Just to clear things out,
U are missing some spells in a custom race / class combination?
I'm running a Funserver aswell, and something u might have forgotten is to add the new race / class combination into playercreateinfo_spell_custom
In that Database Table u can add spells to a specific race/class or both. For this to work u must have enabled PlayerStart.AllSpells = 0 in ur worldserver.conf.dist
(only if u use Trinitycore, not sure about other cores)