Then I will pick and choose the working/decent looking files. I've tried a lot of things to get these converters to work nicely... but it's just a damn pain. The sad part is due to the size limitation I don't think the quality will be that much better... but I still want to do it regardless. HOWEVER. With the shoulders and helms they can go up to 1024. So the upscaling of those look fantastic for the most part. I could be wrong on my assumption though. I'd be stoked if someone could confirm whether or not clothing texture size can go above 512 x ____.
  18. Haha, oh my...... sadly the megafile link is dead
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