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Furioz

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  1. Can vouch for him, using his login screen & char select UI and simply love it!
  2. i'm quite curious about this , looks really nicely made. Have no anime intrest at all, but i am def stopping by some time to check it out. Looks very nice & made to extensive detail :). Amazing work! btw; It looks like the pictures arent loading for me, might be just me. Video is fine tho
  3. Browller & I are sort of working on this. We are revamping the whole character creation screen, with zoom and everything. It's alot of work, but the different orc variations are one small example of this. for orcs we will add shadowmoon, mag'har, ... variants to the char creation screen. I dont have a release date for this, and this will be a paid project since browller is a freelancer :p. Also: Character creation screen is a bit more complicated than just adding in extra models. The screen is limited to one model where it loads various textures onto it according to the players liking. to make this work, one will have to add all the textures to their respected spot to load them when chosen.
  4. Love the event packs, never enough assets xD. Great work , keep it up :)!
  5. ah damn sorry mate, been out for a while but if it makes it any better. I've struggled with this for a few weeks aswell. Was gonna write a small tutorial of how to fix it by using the main dbc and then the sub map dbc . But it seems you already got it, good work :)!
  6. That's pretty strange, never seen that error. Are you extracting this data from a fresh wotlk client?
  7. Races are quite alot of work so I kinda understand why to be honest. I would release the races I have but it's a collab between Browler & I . And this is paid work so I dont have the rights to release since browler sells his amazing work.
  8. i dont have the time nor all the files to do this for you. You have to go through the script (lua & xml) and check if all race buttons are present, if not add them. If everything is set up correctly u end up with something like this
  9. Inside charactercreate of glueparent (wich can be found in the patches in interface/gluesxml) you can add a catch if it's not already present. Where it checks for the race and then puts the background accordingly. Also in theory, if you have a background model inside interface/glues/models called Broken and everything named correctly. Then it should load this whitout to many issues.
  10. wrong info in charactercreate.xml and/or charactercreate.lua this can be found in the interface/gluesx folder. There you have to adjust the number of races & the button details. Else you get that
  11. Great work mate, very good looking mounts in there!
  12. These are used as base reference for baked textures, in more clear terms. A base model wich it will paste a texture on for more "unique" creature of that respected model
  13. Great Job ! Things like this always come in handy, will def try this out shortly :). Thanks!
  14. To be honest i'm only sort of following what you are saying. But I believe wow does not use a colour palette. These .blp textures are converted .png files, you can easy convert one of these blp's with blpconverter's found on this website or install blpview to see these files in your windows explorer. For particle's , some of the particles do use rgb codes to create particle colors. For example this cape uses this texture: https://www.wowhead.com/item=152154/gilded-seraphs-drape?bonus=3612:1475 And to create one of these texture files, is pretty "simple". If you know how to draw these you can make one yourself, although I am not much of a designer. But there are easy ways to recolor the blizzard blp and make items have an entirely different look. As for example the warglaives ?
  15. I'm not sure what you are expecting here. But looking at the "!" , i'm assuming you have no idea what this is. The pack is mainly a resource pack, with models from shadowlands 9.1.5. These models have some client sided data done (dbc files) But this pack does NOT include any server side things. So you have to search for the model you want, see if it is defined in the dbc files and then add it to your own server (database) in order to spawn it ingame.
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