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Poisonleaf

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Everything posted by Poisonleaf

  1. Hiya, For a very long time I've always wanted to build my own wow server. My own idea of what would be a great concept to play. The project I've been having in mind is rather large and will always be something I can work on, I don't mind that at all. Apart from that fact that having to work with other people usually means having to pay them and I can't affort that, I don't mind doing all the work, even if it takes much longer than needed. The real problem is however is that when I'm stuck or I don't know what my next move should be I tend to get discouraged. That's why I am wondering if there someone out there who doesn't mind mentoring me. Pretty much means giving me advice and when I'm stuck on a problem, explaining some stuff and help work a way around it. Working on the project itself it not oblicated at all. I would prefere someone who doesn't mind chatting on skype. Thanks for reading. Poisonleaf.
  2. Hiya, Quick question, Id like to make a custom map but like 3/4 zones connected together to start with and have room for expansion later on. Something like let's say The Broken Isles <Example Here> How do you create a map that big that can be split up into 3 or 4 zones? Thanks in advance.
  3. Worked 5 hours straight on my project, saved noggit like it should. restarted. Nothing saved FML.

    1. Bastoco

      Bastoco

      Ahhh shiiiiiit. Yeah same story yesterday with the 1.4 Version. I push "save" and woosh - noggit pewnd me... >.< 

      Keep on. See it positive, next try - better story =) 

    2. Skarn

      Skarn

      I noticed that Noggit does not save when I am on German keyboard mode. So, always check it by clicking "Save" button with your mouse. I am sorry for your lost work.

    3. WithinAmnesia
  4. Trying to find the power to restart my project for the third time.
    That should be the charm? Right?

    1. Elrena

      Elrena

      Tell us what project it is :D

    2. Skarn

      Skarn

      I restarted mine in a new format not so long ago. So, go for it ;)

    3. noc

      noc

      You can do it, if i can do it for my project, you can too ...

      If you advance, you die ... if you stand back, you die ... So tell me, why do you draw back?

  5. You should do that for sure. Alot of people will need that advice. Thanks for the advice. This is surely help. What about the lag on some parts. It's prolly due objects being spawned 10+ times? Shall I just start over... again?
  6. I don't understand, so I have to edit something at all the ADT's inside my project before each save?
  7. I'm mostly use 1.4. But I did use 1.22 earlier today because it was less lagging than 1.4 for some reason. saving the whole area you are editing together. Which means that you should always make sure before saving that all ADTs your project is containing were edited and will be saved. Things like "now I will edit and save just western Nagrand, tomorrow just northern part"... and so on should not happen Do you mean i have to edit something at a all parts of nagrand every single time i work on it and save it?
  8. Hiya, So for the past couple of weeks/months I'v been trying to alter Nagrand in a way that I find it fitting it would look like after the Burning legion was defeated. Meaning bring it back to the state of beauty it once was. Now the texturing and all goes fine. I get to edit all the texture I want, Re add the water or recreate it. That all works fine. The problem starts when I want to go ahead and start with adding Objects in the form of WMo's or m2's. Than stuff goes missing that was originally in the map like waterfalls and rocks etc. There some parts that just have huge lag and i'm unable to move, Not even trying to work there. There also some original objects that are spawned 20 times ontop of eachother not sure whats the deal with that. I had it before but than I redo the whole thing with the following tip. Amaroth gave me the tip on Modcraft to only save once every noggit launch and that's what I'm doing but still these things are occurring. So now I've been thinking to do this a whole other way. Ill leave the map how it it with the missing tree's and rocks since it's still in an okay state. Ill finish Nagrand in noggit pure on texture and water, preparing it for objects. Ill than patch it and work on it In-game with adding all the objects (I think i've seen somewhere that you can patch your game and add (any) objects to spawn in-game) Once that is finished I will go back to noggit and finish it off with the roads and some minor texture work. Is that something that could work or what do you guys propose? At this point any help or advice is welcome. Poisonleaf
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