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Amaroth

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Everything posted by Amaroth

  1. Once you get your item.dbc work done, its fairly simple and I've even written a program for it already: However, this assumes you've got item.dbc. If you want to get even that DBC generated... well, thats a hard thing to do. I've never created such a script, mainly because: 1. Blizzard's displayIDs (and those made by modders as well :P) tend to be a horrible mess, yet they work correctly, which renders such script useless against pretty much anything what isn't done in a clean way. 2. Distinguishing between some items (like shirts vs chests) is hard or impossible. 3. To specify item, you need to set not just its InventoryType, but also class and subclass correctly. How do you want to teach your script how to distinguish one handed axe from one handed sword? You can't do that. The same applies to shield vs weapon. The same applies to armor subclasses (none vs cloth vs leather vs mail vs plate). You can make a way around this, make your script "smart" so it makes decisions based on for example texture/model names, but it will never be really reliable, and it would take quite a lot of work. In the end, you'd have to go through generated data and fix by hand whatever won't be OK. So I'd say that making item.dbc by hand and using my app afterwards is actually a better way of doing this.
  2. Version 2.0

    491 downloads

    For more detailed description and screenshots visit this project's page: Patch contains always the newest version of all buildings, all textures used by them (I make copies of Blizzard textures, mainly because if anyone of you happens to have them already and have them edited in any way, the look of my models is preserved) and also all M2s used in doodad sets. Models are for 3.3.5a, so if you work on a newer expansion, WMOs should work just fine for you (if not, consult more experience devs in such matters than I am) and you might want and need to replace M2s in doodad sets by the ones which are actually for your expansion. I'm just a beginner at WMO creation, so you might want to edit these models a little bit. I'm always opened to suggestions and feedback (even while I also like to do things in my way, by my rules, following my opinions). You can use this for your personal projects, however, I'd like to ask you to add me into the list of contributors who helped you with creating that project. I probably shouldn't have to ask for this, it should be a matter of course, but... I think I don't have to finish this sentence. If you want to support me for making this, my Paypal account is [email protected] Version 1.0 - the first set of 4 buildings, which are quite small, have up to 2 rooms. No cellars, no doodad sets, have slightly bugged transparency at windows, those are reasons why they might be subject of change later.
  3. I've created a single, small building, which I have extended later. So, in the end, there are actually 4 versions of that building, every single one is a little bit different. Keep on mind that that high stone lower part of the building and these stairs leading towards its entrance are there to make spawning of these buildings on angled terrain more simple and less restrictive - for example WoD buildings must stand on nearly perfect plane, which I find very limiting and unlikable. However, noone forces you to actually spawn those buildings with entrances so high above the terrain. Those buildings don't have cellars, mainly because I simply haven't kept in mid while I was doing them that a cellar might be a near and requested feature. Cellars will appear in later model sets. There are 4 buildings in the first release.: Just a simple building, with one room. 2nd level was added, with stairs leading to it. The same as #2, but this one has also one extra side room, which can be used for storing stuff or whatever. This one lacks #3's extra side room, but it gets neat tower (with interior properly modelled, like I said - everything will be passable) and a balcony, so some luxury over there! All buildings need a revamp by using newer version of WMO addon and fix of their windows. I'll get it done... eventually. You can download an up to date version of my WMO pack here.:
  4. I've created a single, small building, which I have extended later. So, in the end, there are actually 4 versions of that building, every single one is a little bit different. Keep on mind that that high stone lower part of the building and these stairs leading towards its entrance are there to make spawning of these buildings on angled terrain more simple and less restrictive - for example WoD buildings must stand on nearly perfect plane, which I find very limiting and unlikable. However, noone forces you to actually spawn those buildings with entrances so high above the terrain. Those buildings don't have cellars, mainly because I simply haven't kept in mid while I was doing them that a cellar might be a near and requested feature. Cellars will appear in later model sets. There are 4 buildings in the first release.: Just a simple building, with one room. 2nd level was added, with stairs leading to it. The same as #2, but this one has also one extra side room, which can be used for storing stuff or whatever. This one lacks #3's extra side room, but it gets neat tower (with interior properly modelled, like I said - everything will be passable) and a balcony, so some luxury over there! All buildings need a revamp by using newer version of WMO addon and fix of their windows. I'll get it done... eventually. You can download an up to date version of my WMO pack here.:
  5. There's huge amount of things which can go wrong here. First of all I'd make really sure that errors aren't actually caused by some M2 in doodad set of that WMO which is giving you crashes. Its hard to try to fix thing, which isn't actually broken on its own :D.
  6. Too complicated. 1. Run WMV 2. Go to Options menu and select Settings 3. Click on Add, select patch. 4. Restart WMV and you are done.
  7. I've moved to C# from Java and have to agree, they are very similiar.
  8. This proves nothing. When someone behaves like an idiot, I add him on Skype and tell him to stop it and he continiues to behave like an idiot, I say similiar thing. "Thanks for proving that you really are an idiot and that others are not just crying, by, have a nice trip through ban". Like I said, we can't really determine who lies and who not. About Alastor, you guys know what is he like, so you can have your own opinions and ideas even without me retelling anything from my point of view :P.
  9. The only thing I have problem with is flame of people about personal differences and things we know nothing about, things, which are between them and are not really related to modding scene. Well, it is, in a fashion, but you get my point anyway. It is ONLY between you guys and it isn't really related to modding community as whole. While it was interresting to find out how bad situation is in large communities (it kinda made me start liking mine small one again), if you want to start flaming between each other here, use your PM, gentlemen. Now, feel free to want to kill me for my opinion :D.
  10. Does anyone see a reason why this topic should be here (especially still opened) anyway?
  11. If you speak about Altharia, I gave it to one guy who asked for it when project where that map was used ended. If someone has stolen it from him... well, its not even stealing from me anymore. That map has also changed a lot since then. It was also the very first map I've made, which makes it pretty ugly in comparision to my newer stuff :D. Well, now it has Legion models and stuff like that on it as far as I know, but terrain haven't changed much.
  12. Well, now thats what I call a fun fact :D:D. Another fun fact, my patches were never stolen as far as I know. And I work on RP servers (but only on local ones). So... wth are you people doing everywhere else Oo.
  13. While I agree that stealing work of others and claiming it as your own is despicable at the best, you might consider calming your tits mate. Just a little bit. Reznik is from Czech (I am as well), my fiancee is from Slovakai. If you are here to insult our countries and to wish someone death, you should watch your keyboard more closely and think twice about things you type. Because they make you look like you are no better than people you want to spit on.
  14. My friend, you excel at talking to yourself :D. Good luck, I wish I could help you somehow.
  15. Guys, take a look at for example Malygos model. I know that when his textures with that glow around runes is made transparent, he turns black instead. In order to really make it appear transparent in game, one acutally has to turn it solid black - so there's some sort of setting which makes black be displayed as transparent and transparent as black. I have no idea where is this set, I just know models which do this. You can in general meet with this kind of effect when it comes to some glows and particle effects - especially fires (even on WotLK, or, I think, I've never actually seen this on any preWotLK stuff, but I might be wrong here).
  16. Let me try to make myself clear again. Someone makes a research about content of a game. Shares it. Someone makes some tools to edit that content. Shares them. Someone uses those tools to create or mod something. That lets other people know, that something is possible, it makes them want to be able to achieve that as well. And some even try to. More people become familiar with list of things which are possible. More people become interrested. More people means, that there's a bigger chance that some of them will find something entirely new out. And share it. More people doing stuff by using released documentation and tools means that some of them may also be unhappy with already existing tools (they might be unreliable, incomplete, inconvenient to use or just still missing). So they either try to make those tools better or they create a new ones. And they share them. Even MORE people get attracted by BIGGER amount of released knowledge and BIGGER amount of now BETTER released tools and BIGGER amount of achieved stuff which is now even MORE attractive and BETTER overall. Do you see where is this going? And do you see that by releasing your stuff you can actually profit as well? What you are doing is either just bragging like Skarn said (I, with all honesty, hope and think it is not), or just a short-sighted foolishness. And its also unfair for people like Schlumpf, who have made WotLK modding for you guys possible before and now, if they wanted to move to Legion, they would have to make everything up on their own as they did before, instead of you now helping them in. fucking. fair. return. Please, also realize that not everyone is actually interrested in finding new stuff out. Some of us simply want to make things, not invent them. We are not all scientists. We all respect scientists and acknowledge that world needs them, but we want to actually make things happen by use of already gathered knowledge, some of us are simply just practical, not academical people. And just a side note, as an IT student, I've got all what is required to do the same stuff you do. I don't, not because of laziness, but because of simply I don't like doing so, like someone doesn't like drawing, someone doesn't like jogging and someone doesn't like rap music, I don't like doing research and inventing new things. What a tragedy. Does that really mean that I should be cast out of Legion modding community, that I shouldn't be able to mod Legion, does that mean that I can't make Legion maps, help with inspiring people to mod Legion, write tutorials, shoot tutorial videos, help with my showoffs to advertise this whole modding thing, create tools which, while being simply and programmed sometimes in a mediocre way, are helpful for daily tasks and make them much easier and quicker? Once again, its foolish, selfish and short-sighted of you. But feel free to release another arrogant gibberish about how am I just crying or something. Enjoy. Like for that.
  17. Nothing more to say, I absolutely agree. Mate, I lack knowledge, skill and energy to mod Legion. Thats one of reasons why I stay on WotLK, because I can actually work with WotLK. On the other hand, as you might know from this site well enough already, if I find something new out, I share it. If I code a tool to perform some daily tasks quicker, I share it. I don't feel like really pushing WotLK modding to new limits, there's too little to be done anyway, but I try to at least make it quicker, more easy and convenient. By sharing what you found out you would get less skilled or determined people into Legion modding and some of them would give you stuff in return - new tools, their own experience and finds. Sometimes even questions of those who would like to ask you about something can make you learn more. This community have made Legion modding possible. By making WoD modding possible. Because MoP modding was made possible. Because Cataclysm modding was made possible. Because WotLK modding was made possible before... Do you actually get where the fluff am I going to? Noone expects anything more than this to simply continue. Or... were you the ones researching stuff when modding has started? No? So where the hell do you get right to keep knowledge based on that (freely shared!) knowledge for yourselves? "While we teach, we learn." - Seneca
  18. Like I said, I can help only with WotLK. So, I can only wish you the best of luck.
  19. Ah, Schlumpf had actually a good idea I've missed before (because, this is exactly the cause when I can't find out what the actual fluff is exactly the thing you want). So, once again. Game build you are working on, and what do you want to actually achieve. Create a new animation? Use some already existing animation? Change animation only for certain class or for race or... what...? Change auto attack animation, animation for certain spell(s)? Change some exact animation for all spells? Give us as big amount of information you can, we can't work with currently provided information at all.
  20. As always, if you manage to solve something on your own, please, let others know what your solution was. It may be helpful for others having similiar issues.
  21. On the other hand Schlumpf, the question is, how can one know which questions are trivial and which not :D.
  22. Well, you request tutorials about making a new custom map. And thats a great example to show my points stated above :D. Because the easiest thing to actually do is actually just replacing blizzlike map. Why? Well, if you want to create a new map, you need to: Edit 2 DBCs. Great, lets make a DBC tutorial first! Create a WDT for it. OK, lets make a WDT tutorial as well! Create a WDL for it. Sec, someone might not need to have WDL at all... eh? But I guess WDL tutorial would be fine to do as well. Create a server side maps for it. Oh, sec, someone might not need to... But still, it should be mentioned there as well... When we are speaking about server side maps, does a reader already have some test server? Does he have map extractors? If not... Speaking about a test server, shall we write a tutorial about compiling one's own emulator? (and btw, keep it up to date with new revisions) Oh. Oh... ... So... :D. You can't actually assume that a reader knows absolutely nothing about modding because otherwise writing a tutorial can be quite a maddening task to do :D. I'll see what I can do about this, but some time ago I gave up even on writing czech tutorials and thats my mature language. Writing in english is even a bigger pain to me sometimes (and to those who read it and actually do speak and write english properly probably as well).
  23. Well, first of all, I'm quite sure that animations are bound to models (so in this case human male, orc female... and so on). So if you want to edit something just on paladin, it most likely won't really be possible as long as your paladin will use general (some race) (some gender) model. You btw haven't mentioned which expansion you are working on. Assuming you are on WotLK (because if that isn't the case, I can't help you whatsoever). https://wowdev.wiki/DB/AnimationData This DBC seems to define only some parameters for animations model can have. It doesn't really set which animations are being used for which tasks. What you want to edit can't be found in DBCs anyway. Animations are part of model - you need to edit model itself in a 3D editor. There aren't many people who can edit animations of models in WoW. What is commonly done (even with full custom models) is actually just "copying" already finished animations from blizzlike models. The only guy around I think might be able to at least somewhat help you is @Vellear and I'm not entirely sure if what you want is even possible. You also haven't mentioned if you want to just replace an animation by some existing one (on character model or on different model) or if you want to create your own, fully custom. Some of options I've mentioned may be actually (hopefully) possible, some probably not. Still, knowledge beyond beginner's skills will be needed. I may be actually a little bit wrong and thing you want to do might be doable just by using a 010 editor and M2 template. In such case, I can't help you with that as I have only really a very basic knowledge of performing such tasks.
  24. I don't read every single topic. Sometimes I don't have time to answer. Sometimes I want to answer it later, but I forget to do so. Sometimes I have no idea what the actual fluff does the person asking a question want, since his english is horribly broken or his understanding of thing he's asking bout is literally 0 so I don't even know, what is it he wants. And sometimes I simply don't know what an answer is (quite commonly, honestly). And I'd say its the same deal for every dev around. I'll take a look at your topic and see what I can do for you though.
  25. Well, I came here without any prior experience with ANY kind of modding and I was able to simply learn some basics from things which are already written here or shown on YouTube, and I was able to figure out the rest on my own. Its quite discouraging to write fully noob-proof tutorial about things which can be figured out by just running an application and fiding out what are buttons doing by actually clicking on them. Sometimes its not that easy, but here comes a problem, there are thousands of things one might possibly want to mod in WoW. They are also connected to each other. That makes writing tutorials without assuming that readers already have some basic knowledge very hard. Yes, you might want to say that in such case it would be great to write some tutorials about those basic things, but the biggest problem here is that there is just too huge variety of things which might be considered as "basic" and nearly noone around really knows them all. Because we are all, at least in some fashion, focused only on some parts of modding. Honestly, since I've learned most of stuff like 4 years ago, I can't really write up to date beginners tutorial, because I do some things in ways which are like antique to some "younger" modders around. And I know about it. But, you know, if it works and isn't broken... don't fix that... For example, I know most of DBCs very well. Can I write DBC editing tutorial? Honestly, no. I use outdated tools, outdated convertors, I work only on WotLK... I would need to make a lot of, for me, unneccessary research to make a DBC editing tutorial. Research you guys can do on your own as well - by using Google I'd use as well anyway, so, why the hell bother... Btw, its hard to describe DBCs when reader doesn't know anything about bit masks. So, lets describe bit masks! Oh, wait, most of DBCs don't actually have bit masks in them. But some do. So... wth now... Make loooong tutorial full of unneccessary information, or a simple one, which won't help half of readers enough anyway? And, there's one more thing. Forums are FULL of questions which were already answered before and answers to them are actually given in tool manuals and in tutorials (side from fact that those questions themselves were also asked before anyway and even answers to prior questions were not, by a lot of people, actually readen). So... does like anyone even read those tutorials, manuals, does anyone go through prior questions and answers to them, through FAQ, does anyone try to #useGoogle and#useYouTube? Sometimes I'm nearly sure that like NOONE actually does so :D. At least it looks so in each help forum. While I feel for you, acknowledge that getting here isn't easy and while I do know that tutorials here aren't in the best shape, I'd really like to stress that there are reasons for that. I can really think about dozens of things I'd like to do rather than holding someone's hand while noone held mine - and I was fine anyway.
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