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Amaroth

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Everything posted by Amaroth

  1. "You would need either addon or spell for that (to do so with any doodad in general)." Spell with some server side scripting to be more exact. And that addon... probably too. You simply can't do this with default WoW client and server.
  2. Every doodad can be made to be a gameobject. You can spawn and move it there as you please, but... by mouse cursor? You would need either addon or spell for that (to do so with any doodad in general). Or maybe I'm just not sure what do you mean.
  3. Amaroth

    Finished!

    Thanks, I can't. It was a comission and should remain so, I was payed well and I don't break deals :P.
  4. Amaroth

    DotA2 map for WoW

    Showoff gallery of WIP project I was hired for. I want to make something what looks like project's diary, to show how map is being done by me, step by step. Hopefully you'll find this gallery interresting or inspiring or whatever, so it can help you make something even better.
  5. Amaroth

    Finished!

    From the album: DotA2 map for WoW

    And that ladies and gentlemen, is all. I will do some minor polishing, spawn a flower here and there, try to experiment with beta Noggit and its shaders but nothing really major. The most important stuff is done and I can happily call this map finished and start closing this project, while already having 2 next in plan.
  6. Amaroth

    Dire shop

    From the album: DotA2 map for WoW

    With hot boiling triple-fountain included. Iron horde models came really in handy when it came to dire spawns in general. Well, those lava pools (which are something I'm probably most proud of here :D) are in fact from twillight hammer, but who cares.
  7. Amaroth

    Radiant shop

    From the album: DotA2 map for WoW

    I didn't have any great idea for "tent", but without it it looked too plain to me.
  8. Amaroth

    Dire secret shop #2

    From the album: DotA2 map for WoW

    I wanted to use enchanting models for radiant side but the way they look like... Well, I gave them a try here and I think it does its job.
  9. Amaroth

    Dire secret shop #1

    From the album: DotA2 map for WoW

    Cages ftw. No, really, what else would be sold here?
  10. From the album: DotA2 map for WoW

    Anyone wants to throw a halberd to practice target?
  11. From the album: DotA2 map for WoW

    Mage tower style. I wanted to keep at least most of them as unique as possible without making their content too random.
  12. Amaroth

    Radiant base

    From the album: DotA2 map for WoW

    Here we go! Its a little bit irony that I've used recolor of stones used on Dire side for Ancient of Radiant base but hey... As long as it works...
  13. Amaroth

    Dire base

    From the album: DotA2 map for WoW

    Here we go. I really wasn't sure how to make this base, then I saw Tanaan Legion models and... I've had an idea!
  14. From the album: DotA2 map for WoW

    Ground effects on radiant side. And again, some grass, and flowers, just to get that ground really covered up and keep it not too uniform.
  15. Amaroth

    Dire ground effects

    From the album: DotA2 map for WoW

    Since terrain texturation is done, I've finally added ground effects, and I've also spawned some bushes and some black-ish grass. I love those lva fissures, they weren't in my plan originaly, but when I saw those models, I knew I will definitely use them.
  16. Nah, thanks :D. It took me less than 2 weeks (about 10 days if memory serves me well), but most of that time I wasn't really working that hard at all. It was actually quite a small project, which is one of the main reasons I've decided to shoot it. Those brown lines really were maybe a little bit too wide (big contrast between dirt and grass textures did a lot here as well), although it was just an experiment, I experiment at least a little bit basically in each map I do. In general, I've started making such lines a lot more narrow in my next projects and nowadays I don't really use them at all, just rarely.
  17. Topic updated and rewritten.
  18. Amaroth

    Mountains

    From the album: DotA2 map for WoW

    They are, finally, done. I've used quite basic Vanilla-like style, but I think it will do, especially since they are just a background.
  19. Still not enough information. Noone knows what you were doing with that race/class/zone your character is in/whatever else there. You need to provide information about what kind of edits you have done before this started occuring. Otherwise, its again fucking broken.
  20. Skarn, your laptop seems to be very similiar to mine :D. In fact, they seem to be exactly the same.
  21. Amaroth

    Dire side

    From the album: DotA2 map for WoW

    I've decided to not use road texture here, it would simply not look that good and there are no stone roads in DotA version as well. So, this is it. Now, the same as on Radiant side, tme to spawn base, finish mountains around map and createsome unique points of interrest.
  22. Amaroth

    Radiant side

    From the album: DotA2 map for WoW

    I need to finish mountains around map, change textures of buildings to something more white and finish base. I also want to spawn some tall grass and unique places like ruins, rune stones or whatever in forests, to make unique points of interrest (without any real purpouse, just to make map look better). And well, I'm done. Who said that no projects on MC-Net are finished?!
  23. Amaroth

    Radiant minimap

    From the album: DotA2 map for WoW

    After a long while update (I was and still am busy with my exams). Still, here we go, terrain texturation is done on light (radiant) side. I will change it a little bit in base when buildings and stuff like that is done, but except this, thats it, I am done here. Now its time to move to dark (dire) side of map, then mountains around map and I will be done with terrain. Most of model spawn is done as well, so I'm really getting close to getting this finished.
  24. They used to be amazing. Now they are out-fucking-dated. At least Truice. Just check how old last commits are.
  25. https://wowdev.wiki/DB/CreatureModelData I'm currently working on tool capable of adding records to DBC's CSV versions (I am not that far to work directly with DBC, I will take a look at that later). I have already gameobject displayID (and template gameobject with that displayID) generator. Now I want to work on creature models. I will need to work with: world.creature_template world.creature_model_info creaturedisplayinfo.dbc creaturemodeldata.dbc And here comes my problem, with the last DBC. I am simply not sure what are some (in fact most of) fields in it for, or how the hell they work. SizeClass, ModelScale, Footprints and in fact most of other following fields. Can someone who really does understand this DBC take some time and fill me up with as many details as possible? And please, guys, no theories. If you want to be smartasses and say things you don't have confirmed and are just assuming by taking look at page I linked, save both your and my time, I need real confirmed information from people who are really experienced with this and have tryed something I probably haven't before on their own. This DBC is kinda weird, because for example ModelScale seems to be absolutely ignored and values in collision boxes and so on seem to be absolutely useless as well to me, because leaving them blank just... never seemed to hurt anything. In fact, one of few fields I have ever needed to really use was path to model, obviously, but the rest just seem to not be used or can be set in different DBCs. Just strange.
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